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Play Foundry during the Steam Next Fest | New Publisher Announcement



Hello everyone!

As we said before, we have some exciting news to share! Today, Paradox Interactive and Channel 3 Entertainment (check F.A.Q. for details) are announcing a publishing partnership for Foundry!

Watch the new trailer on our YouTube channel:
[previewyoutube][/previewyoutube]
[h2]Play the Demo! [/h2]
We invite everyone to play Foundry Demo during the Steam Next Fest, which starts in a week! Invite your friends and build a factory of your dreams. The demo will be available for free during Steam Next Fest, from October 9 to October 16. ;)

[h2]What’s next? [/h2]

We’ll have a lot of fun! Make sure to check out the next Foundry Friday blog post as we will talk more about our future plans and address some popular questions.


[h2]F.A.Q. [/h2]

What is Foundry?
FOUNDRY is a first-person factory building simulation set in an endless procedurally generated voxel world. Mine resources, craft machinery and automate your research to progress through the game. Face logistic challenges by planning and building a conveyor belt and pipe network. Manage a complex power system and expand your constantly growing production lines! You can Wishlist the game here.

About Channel 3 Entertainment
Channel 3 Entertainment is a new studio built by Patrik Meder, the original creator of Foundry (MEDER Dynamics) and industry veterans Mark Laprairie and Johann Seidenz from Klei Entertainment. Their previous experiences include critically and publicly acclaimed Oxygen Not Included and Don’t Starve Together. They are currently working on the development of Foundry.

Does the game have online or co-op gameplay?
It does! The multiplayer mode is mostly designed towards 2-4 players on the same server, but you can always go extra as there is no hard limit. Moreover, we strongly recommend playing the game together with friends, especially during the demo! Whatever they do — help you out or create pure chaos — it’s definitely more fun!

What languages does the game support?
During the Demo the game will only support English, but we are planning to add more languages for Early access.

Does Foundry support modding?
We designed the game in a way that content modding is well supported. Content modding means you can create new content for our existing game mechanics like crafting recipes, items or machines. However at the start of Early Access we will only provide limited modding support and it will gradually get expanded by upcoming updates. On top of that we are exploring more advanced modding options like adding custom scripts and completely new features.

How can I report a bug?
In case you face any bugs while playing the game, please start a discussion on our Forum or start the conversation on Discord in a dedicated channel.

I have a question I want to ask a Developer, where can I do that?
We are Discord server and Official Forum. Make sure to follow both of them not to miss a thing!

How often will Development Diaries get released, and where can I read them?
We are planning to release Dev Diaries on bi-weekly basis. You can always read them on our Steam page or Forum!

How can I be posted about the news? Sign up for the newsletter to be posted about the latest news and get a unique gift on Steam when the game is officially out — the “NLR-9001” mining drill skin!

What is the official game website, where can I read more about the game? Here!

When will Foundry be fully available?
We cannot share the details yet, but we will definitely keep you updated — stay tuned and sign up for our newsletter!

What if I bought the game on itch before?
Players who bought the game on itch.io will get a Steam key when the “Early Access” version of the game is released. We will tell you more details later as we will get closer to the next stage.

[h2]Demo[/h2]

How long will the Demo be available?
The demo will be available during the Steam Next Fest which takes place from 9th to 16th of October.

Will the Demo be available after the Steam Next Fest?
At the moment we are not planning to keep it open after the Festival is over. We will let you know in case of any changes!

Follow us on socials:


Stay tuned for more news!

https://store.steampowered.com/app/983870/FOUNDRY/

Paradox show off Foundry, a factory game of infinite size


Paradox have announced that they're publishing Channel 3 Entertainment's Foundry, a first-person factory management sim set in an... "infinite" world. Factories with no maximum size limit? Oh dear. I had a hard enough time shucking off my addiction to Dyson Sphere Program, in which you can build a factory that encloses the sun. I dread to think how much time I could waste away playing this.


Read more

Something is coming...

Hello everyone!

We have some news to share. Check out our YouTube channel and Steam page tomorrow to learn more!

DevBlog #37 | Foundry Fridays: Assembly Lines

Hello everyone!

It’s Friday again and here is our Foundry Friday Blog! Today I bring information about our Assembly Lines and the robots they assemble. A feature we have announced a while ago but have been pretty quiet ever since. This time we don’t need a long paragraph of text to get started, let’s jump right into it with a video:

[previewyoutube][/previewyoutube]
Please note that everything shown in this post is still work in progress and not yet representative of the final version.

[h3]Motivation[/h3]
Now that you’ve seen what it’s all about, let’s look at what motivated me to add this feature: To me it always felt like missed potential that you produce so many different items while playing a factory game, yet you rarely see how any of the items are actually made. Machines take certain items as input and after a few seconds something else comes out on the other side. And while there are options to add a little more immersion with machines similar to 3D-printers (where the output item is faded in) I always wanted to go further.


[h3]Scope[/h3]
The reason why it’s uncommon to visualize the process of items being made is simple: It’s very difficult and takes a lot of effort. It requires animations, models, engineering work, and lots of polishing to bring it all together. On top of that it also comes with a performance cost so it needs optimization work. Therefore we settled for a middle ground where we are going to visualize the assembly of our final products, the things you work towards and have the most impressive looks.

For now that means that most of FOUNDRY’s gameplay stays the same while you will be building those assembly lines for our end products. Depending on reception of this feature we might go further and visualize more product manufacturing in future updates. Especially in the metallurgy part of the game I see a lot of additional potential.


[h3]Robots[/h3]
You’ve seen the videos and gifs, we’re making robots! We’ve been quiet about the end products in FOUNDRY but now we can finally share the secret: You’re going to produce robots, lots of robots. Different models too. However, “why” is a question that we are going to leave unanswered for now. Feel free to speculate in our Discord, we enjoy reading all the guesses, maybe someone gets it right?

Robots work really well when you want to visualize their assembly process, for now we have shared how different parts are attached and welded, but there will be more. You’ll be manufacturing the robots circuit boards, batteries and many other things. And putting it all together will be part of the assembly lines.

As the final step you get to paint your robots, you can even select different colors for each part.


[h3]Gameplay[/h3]
I’m sure many of you would like to know how the game mechanics actually work, so let us have a quick look at that too. You start with, for lack of a better name, the “start building” of the assembly line, at which the initial robot part (the torso) gets hooked onto the overhead rails. From here on you build those rails like conveyor belts, they can go up, down, left, right and there are even mergers and splitters. To add parts to your robot you need to bring them to an “Assembly Line Assembler” at which you can select what action it should execute.

You are not forced to build your robots in a fully linear way, so you get to pick the order of assembly. Of course there are some limitations, it’s hard to attach a foot when the leg has not been added yet. The individual parts like arms and legs are made in regular machines like Assemblers and need to be brought to the Assembly Line by conveyor belt.

Once your robots are manufactured and painted they go into a special building. But since I haven’t disclosed why you need to build robots, I also cannot share any more information about where they are going - I surely can’t reveal everything at once :)


[h3]Steam Next Fest 2023[/h3]
Before ending this Foundry Friday episode I’d like to bring your attention to our Steam Next Fest participation. Starting October 9th there will be a free demo for everyone available on Steam.


I’m looking forward to your thoughts and feedback and I hope to see you during the Steam Next Fest,
-mrmcd

DevBlog #36 | Foundry Fridays: Charting the World of Foundry

Welcome to another Foundry Friday

Hey guys, it’s time for another Foundry Friday. This week, I am your host Yog(Cheerio). Today we’re going to be talking about changes to the in game map to help you keep track of the new resources deposits that you can discover in Foundry:



Previously on Foundry Fridays

On a previous episode of FF, we showed the new ore veins that you can discover by scanning the world:



There are also more ore patches to be found below the surface:



But now that we have all these cool things to find, we need a way to keep track of all these valuable discoveries.

Map Improvements

Coming across a new resource deposit is great but sometimes you’re in the middle of untangling a big ball of spaghetti and you want to keep track of your fancy new discovery for later. This is where the new map features come in.

The first thing you might notice is there are now map layers on the right side of the map. So even though we’ve added a lot more information to the map, it’s always possible for you to turn off any information that might be in your way:



The next thing you might notice is this outline which represents the scanned areas of the map:



This represents the areas that you’ve scanned with your scanner.

As you scan more of the map, any resource deposits you come across will be displayed with an icon:



Sometimes, you might scan an area, there might be resources in the area that can’t be scanned until you unlock the appropriate research. In these cases, you’ll see the approximate location of the resource:



And then finally, once you unlock the appropriate research, the resources in these areas will be revealed without having to go back and rescan the area:



In Summary

Hopefully this gives you a glimpse of one of the tools available to you when exploring the world of Foundry. If you have any thoughts, please come join us on our discord.

Once again,
Thanks for listening!