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[Announcement] 'Intersecting Shackles of Fate' 2nd Pre-Registration Event



Hello, Heroes of Bermesiah!
Pre-registration for the 2nd wave of updates for new dungeons in ‘Solene’ region and Content Update will begin.


- 'Intersecting Shackles of Fate' 2nd Pre-Registration (LINK)

- Pre-Registration Period: December 24, 2025 (Wed) 06:00 - January 13, 2026 (Tue) 06:00 (UTC+0)


- Participate in the 2nd wave of ‘Intersecting Shackles of Fate’ pre-registration and receive 3 exclusive pre-registration rewards!

- Pre-Registration Reward ① [Event] Seal Breaker Scroll x100 Box (x1)
- Pre-Registration Reward ③ [Hall of Harmony] Monster Card x30
- Pre-Registration Reward ③ Advanced Rune Summon Box x10
- Pre-registration rewards can be claimed from the ‘Mailbox’ after the maintenance on January 14, 2025 (Wed) (UTC+0).
- Pre-Registration Reward mail will expire in 21 days. Make sure to check out the mail and receive all the rewards before it expires.


- [Event] Seal Breaker Scroll x100 Box
- [Event] Seal Breaker Scroll


We will strive to create the best experience possible.
Thank you.

[Announcement] Sanctions for Violation of Operating Policies: 2025. 12. 24



Hello, Heroes of Bermesiah!

GrandChase Classic considers abnormal gameplay to be extremely harmful to the order kept within the game.
Such acts could hamper the game and ruin the players' experience. This is why we severely punish offenders and restrict them from game service.
We ask players to review our Operation Policy for GrandChase Classic to avoid abnormal gameplay.
https://store.steampowered.com/news/app/985810/view/4473858302400266247

※ If you wish to contest the restriction placed on the gameplay service, please contact us with a ticket in the support center.

These are the sanctions placed up to the previous day on players who have violated our Operating Policies.


Sanctions on Use of Illegal Tools: 129 (Permanent Ban)

The***dUp

ARMA***ON12

Cri***94

iY***He

Ny***x

USER_***8109

KA***R

Fel***ert

iR***o

USER_***1524

B1***yZ

TwD***los

CARN***CINA

EI***Y

Zh**n

Ai**d

Ap***oo

DFS***es

Gl***in

Luq***iaS

Jo***o

Fr***n

Aku***in2

바*안

BixoD***iaba

TH***xx

Var***nn

Dar***v7n

Ale***re

Bar***NFG

Li***u

He***am

Nu***4

To**y

H4**R

du***12

Ryan***ello

Gx***o

iN***s

Willf***rado

lFXl***iiN

Hyp***ize

Abr***ch

oC***LO

At**2

Asc***16

ERA***TE

An***a

Vin***oke

1a1***as

Ne***ho

Am***iz

SS***4

lo***et

Lorde***phas

blac***rson

Ki***i

Si***H

기네*리

BR***br

MiS***ll

Red***bel

Hawk***212

Dogs***pion

Kyl***he

LoboA***hado

p*f

1T**a

Shin***ath

USER_***7385

Leon***zzz

MikeO***sivo

Ch**p

youtu***eboi

QinS***ang

68i***yhn

Fel***Mk7

Urub***P1X

On***D

Na***ha

Ke***ti

Jol***r77

Ka**i

De***i2

Ryu***ito

Mac***ike

Kara***loww

AlyP***ty1

Mi***n

Pr***a

Sa***do

Gam***zio

Ba***is

Pun***ika

coF***27

Ale***ir

Na***nx

Izu***an

iL***Mi

XKing***ordX

Ha***aN

O2*O

Da***y

Ro***ea

AY***A

Ka***Z

jus***hn

Pedre***FUll

Pomba***a157

cmoq***ka1

Cabr***cho

Mo***i

USER_***8452

Mis***Jay

Spi***a2

Ke***T1

Tha***na

kA***el

At***cX

Pre***Aly

USER_***8928

Itz***ino

Lad***rli

Lo**i

Tz***da

wa***ll

P*N

XXT***XXT

USER_***7333





Sanctions on Abnormal Gameplay: 25 (15 Days / 30 Days / 90 Days / Permanent Ban (based on number of violations), items confiscated)

K*n

Wa***i

Txt***dTx

oC***LO

te*X

Ethe***lxx

Mi*g

Zeb***co

Wii***ar

ras***in1

Lu***is

1T**a

MalaS***rado

Vol***un

Ultra***leta

Na***ha

He***eu

NoM***yBR

Mond***onz

TwD***los

ZSl***erZ

Te**a

Meg***BR

Fall***ght

Sc*2






We will strive to create a healthy game environment in GrandChase Classic.
Thank you.

[Maintenance] (Completed) Scheduled Maintenance Announcement

Hello, Heroes of Bermesiah!
We plan on having a scheduled maintenance for content updates.



December 24, 2025 (Wed) 04:00 - 08:00 (UTC+0)


1. 「Chapel of Eternity」Master Difficulty Play Event (December 24, 2025 (Sat) After Maintenance - January 14, 2026 (Wed) Before Maintenance (UTC+0))

- Master Difficulty to Dungeon「Chapel of Eternity」will be added during the event.

1) Master Difficulty
- Master Difficulty is where players can test their mastery of the「Chapel of Eternity」Dungeon.
- Master Difficulty requires a higher Total Battle Power than the normal difficulty of「Chapel of Eternity」and requires studying of the boss attack patterns.
- When Master Difficulty is cleared, players can receive a one-time reward via Event Mission.

2) Special Supplies
- Upon the first login during the event, players can receive [Special Supply Mail] once.
- [Special Supply Mail] can only be received once per account.

- Special Supply Item: [Event] Turtle Shell
- [[Event]Turtle Shell] is a shared item and shares the same stats as [Event] Master Chaser Turtle Shell.

3) Master Challenge Mission
- During the event period, players will receive a Challenge Mission that can be cleared to receive special rewards.
- Challenge Missions can be completed once per account.
- [Master Challenge] Eliminate Incoming Forces of Darkness Mission is a chain mission that can be cleared in order.
① [Master Challenge] Clear Chapel of Eternity Master Difficulty 1 Time (Solo): [Event] Advanced Seal Breaker Scroll x10
② [Master Challenge] Clear Chapel of Eternity Master Difficulty 1 Time (Party): [Event] Advanced Seal Breaker Scroll x10
③ [Master Challenge] Defeat Incoming Forces of Darkness Mission 1: Chapel of Eternity Monster Card Box x5
④ [Master Challenge] Defeat Incoming Forces of Darkness Mission 2: Chapel of Eternity Monster Card Box x10
- Players can acquire Season 2-8 Seal Breaker Coordi Item through the [[Event] Advanced Seal Breaker Scroll].
- Players can acquire 1 random card from the following cards based on a set chance from [Chapel of Eternity Monster Card Box].

Chapel of Covenant Monster Card Box Contents

Darkness

Obsessive Darkness

Indomitable Darkness

Altered Darkness (Creation)

Altered Darkness (Darkness)

Evolved Darkness

Gigantic Darkness

Unknown Darkness

Embodied Darkness

Precious Memory


2. Fortune Blessing Festival Event (December 24, 2025 (Wed) After Maintenance - March 18, 2026 (Wed) Before Maintenance (UTC+0))

Day

Fortune Blessing Festival Event Reward List

Quantity

1

[Event] Fortune Blessing Festival Seal Breaker Coordi Box - Helm

1

2

Premium GC Club (1 Day)

1 Day

3

[Event] Fortune Blessing Festival Seal Breaker Coordi Box - Upper Armor

1

4

Advanced Rune Summon Chest

5

5

[Event] Fortune Blessing Festival Seal Breaker Coordi Box - Lower Armor

1

6

GP Item Property Scroll

1

7

Chase Point Reset Card

1

8

[Event] Fortune Blessing Festival Seal Breaker Coordi Box - Gloves

1

9

Reinforcement Protection Scroll (+0~+15)

4

10

[Event] Fortune Blessing Festival Seal Breaker Coordi Box - Shoes

1

11

Advanced Skill Rune Summon Box

3

12

[Event] Fortune Blessing Festival Seal Breaker Coordi Box - Cloak

1

13

Single Stat Change Scroll

2

14

[Event] Fortune Blessing Festival Motion Box

1

15

[Event] Fortune Blessing Festival Seal Breaker Coordi Box - Upper Head Ornament

1

16

Reinforcement Protection Scroll (+16)

3

17

[Event] Fortune Blessing Festival Seal Breaker Coordi Box - Lower Head Ornament

1

18

Advanced Rune Summon Chest

5

19

[Event] Fortune Blessing Festival Seal Breaker Coordi Box - Upper Armor Ornament

1

20

GP Item Property Scroll

1

21

[Event] Fortune Blessing Festival Seal Breaker Pet Box

1

22

[Event] Fortune Blessing Festival Seal Breaker Coordi Box - Lower Armor Ornament

1

23

Reinforcement Protection Scroll (+17)

2

24

[Event] Fortune Blessing Festival Seal Breaker Coordi Box - Arm Ornament

1

25

Advanced Skill Rune Summon Box

3

26

[Event] Fortune Blessing Festival Seal Breaker Coordi Box - Weapon

1

27

Single Stat Change Scroll

2

28

[Event] Void Raid Equipment Select Box

1

- For 28 days, players can log in to the game to receive a daily Login Reward.
- Players can acquire Coordi items for all parts upon completing attendance.
- Pet Cards cannot be moved to the Warehouse after acquisition. Please be careful selecting the character when opening the Pet Box.

- Players can acquire 1 random Season 2-9 Seal Breaker Coordi Item based on a set chance from [Event] Fortune Blessing Festival Seal Breaker Coordi Box .

- Players can acquire 1 random Season 2-9 Seal Breaker Pet based on a set chance from [Event] Fortune Blessing Festival Seal Breaker Pet Box .
- Fortune Blessing Festival Seal Breaker List

Season

Coordi

Pet

2

The Nutcracker

Clara

3

Dark Rexion

Rexion

4

Sirius

Sirius

5

Raven Soul

Raven Soul

5

Mad Tea Party

Rui

6

Animal Police

Gale

6

Royal Knight & Order

Max

7

Wind Chaser

Royd

7

Divine Executor

Karen

8

Twilight Phantom

Zet

8

Sweet GC CAFE

PomPom

9

Dark Celestial Reaper

Danbi

9

Wonderland

Mad Hatty


3. Happy Holidays Attendance Log (December 24, 2025 (Wed) After Maintenance - January 14, 2026 (Wed) Before Maintenance (UTC+0))

- For 15 days, players can log in to the game for 30 minutes to receive a daily Login Reward.
- Players can acquire [Event] Fluffy Christmas Coordi Suit Select Box, [Event] New Year’s Resolution Box, Special Reinforcement Release Scroll, [Event] Imprint of Harvest (1 Day) Box, Single Property Scroll, GP Item Property Scroll, [Event] Reinforcement Protection Scroll, Coordi Fusion Scroll, and other various rewards.

- Players can select the [Cute Christmas Suit Coordi] for the character of their choice by opening [[Event] Cute Christmas Suit Coordi Select Box].

- Players can acquire all contents of the [[Event] New Year’s Resolution Gift Box].
- [[Event] New Year’s Resolution Gift Box] Contents: NEW Kricktria Monster Card Box x5, Harrier Monster Card Box x5, Single Property Scroll x1, 50% Potion of Wills x10, Natal Ring x10, 1,000,000 GP Coupon x1

- [NEW Kricktria Monster Card Box] Contents

NEW Kricktria Monster Card Box

Iron Infantry

Iron Squad Commander

Iron Archer

Iron Cannon

Goblin Worker

Goblin Strongman

Goblin Jester

Goblin Defense Wall

Demon Bat

Raging Demon Bat

Wicked Stavrogin

Temple Apostle

Pure White Apostle

Shadow Apostle

Sentry Robot

Elite Sentry Robot

Sentry Drone

Golem of Reversing Time

Golem of Suspending Time

Invincible Iron Knight Dullahan

Dreadful Chieftain Urkah

Greedy Stavrogin

Tyrant Belile

Indolent Dr. Molly

Temple Guardian

Corrupted Saint Gaian

Unstable Creation

Ashtaroth the Creator

Chaotic Witch


4. Happy Holidays Login Event

1) Event 1 (December 24, 2025 (Wed) After Maintenance - December 26, 2025 (Fri) 06:00 (UTC+0))
- Log in during the event period to receive [[Event] Christmas Gift Box] by mail.
- [[Event] Christmas Gift Box] Contents (Obtain All): [Event] X-mas Signboard Select Box x1, Holiday Bell Emoticon x1, [Event] Rudolf’s Nose Selection Box x1, GP Item Property Scroll x1, Premium Skill Rune Summon Box x1, Harrier Monster Card Box x3, NEW Kricktria Monster Card Box x3


2) Event 2 (December 31, 2025 (Wed) 06:00 - January 1, 2026 (Wed) 06:00 (UTC+0))
- Log in during the event period to receive [[Event] Good Bye 2025 Gift Box] by mail.
- [[Event] Good bye 2025 Gift Box] Contents (Obtain All): GP Item Property Scroll x2, Premium Skill Rune Summon Box x1, Advanced Skill Rune Summon Box x5, Advanced Rune Summon Summon Chest x5 Coordi Fusion Scroll x1, Harrier Monster Card Box x5, NEW Kricktria Monster Card Box x5


3) Event 3 (January 1, 2026 (Wed) 06:00 - January 2, 2026 (Wed) 06:00 (UTC+0))
- Log in during the event period to receive [[Event] Welcome 2026 Gift Box] by mail.
- [[Event] Welcome 2026 Gift Box] Contents (Obtain All): Single Property Scroll x1, Raid Dungeon Entry Ticket x2, Kricktria Dungeon Entry Ticket x4, Hero Dungeon Entry Ticket x4, Hero Dungeon Sweep Ticket x5, [Happy New Year] Monster Card x1, SP All Reset Card x1, Harrier Monster Card Box x10, NEW Kricktria Monster Card Box x10, 1,000,000 GP Coupon x1

5. Happy Holidays Buff Event
- EXP +30%, GP +30%, Item Drop Rate +15% in Dungeons, Equipment Reinforcement Rate +20%, Necklace/Anklet Reinforcement Rate +20%
- Event Excluded Dungeons: Nightmare Circus, Monster Train 301, Hungry Pets’ Revolt, Moonlight Village, Angry Bosses, Talin’s Revenge, King Slime Dungeon, Trial Forest, Trial Tower, Dimension Door
- EXP/GP bonuses only apply up to a maximum of 400%.
- Item Drop Rate and Armor/Necklace/Anklet Reinforcement Rate Increase is only applied up to 100% at max.
1) Event 1 (December 24, 2025 (Wed) After Maintenance - December 26, 2025 (Fri) 06:00 (UTC+0))
2. Event 2 (December 31, 2025 (Wed) 06:00 - January 1, 2026 (Wed) 06:00 (UTC+0))

6. Happy Holidays Weekly Chain Missions
- Players can clear weekly chain missions consecutively and acquire rewards.
- Weekly missions can be cleared once per account.

Mission List

Reward Item

Quantity

Clear Another World Dungeon 3 Times

Demons of Yore Potion Chest

3

Clear Another World Dungeon 5 Times

Advanced Rune Summon Chest

5

Clear Another World Dungeon 7 Times

GP Item Property Scroll

2

Play in a Party 1 Time

NEW Kricktria Monster Card Box

10

Play with 2 Players or More 3 Times

Advanced Skill Rune Summon Box

3

Play with 2 Players or More 5 Times

Single Property Scroll

1

(1) Week 1 (December 24, 2025 (Wed) After Maintenance - December 31, 2025 (Wed) 06:00 (UTC+0))
(2) Week 2 (December 31, 2025 (Wed) 06:00 - January 7, 2026 (Wed) 06:00 (UTC+0))
(3) Week 3 (January 7, 2026 (Wed) 06:00 - January 14, 2026 (Wed) Before Maintenance (UTC+0))



1. Dark Innocence Seal Breaker Coordi (December 24, 2025 (Wed) After Maintenance - January 14, 2026 (Wed) Before Maintenance (UTC+0))

- New Pet ‘Batus’ Skill Preview


2. Fortune Blessing Package Sale

- 1st Sale Period: December 24, 2025 (Wed) After Maintenance - January 14, 2026 (Wed) Before Maintenance (UTC+0) (Purchase Limit: 1)
 (1st Sale Package: Fortune Blessing Package 1, Fortune Blessing Property Package 1, Fortune Blessing Reinforcement Package 1, Fortune Blessing All-In-One Package 1)
- 2nd Sale Period: December 31, 2025 (Wed) 06:00 - January 14, 2026 (Wed) Before Maintenance (UTC+0) (Purchase Limit: 1)
 (2nd Sale Package: Fortune Blessing Package 2, Fortune Blessing Property Package 2, Fortune Blessing Reinforcement Package 2, Fortune Blessing All-In-One Package 2)
- 3rd Sale Period: January 7, 2026 (Wed) 06:00 - January 14, 2026 (Wed) Before Maintenance (UTC+0) (Purchase Limit: 1)
 (3rd Sale Package: Fortune Blessing Package 3, Fortune Blessing Property Package 3, Fortune Blessing Reinforcement Package 3, Fortune Blessing All-In-One Package 3)

1) Fortune Blessing Summon Package 1/2/3
- Seal Breaker Scroll x100
- Advanced Skill Rune Summon Box x3
- Advanced Rune Summon Box x3

2) Fortune Blessing Property Package 1/2/3
- Single Property Scroll x3
- GP Item Property Scroll x2

3) Fortune Blessing Reinforcement Package 1/2/3
- Reinforcement Protection Scroll (+0~+15) x12
- Reinforcement Protection Scroll (+16) x12
- Reinforcement Protection Scroll (+17) x20

4) Fortune Blessing All-In-One Package 1/2/3
- Seal Breaker Scroll x500
- Advanced Skill Rune Summon Box x20
- Reinforcement Protection Scroll (+17) x10
- Single Property Scroll x2
- GP Item Property Scroll x10

3. Seal Breaker Coordi Encore Event
1) Encore ① (December 31, 2025 (Wed) 06:00 - January 21, 2026 (Wed) 06:00 (UTC+0))

- Project Requiem & Siren

- Solar Desert

2) Encore ② (January 7, 2026 (Wed) 06:00 - January 28, 2026 (Wed) 06:00 (UTC+0))

- Heir to the Pale

- Bubble Festa



1. Receive All Rewards/Complete All Missions Function Added
- Addition of a feature where players can complete/receive multiple missions and rewards at once


① [Receive All] Function
- The [Receive All] Function will be added to Event Attendance Log, New User Attendance Log, and Master Road Event.
- If there are claimable rewards in the Event Attendance Log and New User Attendance Log, the [Receive All] button will be activated.
- In the Master Road Event, if there are completable missions in the current category, the [Complete All] button will be activated.
- Clicking the [Receive All] button will claim all available rewards and will be sent to your inventory.


② [Complete All] Function
- The [Complete All] Function will be added to Missions, Repeat Missions, and Growth Missions.
- If there are completable missions in the current category, the [Complete All] button will be activated.
- Clicking the [Complete All] button will complete up to 20 missions and send the rewards to your inventory.
- However, Job Missions and mission where players must select a reward cannot be completed using the [Complete All] function.

2. Pet Balance
1) Minue
- Increased the stun duration of the final attack by 0.18 seconds.

3. Other Fixes
- Improved so that Rune Reinforcement can be done in Waiting Room
- Fixed a bug where background music would not change when switching dungeons through Select Other Dungeon feature to move to another continent
- Fixed a bug where the game client would freeze for a moment upon fusing cards
- Moved the location of 'GP Item Property Scroll' in Cash Shop to be under the Scroll tab
- Fixed a bug where parts of the shoes would have an unintended appearance in the window for Edel's Soul Extortion Coordi Seal Breaker
- Fixed a bug where Asin would teleport when hit after using Flow skill
- Fixed a bug where the weapon would not appear after motion is done in the Park
- Improved so that items under the weapon tab in GP Shop would be sorted by level
- Fixed a bug where [Free] Idol Shot motion sound would play when using Dio [Special] Chaotic Spark
- Fixed a bug where the character would have an unintended appearance when Lass Twinkle Cutie Coordi Lower Armor and Traveler of Eternity Coordi Shoes are equipped
- Fixed a bug where Iris' Mini Doll was not included in certain Character Mini Doll Select Box.
- Fixed a bug where Jin's Bittersweet Marchen Coordi Weapon Icon had an unintended appearance
- Fixed a bug where Lire had an unintended appearance when equipped with Dolmen Upper Armor
- Fixed an error in translation for [Event] Seal Breaker Scroll for certain languages
- Fixed a bug where Kallia's Heir to the Pale Icon had an unintended appearance
- Fixed a bug where dash input would not cancel the motion of Elesis' Spearman Critical/Double Attack in dungeons
- Improved the unintended parts of the UI for How to Get Stronger!! Guide
- Fixed a bug where the background music would not play out if the background music was turned off and on again
- Fixed so that Coordi Inventory can be expanded to 1,500 slots
- Fixed a bug where the Warehouse could be expanded to 8 pages at max
- Fixed so that the tube would not disappear when playing the motion [Free] Floaty Tube under certain circumstances
- Fixed a bug where the list location would reset when crafting Chase Coordi in the forge
- Fixed a bug where the current motion sound would end together when another player ends or stops a motion
- Fixed a bug where players could not enter certain stages as intended in Chapel of Eternity
- Improved the appearance of boss monster in Chapel of Eternity
- Removed the description that does not match the skill effects in Kallia's Extreme Blast TYPE1
- Removed 'Epic Reinforcement Stone' Craft and added 'Epic Reinforcement Stone Box' Craft
- Fixed a bug where the rounding of the decimal caused the 2nd decimal place to appear higher than the actual value in Skill Rune Tooltip
- Fixed an error in max expansion slot for +10 Bag item tooltip for certain languages
- Fixed a bug where invisible monsters would appear when View Story is set to OFF in Zeruel dungeon
- Fixed a bug where Arme NPC for story would disappear in Zeruel dungeon
- Improved so that attack motion for each stance (SS, DS, OS) could be checked in Zero Unique Skill Video



1. List of Items to be Deleted During Maintenance on December 24, 2025 (Wed) Maintenance (UTC+0)
- [Event] Fluffy Christmas Coordi (21 Days) Select Box
- [Event] Imprint of Harvest (1 Day) Box
- [Event] Cozy Winter’s Gift Box
- [Event] Cute Christmas Suit Coordi Select Box
- [Event] Seal Breaker Scroll x100 Box
- [Event] Seal Breaker Scroll
- [Event] Advanced Skill Rune Summon Box

2. List of Items to be Deleted During Maintenance on January 14, 2026 (Wed) Maintenance (UTC+0)
- [Event] Christmas Cookie Box
- [Event] Christmas Butter Cookie
- [Event] Christmas Chocolate Cookie
- Good Deed Stamp
- [Event] Christmas Box
- [Event] Toasty Taiyaki Gloves Select Box
- [Event] Toasty Taiyaki Cloak Select Box
- [Event] Toasty Taiyaki Big Head Select Box
- [Event] X-mas Character Signboard Select Box
- [Event] Christmas Pet Select Box
- [Event] Relic Glyph Select Box
- [Event] Christmas Gift Box
- [Event] Good Bye 2025 Gift Box
- [Event] Welcome 2026 Gift Box
- [Event] Cute Christmas Costume Suit (21 Days) Select Box
- [Event] Imprint of Harvest (1 Day) Box
- [Event] New Year's Resolution Box
- [Event] Reinforcement Protection Scroll Select Box
- [Event] Christmas Rudolph's Nose Select Box

3. List of Items to be Deleted During Maintenance on February 4, 2026 (Wed) Maintenance (UTC+0)
- [Event] Growth Support Item Select Box
- [Event] Growth Support Card Select Box
- [Event] Collector's Card Box (3-5)
- [Event] Dimension Guardians Earrings (Rare) Select Box
- [Event] Dimension Guardians Piercing (Rare) Select Box
- [Event] Dimension Core Box
- [Event] Shining Ring of Infinity (I) Box
- [Event] Awakening Stone Select Box
- [Event] Voidal Fragment of Invasion Box
- [Event] Voidal Fragment of Taint Box
- [Event] Voidal Fragment of Nightmare Box
- [Event] Piece of Voidal Fragment of Invasion Box
- [Event] Piece of Voidal Fragment of Taint Box
- [Event] Piece of Voidal Fragment of Nightmare Box
- [Event] GP Item Property Scroll
- [Event] Epic Glyph Box
- [Event] Boss Pet Card Chest
- [Event] Master Chaser Weapon Select Box
- [Event] Master Chaser Turtle Shell Select Box
- [Event] Sharp Sentry Stance Title Box
- [Event] Conqueror Token
- [Event] Master Token
- [Event] Monster Card Fusion Box
- [Event] Traveler of Eternity Coordi Outfit Select Box
- [Event] Traveler of Eternity Coordi Outfit Box
- [Event] Master’s Choice Coordi Select Box
- [Event] Hypnotic Eyes Chest
- [Event] Character Mini Doll Select Box
- [Event] Luffy Slipper Select Box
- [Event] Master Chaser Weapon
- [Event] Master Chaser Turtle Shell
- [Event] Master Road Support Box
- [Event] Void Raid Equipment Select Box
- [Event] Lucky Card Box
- [Event] Collector's Card Box (3~5)
- [Event] Collector's Special Card Box (3~5)

4. Items to be deleted during maintenance on March 18, 2025 (Wed) (UTC+0)
- [Event] Fortune Blessing Festival Motion Box
- [Event] Fortune Blessing Festival Seal Breaker Pet Box
- [Event] Fortune Blessing Festival Seal Breaker Coordi Box - Helm
- [Event] Fortune Blessing Festival Seal Breaker Coordi Box - Upper Armor
- [Event] Fortune Blessing Festival Seal Breaker Coordi Box - Lower Armor
- [Event] Fortune Blessing Festival Seal Breaker Coordi Box - Gloves
- [Event] Fortune Blessing Festival Seal Breaker Coordi Box - Shoes
- [Event] Fortune Blessing Festival Seal Breaker Coordi Box - Cloak
- [Event] Fortune Blessing Festival Seal Breaker Coordi Box - Upper Head Ornament
- [Event] Fortune Blessing Festival Seal Breaker Coordi Box - Lower Head Ornament
- [Event] Fortune Blessing Festival Seal Breaker Coordi Box - Upper Armor Ornament
- [Event] Fortune Blessing Festival Seal Breaker Coordi Box - Lower Armor Ornament
- [Event] Fortune Blessing Festival Seal Breaker Coordi Box - Arm Ornament
- [Event] Fortune Blessing Festival Seal Breaker Coordi Box - Weapon

We will strive to create the best experience possible.
Thank you.

[Announcement] December 24th Character Balance Revamp



Hello, Heroes of Bermesiah!




1) Rufus
◇ Command
[Combo Attack]
- The combo attack using Z command will be changed to a melee attack using Nether Blade.
- The attack with Eyeteeth (Gun) will be separated into X key.

[Critical/Double Attack Type2]
- New [Command] Skill. Will be added to Passive Tab.
- Upon activating the skill, changed so that critical/double attack does not move them ot the other side of the target.

[Roll]
- New [Special Command] Skill. Will be added to Passive Tab.
- Added a command where you can roll forward to evade with ↓ (Down Directional Key) input while in motion for certain commands.
- List of Commands that can be Chained: Dash Attack, Top Attack While Comboing, Consecutive Fire while Jumping, Soul Arbiter)

[Dash Attack]
- Improve so that dash chains faster upon pressing →→ (Left/Right Dash) while attacking
- Improved so that ↓ (Down Directional Key) Input during attack will chain into a roll.

[Jump Attack]
- Improved to return to jump stance afte the attack ends. Upon pressing Z again, can chain into Jump Attack again.

[Eyeteeth Combo Attack]
- Changed so that X command will perform the basic combo attack.
- When [Special Command] Rupture is active, X Command Attack will be changed to Rupture.
- Improved so that C Command can be used while attacking.

[Rupture]
- Increased damage by about 20%.
- Improved so that C Command can be used while attacking.

[Trample]
- Changed the input from Special Skill to ↑ while X.
- Improved so that motion can be canceled through a dash input upon landing.
- Cooldown will be maintained to be at 7 seconds.

[Impale]
- Impale will be changed from Critical/Double Attack while X Attack to X Special Command.
- Input will be changed from →→ (Left/Right Dash) while X Attack to X → (Left/Right Key Input).
- Improved so that the same damage can be done regardless of the point in time the skill was casted while using X attack. (Damage will be applied as if the skill was used with the last attack of X.)
- Removed the Cooldown Reduction Effect at the last attack of X.
- Cooldown will be set to 7 seconds.

[Nether Blade]
- Changed the input from Special Skill to ↓ while X.
- Improved so that when when [Special Command] Nether Blade 2 is activated, the attack can be chained to 2nd hit without any additional input.
- When Nether Blade 2 is activated, attack chain speed is improved by about 0.3 seconds.

[Reload]
- New [Special Command] Skill. Will be added to Passive Tab.
- A command that can be used with C↑ that increases AP regeneration for a set duration.
- Adjusted cooldown to 16 seconds / 20 seconds in PVP.

[Soul Arbiter]
- Improved so that damage increases rapidly over 5 stages (Before: 3 stages)
- Increased the final damage by about 20.7%
- Changed the input from C to C → (Left/Right Key Input)
- Improved so that ↓ (Down Directional Key) Input during attack will chain into a roll.

[Rake]
- Changed the input from Special Skill to C ↓.
- The delay in attack will be about 0.5 seconds faster.
- Cooldown will be maintained to be at 7 seconds.


◇ Skill
[Pulverize]
- Increased damage by about 11.4%.

[Shatter]
- Fixed a bug where [Equip Effect] Shatter Damage Increase would reduce the attack range. Improved so that equal damage is done within the attack range.

[Soul Shackles]
- Changed the Skill Level to 2.
- Increased the range and damage based on Skill Level.
- Increased damage in dungeons by about 90% and by about 100% in PVP.
- Improved so that the first hit has the same attack range as the second hit.
- Increased the attack range by about 8%.

[Crescent Sweep]
- Increased the attack range by about 15%.

[Expunge TYPE2]
- Improved the visual effect to be about 15% larger and changed so that damage is applied even at the end of the cross area.
- Increased the attack range by about 51%.

[Final Shot]
- New [Special] Skill. Will be added to Active Tab.
- The skill will fire a powerful bullet towards the front, dealing great damage against big monsters.
- The bullet will move and deal damage over time to all targets in contact.

- Bullet’s movement speed will increase over time all the way to max speed.

[Explosive Shot]
- Improved so that Explosive Shot deals more damage to small and medium size monsters.
- Improved so that the Explosive Shot’s two-pronged first shot deals equal damage in all directions.
- Increased the Explosive Shot’s first shot damage by about 100%.
- Reduced the additional bullets’ damage by 30%.

15) Rin (Light)
◇ Command
[Combo Attack]
- Increased damage by about 65%.

[Combo Special Attack]
- Increased damage by about 20%.

[Evade During Combo]
- Fixed a bug where [Special Command] Combo Special Attack could not be chained when evading towards the back during combo.

[Dash Special Attack]
- Increased the damage by about 20%.

[Dash Special Attack 2]
- Increased the damage by about 20%.

[Jump Special Attack]
- Improved so that the pause after the attack can be canceled at an earlier point.
- Increased the damage by about 20%.

[Jump Special Attack 2]
- Changed so that the double jump after attack only applies 1 time after the attack so that infinite hovering is prevented.
- Improved so that the pause after the attack can be canceled at an earlier point.
- Increased the damage by about 20%.

[Charging Strike]
- Improved so that the projectile will be fired without charging.
- Improved so that the following effects will take place depending on the stage of charging.
- Charging Stage 1 (Base): Added a base hi and upon hit, reduce defense for about 5 seconds.
- Charging Stage 2: Increased the damage by about 34.4% and upon hit, reduce defense for about 7 seconds.
- Charging Stage 3: Increased the damage by about 10.0% and upon hit, reduce defense for about 10 seconds.

[Sweet Relaxation]
- Increased the damage by about 400%.

◇ Skill
[Flash of Light (Normal)]
- Changed the attack count from 2 to 1.
- Retained total damage.

[(Flash of Light) Special Skill Strengthen]
- Changed the attack count from 2 to 1.
- Upon hitting the enemy with additional hits, reduce the defense of enemies hit by 5%. (2.5% in PVP)
- Defense Reduction Effect will be applied, increasing the total damage by about 1.2%.

[Eye of the Storm (Normal)]
- Changed so that upon using skill, attack can be done instantly regardless of colliding with targets within range.
- Reduced the duration and interval of damage by 50% to deal damage at a faster rate.
- Retained total damage.

[Eye of the Storm (Special Skill Strengthen)]
- Changed so that upon using skill, attack can be done instantly regardless of colliding with targets within range.
- Reduced the duration and interval of damage by 50% to deal damage at a faster rate.
- Increased the damage of additional hits by about 500%.
- Increased total damage by about 4.8%

[Flash of Light (Special Skill Strengthen)]
- Changed so that more damage can be done to bigger monsters.
- Create a light orb in front of Rin, and the orb now moves towards the front instead of diagonally down.
- Reduced the duration of light orb by about 50%.
- Increased the damage per hit by about 90%.
- Improved so that the reduction in speed for light orb would be set to 66% upon hitting the target.
- Reduced the base speed of the orb.

[Purify (Final Flash of Light Special Condition)]
- Removed the Special Condition needed to activate, and added as Normal 3rd Bar Skill in the Skill Tree.
- Increased the base attack range by about 207%.
- Changed the final hit to AOE hit.
- To deal great damage mapwide, AOE damage will be set higher while the base damage is reduced.
- Retained total damage.
- Adjusted the visual effects since it is changed to base 3rd Bar Skill.

[Raging Wind (Normal)]
- Increased the damage by about 20%.

[Raging Wind (Normal)][Enhanced Raging Wind]
- Increased the damage by about 20%.

[Light Restraint (Normal)]
- Improved so that more damage is done when projectile hits monsters.
- Adjusted so that the restraint damage occurs only on first collision with the enemy.
- Increased the collision damage of the projectile and reduced the restraint damage.
- Increased the total damage by about 5%.

[Light Restraint (Normal)]
- Improved so that more damage is done when projectile hits monsters.
- Adjusted so that the restraint damage occurs only on first collision with the enemy.
- Increased the collision damage of the projectile and reduced the restraint damage.
- Increased the total damage by about 5%.

[Light Restraint (Special Skill Strengthen)]
- Improved so that more damage is done when projectile hits monsters.
- Adjusted so that the restraint damage occurs only on first collision with the enemy.
- Increased the collision damage of the projectile and reduced the restraint damage.
- Increased the total damage by about 5%.

[Light Restraint (Normal)][Enhanced Light Restraint]
- Improved so that more damage is done when projectile hits monsters.
- Adjusted so that the restraint damage occurs only on first collision with the enemy.
- Increased the collision damage of the projectile and reduced the restraint damage.
- Retained the total damage.

[Light Restraint (Special Skill Strengthen)][Enhanced Light Restraint]
- Improved so that more damage is done when projectile hits monsters.
- Adjusted so that the restraint damage occurs only on first collision with the enemy.
- Increased the collision damage of the projectile and reduced the restraint damage.
- Increased the total damage by about 4.6%

[Strong Wind (Normal)]
- Reduced the movement distance so that the tornadoes can hit big monsters with more ease.
- Increased the attack range of tornadoes.

[Strong Wind (Special Skill Strengthen)]
- Reduced the movement distance so that the tornadoes can hit big monsters with more ease.
- Increased the attack range of tornadoes.

[Shard of Spirit (Normal)]
- Increased the attack range to check for enemies.
- Increased so that up to 5 enemies can be hit. (Before: 3)
- Increased damage for the first attack but reduced the damage of subsequent hits.
- Retained total damage.

[Shard of Spirit (Special Skill Strengthen)]
- Increased the attack range to check for enemies.
- Increased so that up to 5 enemies can be hit. (Before: 3)
- Increased damage for the first attack but reduced the damage of subsequent hits.
- Retained total damage.

[Unstoppable Strength]
- Reduced the delay after using the skill by 0.5 seconds.
- Increased orb speed by 50%.
- Improved so that the movement speed does not change after the orb made contact with the target.
- Increased the damage per hit by about 27%.
- Retained total damage.

15) Rin (Dark)
◇ Command
[Combo Attack]
- Increased the damage by about 30%.

[Critical Attack 2]
- Improved so that damage applies equally across.

[Weapon Enhancement]
- Increased the damage of additional hits by about 165%, but removed the bleed effect from the additional hits.

◇ Skill
[Flash of Light]
- Changed the attack count from 2 to 1.
- Retained total damage.

[Eye of the Storm]
- Changed so that upon using skill, attack can be done instantly regardless of colliding with targets within range.
- Reduced the duration and interval of damage by 50% to deal damage at a faster rate.
- Retained total damage.

[Purify (Final Flash of Light Special Condition)]
- Removed the Special Condition needed to activate, and added as Normal 3rd Bar Skill in the Skill Tree.
- Increased the base attack range by about 207%.
- Changed the final hit to AOE hit.
- To deal great damage mapwide, AOE damage will be set higher while the base damage is reduced.
- Retained total damage.
- Adjusted the visual effects since it is changed to base 3rd Bar Skill.

[Endless Strength]
- Reduced the pause duration upon using skill by about 0.5 seconds.

[Enhanced Wailing Gust]
- Increased the duration of the additional hits after the use of skill by about 2 seconds.
- Increased the total damage by about 14.3%.

[Internal Flame]
- Adjusted the damage so that the first hit does more damage.
- Increased the damage of first hit by about 200%.
- Reduced the damage of later hits by about 40%.
- Retained the total damage.
- Increased the attack range by about 44%.

16) Asin
◇ Command
[Combo Attack]
- Reduced the time it takes to complete the combo to the end by about 0.4 seconds.

[Combo Attack][Basic Combo: Additional Hits]
- Reduced the time required to complete the final combo attack by about 0.7 seconds.
- Increased the 3rd - 4th combo damage by about 15%.
- Increased the final combo damage by about 30%.

[Flowing Double Kick]
- Reduced the distance traveled upwards by about 25% when moving behind the target to continue the combo with Flowing Double Kick.
- Changed so that additional hits from Flowing Double Kick does not knock down the target.

[Jump Attack: Additional Hits]
- Changed so that hits outside of final attack does not knock down the target.
- Changed so that monsters are dropped to the ground faster instead of being airborne when hit by the final attack.
- Changed so that when monsters hit by the final attack are knocked down when they hit the ground.

[Flow]
- Fixed a bug where Flow causes Asin to move behind the target.

[Crescent Sweep]
- Improved the movement speed towards the front, preventing going through the target.
- Improved so that targets hit are not pushed as much.

◇ Skill
[Pressure Point (Grade 1)][Pressure Point (Grade 2)][Pressure Point (Grade 3)]
- Increased the duration of the debuff to 7 seconds.

[Additional Special Attack]
- Changed so that Special Additional Attack Condition is changed to pressing Z at a specific timing (JF Input) instead of using skill for the 2nd time.
- List of Skills with Special Additional Attack: Razor Air Kick, Infinite Hand, Hanuman, Fire Drop, Bamboo Swallows, Bamboo Swallows TYPE2

[Razor Air Kick]
- While [Equip Effect] Additional Special Attack is active, changed so that pressing Z input when additional attack effect is being made chains into additional hits (JF Input).
- Reduced the pause duration upon using set skill for additional special hits by about 0.5 seconds.
- Increased the damage of additional special attack by about 215%.

[Infinite Hand]
- While [Equip Effect] Additional Special Attack is active, changed so that pressing Z input when additional attack effect is being made chains into additional hits (JF Input).
- Increased the damage of additional special attack by about 210%.

[Hanuman]
- While [Equip Effect] Additional Special Attack is active, changed so that pressing Z input when additional attack effect is being made chains into additional hits (JF Input).
- Reduced the pause duration upon using set skill for additional special hits by about 0.5 seconds.
- Increased the damage of additional special attack by about 150%.
- Improved so that direction of attack can be adjusted by directional keys input while chaining additional special attacks.

[Fire Drop]
- While [Equip Effect] Additional Special Attack is active, changed so that pressing Z input when additional attack effect is being made chains into additional hits (JF Input).
- Increased the damage of additional special attack by about 100%.

[Bamboo Swallows]
- While [Equip Effect] Additional Special Attack is active, changed so that pressing Z input when additional attack effect is being made chains into additional hits (JF Input).
- Changed the chained attack count upon using additional special attack to 1.

[Bamboo Swallows TYPE2]
- New [Special] Skill. Will be added to Active Tab. This skill cannot be equipped while Bamboo Swallows is equipped.
- While [Equip Effect] Additional Special Attack is active, changed so that pressing Z input when additional attack effect is being made chains into additional hits (JF Input).
- This skill is to allow Asin to hit all enemies mapwide.
- Instead of hitting mapwide, damage will be 48% lower compared to Bamboo Swallows.

[Awakened Shooting Star]
- Removed the effect that moves you behind the target.
- Change the 6 hit skill to 2 hit skill.
- Changed the hitbox with the number of hits change.

[Eastern Rain Liquid Jade]
- Increased the attack range to allow mapwide hit.
- Removed character collision while skill is used.
- Adjusted the damage so that more damage can be done in short period.
- Increased the first pull damage by about 1216%.
- Reduced the push damage by about 48%.
- Retained total damage.

18) Edel
◇ Command
[Combo Attack]
- Reduced the time it takes to complete the combo to the end by about 0.35 seconds.

[Dash Attack]
- Improve so that dash chains faster upon pressing →→ (Left/Right Directional Dash) while attacking

[Retreat]
- Added a window where input can be made after evade so that motion can be smoothly transitioned upon Z input.
- Changed so that additional hits does not knock down the target.

[Slice]
- Changed the use condition from ↑Z during Retreat Additional Attack to ↑ during Retreat Additional Attack.
- Changed the hitbox so that enemies hit will not be pushed back as much in dungeons.
- Changed the hitbox so that enemies hit will be launched into the air higher in dungeons.

[Frontal Retreat]
- Upon use, apply Hyper Armor for 0.5 seconds (Super Armor in PVP).
- Improved so that it chains into second combo attack with Z input during use.
- Activates character collision upon using skill.

[Air]
- Improved so that it chains into jump attack with Z input during use.
- While [Special Command] Enhanced Jump Attack TYPE1 - 3 is activated, improved so that it can be determined by the firing direction of corresponding flintlock.

[Air Flight]
- Improved so that it chains into jump attack with Z input during use.
- While [Special Command] Enhanced Jump Attack TYPE1 - 3 is activated, improved so that it can be determined by the firing direction of corresponding flintlock.

[Flintlock]
- Removed from the Passive Tab in Skill Tree and integrated into Basic Command.
- Improved the bottom hitbox of the bullet by about 25% so that small monsters can be hit with more ease.

[Mid-Combo Flintlock]
- Removed from the Passive Tab in Skill Tree and integrated into Basic Command.
- Improved the bottom hitbox of the bullet by about 25% so that small monsters can be hit with more ease.
- Changed so that it is fired towards the front instead of diagonally upwards.

[Wing Beat]
- Improved so that dash chains faster upon pressing →→ (Left/Right Directional Dash) while using.

[Reverse Turn]
- Changed the use condition from ↑Z during Critical/Double Attack to ↑ during Critical/Double Attack.
- Improved so that it chains into combo attack faster with Z input when landing on ground after using Reverse Turn.
- Improved so that it chains into combo attack faster with →→ (Left/Right Directional Dash) input when landing on ground after using Reverse Turn.

[Jump]
- Improved so that it chains faster into double jump.

[Enhanced Jump Attack TYPE1][Enhanced Jump Attack TYPE2][Enhanced Jump Attack TYPE3]
- Improved so that Flintlock can be fired with X input without using Jump Attack.

[Flash]
- Increased the damage by about 10%.
- Character Collision will be activated during the attack so that Edel will not go through the target.
- Improved so that it chains into combo attack in the direction of the stab faster with Z input while Flash is used.

[Flying Knee Kick]
- Improved so that dash chains faster upon pressing →→ (Left/Right Directional Dash) after attacking

[Double Evasion]
- Changed the use condition from ↑ after using [Command] Evasion to ↓ after using [Command] Evasion. (Pressing ↓ after Z↓ while dashing will chain into Double Evasion)

[Weapon Break]
- Changed the input from Special Skill to C ↑.
- Cooldown will be maintained to be at 8 seconds.

[Mind Break]
- Changed the input from Special Skill to C →(Front).
- Cooldown will be maintained to be at 8 seconds.

[Leg Break]
- Changed the input from Special Skill to C ↓.
- Cooldown will be maintained to be at 8 seconds.

◇ Skill
[Assault Pierce][Assault Pierce TYPE1][Assault Pierce TYPE2]
- Changed so that hits do not knock down the target.

[Assault Pierce TYPE2]
- Changed so that the skill pierces forweard instead of charging forward to pierce.
- Changed the attack range and count due to the skill change.
- Adjusted the damage. Increased the damage per hit by about 55.8%.

[Frenzied Sprint TYPE1]
- Increased damage by about 13%.

[Frenzied Sprint TYPE3]
- Improved so that direction changes are done more smoothly while skill is used.
- Removed character collision while skill is used.

[Circular TYPE2]
- Increased damage for the first attack but reduced the damage of subsequent hits.
- Improved so that the second hit happens faster
- Reduced the delay after using the skill by about 0.5 seconds.

[Lunatic Blade]
- Increased the duration of the sword aura that moves ot the front by about 42.8%.

[Phase][Phase TYPE1][Phase TYPE2]
- Improved that upon using skill, deal damage equal to that of 1st Bar Special towards the front.

[Phase TYPE1]
- Changed the skill effect as follows.
- Before: Upon hit, increase MP recovery up to 7 times / After: Upon use, increase MP recovery for 10 seconds

[Phase TYPE2]
- Changed the skill effect as follows.
- Before: Reduce skill cooldowns upon getting hit\n - After: 30% Skill Cooldown Acceleration for 10 seconds.

[Phase TYPE3]
- Changed to 3rd Bar Special.
- A special that switly charges to pierce, and deal additional attack to enemies hit.
- Additional hits will not be duplicated.

[Spatial Slash]
- Reduced the distance moved forward upon using skill.


We will strive to create the best experience possible.
Thank you.

☕Tomo's Offline Teatime Summary ( _ _)✒️



Tomo’s Offline Teatime – Let’s Meet and Talk

Hello,
This is Tomo. We have finally completed our first offline teatime at KOG Headquarters.
Since this is our first teatime, we weren’t able to invite a lot of players and couldn’t stream the teatime either.
Since many players are curious about what went on during the teatime, we plan to summarize what conversations we had during the teatime.

[Communication]
There were a lot of player concerns over us not revealing roadmaps on future patches.
From now on, we plan to publicly announce roadmaps on a regular basis. The first roadmap will be revealed along with the end-of-year thank you letter.
We will also adjust the platforms and methods so that more players can receive news about the game.

Q. Players have been receiving update news through leaks. We’d like to see a roadmap in advance.
A. We will be updating roadmaps throughout the year on a regular basis so that players have a definite updates to look forward to.

Q. The Discord does not have Korean Moderator or GM and all events are in English.
A. Tomo will temporarily put up Korean announcements. It will not be easy for us to communicate directly, so it will end up being an announcement for now.

Q. Twitch has ended their service in Korea, making it hard for Korean players to get Twitch Drops. Wouldn’t it be better for Korean developers to participate in streaming?
A. We will consider using platforms such as YouTube which has better accessibility. We do not have any stream plans for the moment. We will consider such options.

Q. Hotfix announcements have always been in Korean and other languages just displays ‘will be updated’. Changes are made much later and many non-Korean players have expressed discomfort in checking Korean announcements.
They would like to see Korean announcement as a placeholder with ‘will be translated’ for English and Portuguese announcements.
A. We will discuss with the localization team. We do not want to give an impression that this game is solely for Korean players, so we have been refraining from making Korean announcements. We will discuss this again.

Q. Wouldn’t it be nice to have Naver Cafe or Official Website for Korean players?
A. We have ran Blogs in the past. To run a comunity well, we need constant management on top of creating it.
We currently do not have enough workforce to cover for Korean community, so it is a struggle for us at the moment. We will discuss internally about reinforcing the Official website.

[Update]
Our goal next year is to bring more content and updates to the game.
To do that, we need a yearly plan. And to prepare for the plan, we are hiring more people and are planning to make our goal bear fruit.
Right now, we will continue with updating the 4 dungeons. On top of that, we will prepare for improvements to quality of life and new events.
Our goal was to bring 1 dungeon every 3 weeks and update all 5 dungeons, but to achieve the goals on a realisitic development schedule, we will be going through some cycles with no updates.
On top of that, we have prepared a Attendance Log Event on December 24th as a thank you for spending the year with us.
We hope players are happy with the gifts we have prepared and claim many rewards that are in store.
On top of that we will bring Hard Difficulty for ‘Chapel of Eternity’ dungeon and update the feature to Clain All Rewards at once.
We are currently preparing a guide system that displays the equipment state so players can prioritize their growth.

Q. Card Collection needs improvement. We need Card Fusion based on points and lock system for cards of higher importance.
A. We have Account Share for Cards and Card Fusion Improvement planned ahead. We will include the suggested features in the improvement work.

Q. The update is based on a 3 week schedule. How about reducing the cycle to 2 weeks? Events can be completed in 2 weeks, leaving the 3rd week feeling empty and like there is nothing to do.
A. We will improve that by adjusting the rotation period for events or make events be opened on a weekly basis in 3 parts.
Too many events would make the game tiring and changing the patch cycle to be 2 weeks instead of 3 weeks would change all our plans in terms of update preparation process and schedule, so we are very careful in that approach.

Q. We believe that the core part of Master Road is to receive rewards based on Battle Power. As someone who invests a lot of time into the game, we believe that more challenging missions are needed rather than missions based on total battle power.
For the final reward, many players receive Advanced Rune Summon Chests instead of Voidal Equipment Boxes.
A. For Master Road, we have improved the 2nd run so that Mission Sorting Order and Difficulty have been improved by a lot. Many players did want to receive all the way to the final reward.
We will consider what may constitute to be a meaningful challenge and reward for players who have gone past the voidal equipment stage.

Q. It feels awful to use Property Scrolls and end up being weaker.
A. We do feel that the fact that players can digress in their growth process is a problem indeed.
However, since ‘Property Scroll’ and ‘Single Property Scroll’ are core rewards of the dungeons, it’s not something we can easily change.
If truth be told, the fact that we have removed property changes for anklets that drop in ‘Chapel of Eternity’, that Awakening Cores do not allow stat drops, and that we plan to bring ‘Stat Drop Protection Scroll’ feature into ‘Single Property Scroll’ on the improvements are all a way to improve this issue.
We have thought about setting the minimum property on equipment to begin with internally, but it didn’t work well with players who craft multiple pieces of equipment to use different sets of armor for various cases, so we didn’t bring that into the actual game.
We will improve the game in the future so that players do not feel discomfort in their growth process.

Q. How about creating set effects that are better than the actual properties, so that players grow stronger with set effects?
A. We have not thought about that in the improvements. We will talk internally about this to see if this is a good direction to take.

Q. Is there a reason why Black Serpent Necklace, Constellation Anklet, and Unicorn Anklet are not in the game yet?
A. We will sell them next year. The reason we did not release them yet is because it did not feel right to bring more reinforcement items into the game when the reinforcement system needed to be improved in the first place.
Since we are still discussing ways to improve the reinforcement system, we will even consider selling them with ways to skip reinforcement.

Q. Is there a reason why Lightning Necklace is not at the same level of value as other necklaces?
A. We will consider making this change.

Q. Will you increase the stat increase range when your Card Collection Score reaches 2,000?
A. We have not yet decided on anything yet. We will consider that when we get close to expansion.

Q. We would like to see Premium GC Club become account-wide.
A. GrandChase is strucutred so that players raise many characters, but we do feel the fact that certain items cannot be moved to the Warehouse or that they are character based is against that structure. Since GC Club also shares this problem, we will consider applying changes.

Q. GC Club is only acquirable through Seal Breaker at the moment. Why not make it so that it can be bought from the Shop directly at any time?
We are very careful with providing stats with purchase. I think we need to improve the fact that this comes from Seal Breaker. We would consider providing this outside of purchase.

Q. There are no items to purchase in VP Shop and Point Shop. Why not add outfits that were popular in the past?
A. In fact, we also don’t see that many sales either. I think it is time we consider turning equipment into Coordi. For popular outfits, we will consider limited time sales and event rewards.

Q. We’d like to see preview for Seal Breaker Coordi by slots.
A. Yes. We’ll improve that.

Q. Single Property Scroll and Stat Drop Protection Scroll are sold as 1 each. We’d like to see them sold in bulk.
A. Yes. We’ll improve that.

Q. Could Epic Reinforcement Stones be crafted as boxes?
A. Yes. We’ll improve that.

Q. Why not remove the limit on Skill Point for certain charcters? Or make Skill Tree Resets free.
A. We have thought of improving that part when we were improving the Skill Tree, but we have not been able to implement that due to development schedules. We will try to include that in the improvements next year.

Q. The chat filter is too restricting.
A. Yes. We’ll improve that.

Q. Can Chaser Pass Coordi return?
A. We are preparing a Chase Pass Shop where players can purchase previous Chaser Pass Coordi outfits and motions.

Q. Can Seal Breaker Encore rotations be faster by seasons?
A. We will consider an increase in Encore outfits or make them a permanent sale. We do need to check the development schedules due to resource scheduling.

Q. Could you make the Event Pets better? It pains me to see event pets be so useless.
A. The balance for these is indeed outdated. However, even if we make them better, we cannot make them as good as Seal Breaker Pets. We will consider this.

Q. I think people do not farm Harrier because it doesn’t offer much in terms of growth. Will you improve this?
A. Harrier dungeons were supposed to provide end-game content. The same went for the runes that dropped there.
However, with the recent dungeons, the difficulty and rewards are in an awkward state. We do need to restructure the value, but we do not have a definite solution yet. We will improve this in the future.

Q. Abyssal Path rewards vary way too much depending on the battle power. Also, the rewards are lacking compared to the effort that goes in. Will things improve?
A. For Abyssal Path, it was supposed to be end-game content, but it also serves as dungeons for gathering awakening materials. We already had improvements scheduled in terms of gameplay next year, but we will also improve the rewards as well.

Q. Old dungeons seem to have decent patterns, but most patterns seem to never be reused. How about contents that uses these attack patterns?
A. On December 24th, we plan to update the Hard Difficulty for ‘Chapel of Eternity’. If we revamp dungeons like ‘Tower of Disappearance’ where players have to battle against existing monsters, we will consider this.


[PVP]
PvP is in a difficult position at the moment. Back in the NetMarble days, I used to talk to PVP players in the PVP room and learn PVP skills as we talked about the game. However, it is very difficult for us to invest into PVP now that many players have left PVP.
Although we don’t really get a lot out of investing into PVP, we believe that we can’t just do nothing about it.
It’s not just the cost that’s at play here. The dev team is not so familiar with PVP either. There aren’t that many who have experienced and gone deeply into GrandChase PVP.
Currently, there isn't much PVP gameplay either, so we are in a state where we can’t really use data to determine our next steps either.
The dev team is currently experiencing PVP gameplay to understand what parts are fun and what parts are problems.
In terms of PVP improvements, we will need a lot of player help in balance and future direction.

Q. There are cases such as Elesis’ Dash Thrust or Evasive Slice where Hyper Armor or Invincibility is not adjustesd in PVP.
A. We did work on invincibility frames, but it seems that these were overlooked. We will check and fix these.

Q. For Ley’s ‘Barrage’, it breaks easily with melee attacks, but certain ranged attacks take much more hits.
A. We will check and improve this.

Q. There are odd parts to Combo Down System. The skill damage is quite lacking, but combo gauge is reduced by a lot. For attacks that do no damage, the combo gauge is not reduced at all.
A. Perfection comes from continuous improvements, but it seems that these parts have been overlooked and are incomplete. I’m sorry. We’ll check and go over this.

Q. It’s too easy to command attack after counterattack and it’s way too strong. Since it is easy to counterattack, the reward is too good compared to the risk involved.
A. Good counterattack is fun and improves the concept of defense, but looks like it is overvalued now. We will check and look over this.

Q. How about reverting the PVP Balance to how they were in the past?
A. Since we have had great reduction in the number of PVP players, we have considered this option.
However, we are not positive about running two versions at once.
It is not only costly to run two systems - dungeon and PVP separately, but this will also not include the various skills, controls, and other improvements to come in the future.
The realistic way to deal with this is to improve from the current version. As someone who loved PVP, I find this very unfortunate and disheartening. We will definitely look over solutions to this.

Q. Can we improve the same system for characters that act differently? We want this to be a fair fight.
A. We will look over things you have pointed out for us and adjust accordingly.


We thank all players who decided to participate in our Teatime.
There were many who spent over 3 hours to get to us. There were even those who arrived a day ahead to come to the Teatime.
Many have even brought questions and opinions of others and brought them to us in print.
We were touched by how passionate players were and how much they wanted GrandChass to be a better game.
I wish I could include all the conversations we had during the Teatime. We will make sure to not forget and keep this in our hearts as we consider everything.
We will definitely work harder to make Teatime better and larger in the future.

Thank you, all players of GrandChase!