1. FOUNDRY
  2. News

FOUNDRY News

Update 2.2 Hotfix #3 now live!

[h3]Update 2.2 Hotfix #3 Patch Notes[/h3]
  • [p]Fixed issue with floating text when deconstructing drill bot.[/p]
  • [p]Pipe drag mode fixes.[/p]
  • [p]Fixed a desync that could occur when placing drone ports.[/p]
  • [p]Fixed error that could occur when using conveyor drag mode.[/p]
  • [p]Personal/freight elevators can now remove decor while digging.[/p]
  • [p]Fixed performance issue that could occur due to texture streaming.[/p]
  • [p]Improved powerpole rendering in powerline tool.[/p]
  • [p]Fixed issue where the wrong item action buttons where displayed on the powerline tool.[/p]
[p]Follow us on socials: Discord Twitter Reddit Facebook Paradox Forum [/p]

Update 2.2 Hotfix #2 now live!

[h3]Update 2.2 Hotfix #2 Patch Notes[/h3]
  • [p]Copy & Paste feature now supports the conveyor balancers filter configuration.[/p]
  • [p]Pumpjacks now support two powerline connections.[/p]
  • [p]Updated localizations.[/p]
  • [p]Fixed issue with two headers on the tablet not being properly localized.[/p]
[p]Follow us on socials: Discord Twitter Reddit Facebook Paradox Forum [/p]

Update 2.2 Feature Highlights!

[p]Hello everyone![/p][p][/p][p]Now we know that reading all those long patch notes is the highlight of the update in itself for some people. However, some people are not as likely to read through it. So we contacted Carl to help us go through it with you all.[/p][p][/p][p]Join Carl to see what’s new, what’s changing, and how you can make the most of everything 2.2 has to offer.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Follow us on socials: Discord Twitter Reddit Facebook Paradox Forum [/p][p]Stay tuned for more news![/p][p]
[dynamiclink][/dynamiclink][/p]

Update 2.2 Hotfix #1 now live!

[h3]Update 2.2 Hotfix #1 Patch Notes[/h3]
  • [p]Fixed bug that caused construction drone ports to not assign to construction sites properly. [/p]
  • [p]Fixed bug in conveyor balancer that sometimes caused items to vanish when a filter was configured. [/p]
  • [p]Fixed bug that caused shaped charges to sometimes get stuck.[/p]
  • [p]Fixed a missing icon on the drill ship notification.[/p]
[p]Follow us on socials: Discord Twitter Reddit Facebook Paradox Forum [/p]

Update 2.2 is Now Live!

[h3]Hello everyone![/h3][p]As we discussed in the last Foundry Friday, today is the release day for Update 2.2![/p][p]It's LIVE RIGHT NOW so you can go ahead and download & play the update RIGHT AWAY![/p][p][/p][p]BB admires the Drill Ship.[/p][p][/p][p]Like we discussed last FF, we wanted to improve terraforming from a cumbersome and boring feature into something that doesn't get in the way while ALSO rewarding creativity. At the same time, we've also delivered some QoL changes and construction themed decor. It's important to us that we keep raising the overall quality of the game with smaller QoL changes while we work on other more subs-train-tial upcoming features.[/p][p][/p][p][/p][p][/p][carousel][/carousel][p][/p][h3]Big Changes[/h3]
  • [p]Added Drill Shapes for mining tools (dig multiple blocks at once)[/p]
  • [p]Added Shaped Charges (precision explosives)[/p]
  • [p]Added Personal Mining Drones & Construction Ship based terraforming[/p]
  • [p]Added Drill Ships (tunnel boring machines)[/p]
  • [p]Added Resource Separator: Reprocess dirt & stone into ore.[/p]
  • [p]Improved Filter Functionality Balancer: Filter specific item types with belt balancers.[/p]
[h3]Smaller Changes[/h3]
  • [p]Added “Irrigation Tool” that allows to regrow grass.[/p]
  • [p]Added several Powerlines QoL Improvements.[/p]
  • [p]Improved Conveyor Drag Mode.[/p]
  • [p]Added New Pipe Drag Mode.[/p]
  • [p]Added Minor QoL improvements.[/p]
  • [p]Added Construction-Site-Themed Decor Items[/p]
[p]That's about it for now. Thanks for all the feedback and support you show us. We'll be back with the Foundry Friday this friday![/p][p][/p][p]See you soon! -Liz the community Manager[/p][p][/p][h3]Full changelog can be found here:[/h3][h3]New Items:[/h3]
  • [p]drill shapes for mining tools[/p]
  • [p]shaped charges: precision explosives[/p]
  • [p]personal mining drones[/p]
  • [p]construction ship based terraforming[/p]
  • [p]drill ships: tunnel boring machines[/p]
  • [p]resource separator: reprocess dirt & stone into ore[/p]
  • [p]filter functionality balancer: filter specific item types with belt balancers[/p]
  • [p]irrigation tool: handheld that allows grass to regrow[/p]
  • [p]construction site themed decor[/p]
  • [p]tense power lines[/p]
  • [p]high explosive dynamite: can blow up reservoirs[/p]
[h3]QOL:[/h3]
  • [p]increased stack size of several items[/p]
  • [p]increased powerline range[/p]
  • [p]power poles are no longer blocked by collision[/p]
  • [p]power pole types can now be switched using the power line tool[/p]
  • [p]unified conveyor forward/backward smart dragging[/p]
  • [p]new pipe drag mode[/p]
  • [p]added italian community translation[/p]
  • [p]polished debt frame[/p]
  • [p]turbines and transformers now support two powerline connections instead of one[/p]
  • [p]transformers can now be named[/p]
[h3]Fixes:[/h3]
  • [p]fixed issue where collision wouldn't be generated at the top of blocks when placed at maximum height[/p]
  • [p]fixed issue that caused notifications to no longer show up after using the camera tools[/p]
  • [p]fixed an issue where belt upgrading could cause duplicating items in inventory[/p]
  • [p]fixed issue with certain ships not casting shadows[/p]
  • [p]fixed issue where orbital laser would sometimes not cool down properly[/p]
  • [p]fixed an issue with debt that could result in the player soft locking themselves in the early game[/p]
  • [p]drilling tundra blocks now properly yields tundra dirt[/p]
  • [p]fixed issue where sometimes the item action bar text would be blocky and unreadable[/p]
  • [p]air intake research now depends on science pack 5[/p]
[p][/p][p]Follow us on socials: Discord Twitter Reddit Facebook Paradox Forum [/p][p]Stay tuned for more news![/p][p]
[dynamiclink][/dynamiclink][/p]