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DevBlog #79 | Foundry Fridays: What's next?

Hello everyone!

I want to start with a big thank you to all new and recurring players who are currently playing Update 2 “Galactic Commerce”! We’re pleased to see that the new content sparked a lot of interest and it’s exciting to see new people getting on board daily.

Our launch went well with only a few critical issues that we’ve been able to fix quickly. We are still working to solve some less critical bugs and to add polishing based on your feedback, but as of now it looks like we can go back to working on the next content update pretty soon. And that brings us to the big question of today’s blog post!

[h2]What’s next for FOUNDRY?[/h2]
We have a few big features planned, with some of them already in the works. On top of that we are now carefully evaluating your feedback to see if some new things come up that need to be addressed and prioritized.

Below I’ll go over those features. Neither the order of arrival, nor the size of the next update has been fully decided yet. After such a big update, the team and I would prefer more regular and smaller updates going forward. However we need to make sure the updates make sense and provide enough content to make it worth coming back and playing. Also worth noting: The upcoming updates will add to the game and therefore they will not break saves.

[h3]Trains[/h3]
Our most requested feature, on which we have already been working on. In December we showed an early work in progress teaser, which you can find here. I don’t think there is a lot to be explained about trains, everyone agrees that they are awesome. Place down some tracks, a couple stations and watch your trains move goods around the factory and your mining outposts. They will come in handy for scenarios where you need very high throughput, but even without megafactories they will be useful.

Current State: Overall progress on this feature is pretty good and we hope that it’ll be in the next major update. You can expect more train previews and information in the near future.


[h3]Advanced Power Plant[/h3]
A complex power plant, made out of multiple modular buildings to satisfy your ever growing need for power. This feature will also contain related recipes and content like the plant fuel production. It would expand the science tier 5 content and we have previously shown parts of it in a live stream and a blog.

Current State: We have completed some of the work needed, but there is also quite a bit of work left.


[h3]Drilling and Terraforming[/h3]
We see a lot of feedback requesting better (and faster) ways to drill and terraform. We do have a couple of ideas to solve this. They range from a larger mining drill area, to shaped charges for precision excavation with explosives, to machines that automatically excavate for you.

Current State: We haven’t done any work on this yet, but given it being smaller in scope it might be a strong contender for minor update.

[h3]User Experience & Ease of Play[/h3]
This one is pretty hard to narrow down, but said in simple terms: We want to make playing FOUNDRY more comfortable and approachable. We’re aware that some things need polish and that certain aspects just don’t play as well as they could. While we do have some ideas to adjust things, I don’t have specific examples for now as it’s a bit too early to share those.

Current State: Priority, but no clear plans yet.

[h3]Commerce/Starmap Refinement and Depth[/h3]
We are monitoring your feedback about the new commerce mechanics and will take action to further refine and improve the systems. Additionally there is a lot of room to add additional depth and features on the Star Map.

Current State: Waiting for more player feedback to come in.


[h3]Let us know what you think![/h3]
We really do care a lot about player feedback and have adjusted our plans previously based on what our community wants, therefore I encourage everyone to share your thoughts and let us know what things you want to see the most. We’re looking forward to reading your messages either in our Discord or the Steam comments below.

Thanks for tuning in, we will keep you updated on the progress over the upcoming blog posts and share new information whenever we can.
One last thing before we wrap up — if you're enjoying the game, we'd really appreciate it if you left us a review on Steam!

Meanwhile, enjoy FOUNDRY!
-mrmcd



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Free to Play Weekend



[h3]Hello,[/h3]

We are celebrating the release of Update 2: Galactic Commerce with a Free to Play Weekend!

Play with your friends and explore the new update and everything FOUNDRY has to offer - together!

[h3]The F2P ends on Monday, May 19th, at 7pm CEST. [/h3]


If you have missed it, FOUNDRY is also on sale right now.
The sale continues until the 22nd of May!

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Hotfix #2 is now Live!



Hello everyone!

We have a new Hotfix coming your way.

Read all about what is included here:
  • Fix for not properly displaying item action hotkeys in localized languages
  • Fixed a desync that could occur when connecting to a server that had power strained fluid consuming buildings
  • Fixed error that could occur when displaying mod comparison frame
  • Fixed dedicated servers not pausing when noone is connected
  • Fixed issue that could prevent you from connecting to a server with high ping
  • Fixed an error that could occur trying to delete an invalid save file
  • Fixed an error that could occur when using the jetpack
  • Fixed an issue that could occur connecting to dedicated servers
  • Fixed a bug displaying text on maximized screen panels
  • Fixed an error that could occur when playing the game in polish
  • Updated localization
  • Loading screen now displays different Foundry tips!

Thank you and have a nice day!

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New Hotfix is live!



Hello everyone!

We have released a hotfix since the release of Update 2: Galactic Commerce that was released yesterday, May 6th.

Read the full list of fixes below:
  • Updated Russian voice lines
  • Fixed an error that could cause foundry to get stuck on a black screen on launch(if you still have this happen to you, please check your antivirus settings and please let us know which antivirus you use so we can add Foundry to their list of exemptions)
  • Fixed an error that could occur when clicking buttons during galaxy generation
  • Fixed a hang that could occur if you built a loop out of your conveyors
  • Fixed issue where certain planets could be generated with no demands
  • Fix for character color change not working
  • Fixed an issue where the company rank requirements wasn't being properly set when using the spanish(latin american) localization
  • Fixed an error that would prevent you from deleting a legacy_update_1 save file if you first tried to load it
  • Fixed an error that could occur if you clicked to delete a file and then clicked to load a file without closing the delete popup
  • Fixed error that could occur when disabling desync debug data
  • Fixed desync that could occur when bulk demolishing objects
  • Removed company rank requirement for Science Pack 2
  • Fixed desync that could occur when unlocking ships
  • Fixed save files that have planets with no competitors assigned to them

Thank you and have a nice day!

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Update 2: Galactic Commerce is LIVE!


[h2]Hello Founders! [/h2]

Update 2: Galactic Commerce is now live!
This update brings robot production and trading to the forefront of FOUNDRY and challenges you to build bigger and better than ever before, all while mastering the complexities of interstellar trade.

Watch the trailer here:

[previewyoutube][/previewyoutube]


Patch notes:

[h2]Features:[/h2]