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Bug Fixes/Improvements

Hello, Heroes of Bermesiah!


- Fixed a bug where targets went into down status during the duration of the skill when they were damaged by Eye of the Storm
- Fixed a bug where Striker’s (Lass) aerial command damage was not adjusted in PVP
- Fixed a bug where Geas’ (Mari) aerial command damage was not adjusted in PVP
- Fixed an additional bug where character movements became abnormal when damaged by basic combo
- Fixed the below stat to apply if the same stat options are used in PVP Deathmatch
> Attack: 3700
> Defense: 1600
> Vitality: 4230
> Special Attack: 6200
> Special Defense: 1000
Adjusted the stats based on the number of allies if the same stat options are used in team battles
- Fixed the Hyper Armor to be canceled at the same timing where the invincibility effect was canceled for evasion skills in PVP

We will keep trying our best for GrandChase Classic.
Thank you.

[MA] (Finished) Game Maintenance

Hello, Heroes of Bermesiah!



- Fixed a bug where the Character Name Change window popped up to certain players
- Fixed a bug where character movements became abnormal when damaged by basic combo
- Fixed a bug where the cooldown timer reset when weapons were swapped repeatedly
- Fixed a bug where the down gauge reset when the character entered a down state while in midair
- Fixed a bug where an unreleased character’s (Uno) item could be seen in the Iron Dragon Armor Chest
- Fixed Zero Stance jump attack damage calibration issue on PVP
- Fixed Ryan Wolf jump attack damage calibration issue in PVP
- Fixed Ryan Nephilim jump attack damage calibration issue in PVP
- Fixed Ryan Sentinel jump attack damage calibration issue on PVP
- Fixed Ray Secret Passage damage calibration issue in PVP
- Fixed Lupus Rupture damage calibration issues in PVP

We will keep trying our best for GrandChase Classic.
Thank you.

Bug Fixes/Improvements

Hello, Heroes of Bermesiah!



- Fix a bug with Nickname change window appearing to specific users
- Fix a bug where the default combo hit character movement became weird
- Fix a bug of initializing the cool-time when repeating the weapon change is repeated
- Fix a bug where the down gauge initializes when down in the air
- Fix a bug that the item of an unreleased character (Uno) appears in Iron Dragon Armor Chest


We will keep trying our best for GrandChase Classic.
Thank you.

[Maintenance] (Finished) Scheduled Maintenance Announcement (2)

[Sorry for any inconvenience maintenance extension]
Compensation Chest 1 will be sent out during Today ~ Friday.


Hello, Heroes of Bermesiah!
We plan on having a scheduled maintenance for content updates.


[Character 2nd Balance Additional Changes]

1) Adjusted Character Skill Efficiency and Damage
1 - 1) Decreased efficiency due to AOE damage hit change to grouped enemies
- Arme: Frost Ring Lv1, Frost Ring Lv2, Death Cloud, and Warlock's Salamander(Command)
- Lass: Raven Walker

1 - 2) Fixed a bug where damage changed under certain circumstances
- Sieghart: Basic Combo
- Dio: Phase Edge, Dominate
- Zero: Classical Force
- Ley: Uncertain Air

1 - 3) Increased damage
- Lire: Iron Storm Lv2

2) Character Bug Fixes/Improvements
- Fixed the below skills' buff damage to reflect player stats
- Lire: Fire Arrow Lv1, Lv2
- Zero: Fire Force
- Garouille Breath: Fire
- Improved Elesis' Dash Attack Lv1 tooltip
- Fixed a bug where enemy was pushed on the first hit after Elesis' Firebolt Slash passive was used
- Fixed a bug where the Giant Bow appears to penetrate through the head when Lire's Raven Coordi Giant Bow is equipped
- Fixed Arme's Petrify Lv1 and Petrify Lv2 to deal consistent damage
- Improved the basic combo for Battle Mage (Arme)
- Improved Arme's Debilitating Aura skill tooltip
- Fixed a bug where Lass stayed stealthed when Shadow Vanish was used while Lass was not the room leader
- Improved Assassin's (Lass) Splash Explosion skill tooltip
- Improved Dark Assassin to be able to grab while dashing
- Fixed a bug where Assassin (Lass) could not dash while under the effect of Dash skill
- Improved Sentinel's (Ryan) Spinning Phantom skill tooltip
- Fixed a bug where Sentinel's 4th Bar Special would be displayed in Ryan's Druid skill tree
- Fixed a bug where Ryan could continuously drop totems in certain circumstances
- Increased the duration of invincibility effect when Ronan's Holy Bless skill was used
- Improved the tooltip of Ronan's enchant skills to include more details
- Fixed a bug where enemy was pushed on the first hit after Sieghart's Defense Lv1 or Lv2 passive was used
- Fixed Mari's Repair to not show the motion when Repair was used while on cooldown
- Fixed the cooldown of Geas (Mari) Soul Spear command to always activate
- Fixed a bug where part of Dio's Death Seizure damage was not dealt in PVP
- Improved Draka's (Dio) Evil Shock skill tooltip
- Fixed a bug where the invincibility was removed when Zero used Amid and moved right after
- Improved Zero's Zero Domain skill tooltip
- Fixed a bug where parts of Ley's familiar damage were not affected by special attack stat
- Fixed the tooltip of Ley's Real Dark
- Improved Dark Matriarch's (Ley) Real Dark skill tooltip
- Fixed a bug where Asin's Flow would not work normally under certain circumstances
- Improved Asin's Eastern Rain Liquid Jade skill tooltip
- Fixed Lime's Aura - Support skill prevention effect to only work in PVP since it had no use in dungeons
- Fixed a bug where Rin's Raging Wind had a different duration compared to its enhanced version
- Improved Rin's Infinite Use of Talisman to display buff icon and duration
- Fixed a bug where Rin[Light]'s Flash of Light would have its motion cancelled by dash
- Fixed a bug where party members would suddenly stop for a short moment when Rin's 4th Bar Special Unstoppable Strength was used
- Fixed a bug where skill would disappear when Rin used Eye of the Storm on an object
- Fixed a bug where AP cost increase effect on Veigas' Jain and Het passive applied after skill was used
- Fixed a bug where part of certain character's damage was affected by pet damage increase effects
- Fixed a bug where 4th Bar Special cooldown would reset under certain circumstances
- Fixed a bug where Viken, Warlord, and Rune Caster could not use grab attack
- Fixed a bug where player received 15% or 20% more Critical Strike Damage regardless of enemy's critical damage increase stat when attacked while in FATAL status if the Epic Reinforcement Stone had Critical Strike Damage Increase during Fatal option

3) Other Bug Fixes/Improvements
- Fixed a bug where Harrier Orb did not drop in Harrier 5~8 dungeons
Harrier Orbs will be sent by mail before maintenance depending on play history with Harrier Orb drop rate in consideration
- Fixed a bug where Gorgos breath area differed from the effect if the stage changed during breath
- Improved event reward with appropriate level condition to award when the played character's appropriate level condition has been met.
- Fixed a bug where Limit rune set effect was not applied while in a party in dungeons
- Fixed a bug where Execute and Hunt rune set effect were not applied while in PVP
- Fixed the tooltip where Chase stats have been marked as 100% in Stat information UI in PVP rooms to 40%
- Fixed a bug where players took buff damage during invincibility status
- Fixed a bug where damage changed according to the stat changes after buff damage in PVP
- Improved tooltip with different mana cost between dungeon and PVP to show both regardless of current content on skill window
- Improved the lining of the waist part for Cordelia Coordi Top
- Fixed the gauntlet modeling on Jin's Seal Breaker Costume for Annie and Momo
- Fixed a bug so that promotion weapon would show if Show my Items button was unchecked in the Shop



Number of players banned for abnormal acquisition of in -game items: 799 (2 Year Bans)
Number of players banned for using and/or promoting hack tools: 0 (Permanent Bans)
Number of players banned for abnormal gameplay: 346 (30/40 day bans, items recalled)


Please report to us at any time about any abnormal play with video evidence.
We will keep trying our best for GrandChase Classic.
Thank you.

[Maintenance] (Finished) Scheduled Maintenance Announcement (1)

[Sorry for any inconvenience maintenance extension]
Compensation Chest 1 will be sent out during Today ~ Friday.


Hello, Heroes of Bermesiah!
We plan on having a scheduled maintenance for content updates.



August 3rd 06:00 - 09:00 (UTC+0)



1. PVP Balance Update Celebration Growth Opportunity Event (August 3rd after maintenance - August 24th before maintenance) (UTC+0)
- Growth Opportunity Attendance Event

- Players can obtain 'Growth Opportunity' by clearing Harrier Dungeons or Dungeons at their appropriate level to craft various items that help the players to grow.
- Players can obtain up to 15 'Growth Opportunity' daily. Players can obtain up to 3 from playing PVP.
- 'Growth Opportunity' can be used to craft Special Rune Summon Chest, Normal Rune Summon Chest, Chase Point Reset Card, or SP Reset Card.
- 'Growth Opportunity' will be removed when the event ends.


1. New Coordi (August 3rd after maintenance ~ ) (UTC+0)
- Nemesis Coordi





[Character 2nd Balance Update]
- Changed the character stat adjustment in PVP
- Adjusted all character damage in PVP due to the changes in stat adjustment
- Adjusted Practice Mode to allow testing with adjusted stats
- Fixed skills to have separate stats in dungeons and in PVP and fixed skill tooltips to show PVP stat values separately from dungeon stat values (Tooltip has been added where missing)
- Adjusted certain Rune set effects in PVP
- Adjusted some of the normal attack type and special type applied in damage
- Added Combo Down system to PVP
- Changed so that HP, MP/AP recovery effects do not apply when attacking enemy under FATAL status.
- Changed invincibility effect on evade skills without cooldown to Hyper Armor in PVP.

1) Adjusted Stats
- Attack, Defense, Vitality, Special Attack, Special Defense, Critical Strike Chance, Critical Strike Damage, Critical Strike Damage Resistance, HP Recovery, MP Recovery

2) Stat Adjustment Method

2 - 1) Adjustment Method 1
- Attack, Defense, Vitality, Special Attack, and Special Defense will use the below method for adjustment.
- Adjust stats based on the players' stats within the PVP room to calculate highest and lowest stats and adjust the stats as follows:
- Highest stat in the stat comparison will be adjusted to the highest value below, and the lowest stat will be adjusted to the lowest value below.
- Other stats will be adjusted to the value somewhere in the range below.
- Attack: 3330 - 3700
- Defense: 1440 - 1600
- Vitality: 3807 - 4230
- Special Attack: 5580 - 6200
- Special Defense: 900 - 1000

2 - 2) Adjustment Method 2
- Critical Strike Chance, Critical Strike Damage, and Critical Strike Damage Resistance will use the below method for adjustment.
- Adjust stats based on a separate formula into the following range:
- Critical Strike Chance: 0 - 15%
- Critical Strike Damage Increase: 0 - 100%
- Critical Strike Damage Resistance: 0 - 97.53%

2 - 3) Adjustment Method 3
- HP Recovery and MP Recovery will use the below method for adjustment. MP Recovery has stayed the same as before.
- HP Recovery: 50% Applied from Equipment Stats, and limited to 50% of Total Stat (Added a tooltip to the Stat Window)
- MP Recovery: 25% Applied from Equipment Stats, and limited to 25% of Total Stat (Same as before)

3) Adjusted Practice Mode to allow testing with adjusted stats
- Players can test stats adjusted to the below values:
- Attack: 3700
- Defense: 1600
- Vitality: 4230
- Special Attack: 6200
- Special Defense: 1000

4) Improvements to Skill Tooltip
- Added tooltips to skills with effects that have a different value whether it was used in Dungeons or in PVP
- Emphasized the "Resurrection" with color in tooltips

5) Adjusted Rune Set Effects in PVP
- Rune Set Effects that are adjusted in PVP will be shown separately in the tooltips.
- Below effects apply to the adjustments in PVP.
- Fury: Attack +1%
- Endure: Defense +1%
- Tolerance: Vitality +1%
- Will: Max HP +2% on Resurrection
- Focus: MP(AP) +3 on Resurrection
- Fight: At Start of Combat, Ally Attack +0.5% (Max Stack 1%)
- Guard: At Start of Combat, Ally Defense +0.5% (Max Stack 1%)
- Enhance: At Start of Combat, Ally Vitality +0.5% (Max Stack 1%)
- Limit: Attack +7.5% for 7 Seconds on Resurrection
- Hunt: Damage +2% to Enemies Above 80% HP
- Recovery: 5% Chance to Recover 15% of Max HP when Hit
- Resurrect: Resurrect 1 Time in Fatal Status on a 50% chance
- Rage: Attack +2% at Below 20% HP
- Overcome: Defense +3% at Below 20% HP
- Punish: Damage +2% to Enemies Below 30% HP
- Protect: Reduce Damage by 3% from Enemies Above 80% HP

6) Adjusted Normal Attack Type and Special Attack Type
- Changed the type of normal attack type skill damage to special attack type
- Changed the type of special type normal attack and command attack to normal type
- Added a new type with no MP recovery to normal attack of MP and Hybrid characters

7) Added Combo Down System
- Added a system with all characters having a limit to 'down' gauge. Down gauge increases when hit by basic attacks.
- When attacked, down gauge increases differently based on attack
- When down gauge reaches the limit, combo down occurs.
- When combo down occurs, an effect will occur and the character will be forced into a down state with 2 seconds of Arena Invincibility.
- Down gauge increases: When character is hit by normal attacks.
- Down gauge decreases: When character is hit by special attacks. Down gauge also decreases gradually when the character is not under attack.
- Down gauge stays the same: When character is hit while under the effect of Super Armor or Hyper Armor
- Down gauge reset: When a character is revived, turned down from the ground, turned down, counted, or FATAL, the accumulated down values are initialized.

8) HP, MP/AP will not recover upon attacking enemy under FATAL status.
- Changed so that HP, MP/AP recovery effects in skill and command do not apply when attacking enemy under FATAL status.
- The skill tooltip in PVP will reflect the above changes.

9) Invincibility effect on evade skills without cooldown is changed to Hyper Armor in PVP.
- Changed invincibility effect on evade skills without cooldown to Hyper Armor in PVP.
- Hyper Armor effect duration only applies during The evade motion and will be removed when The motion ends.

[Character Changes]

1) Elesis
- Magic Defense: Removed defense and defense effect that activates in fatal status and added missing tooltip regarding Super Armor effect. Adjusted defense increase effect to 50% in PVP
- Hyper Armor: Added the cooldown time to tooltip. Adjusted the cooldown time to 40 seconds in PVP
- Provoke: Adjusted the cooldown time to 30 seconds and defense decrease effect to 50% in PVP
- Changed to Normal Attack: Dash Thrust
- Evasive Slice: Changed invincibility effect on the backwards evade to Hyper Armor in PVP

2) Lire
- Amplifying Orb Lv1: Adjusted the cooldown time to 15 seconds and defense decrease effect to 50% in PVP
- Amplifying Orb Lv2: Adjusted the cooldown time to 15 seconds and defense decrease effect to 50% in PVP
- Amplifying Orb Lv3: Adjusted the cooldown time to 15 seconds and defense decrease effect to 50% in PVP
- Poison Arrow: Improved skill tooltip and decreased MP decrease effect in PVP
- Freezing Arrow: Decreased the number of keys that needs to be pressed to remove the freeze effect
- Changed the invincibility effect from Crossbow Dash to Hyper Armor in PVP
- Changed to Normal Attack: Quick Counter Lv1, Quick Counter Lv2
- Changed to Special Attack: Fire Arrow Lv1, Fire Arrow Lv2, Poison Arrow, Rain of Arrows(PVP)

3) Arme
- Fire Ring: Adjusted defense increase effect to 50% in PVP
- Fire Shield Lv1: Adjusted defense increase effect to 50% in PVP
- Fire Shield Lv2: Adjusted defense increase effect to 50% in PVP
- Cure Lv2: Changed skill tooltip to match that of Cure Lv1. Adjusted healing effect to 50% in PVP
- Debilitating Aura: Adjusted MP recovery effect to 50% in PVP
- Fear Lv1: Decreased the attack decrease effect in PVP
- Fear Lv2: Decreased the defense decrease effect in PVP
- Frost Ring Lv1: Decreased the buff duration
- Frost Ring Lv2: Decreased the buff duration
- Petrify Lv1: Decreased the number of keys that need to be pressed to receive the least damage in PVP
- Petrify Lv2: Decreased the number of keys that need to be pressed to receive the least damage in PVP
- Blizzard: Decreased the number of keys that need to be pressed to receive the least damage in PVP
- Removed the invincibility effect of Warlock's Jump Attack in PVP
- Removed the invincibility effect of Alchemist's Dash Attack in PVP
- Changed to Normal Attack: Rising Attack
- Changed to Special Attack: Tornado, Magic Shield Lv2, Debilitating Aura, Petrify Lv2

4) Lass
- Kagemusha: Adjusted the buff duration to 3 seconds in PVP
- Shadow Vanish: Adjusted the buff duration to 10 seconds in PVP
- Changed the invincibility effect of Assassin's dash input after dash to Hyper Armor in PVP
- Changed the cooldown time of Switch command of Striker's Attack to 12 seconds in PVP
- Changed to Normal Attack: Cannon Trap, Spike Trap, Dash Attack Lv3
- Changed to Special Attack: Scorched Earth Lv1, Exploding Scroll, Thunder Slash

5) Ryan
- Wolf Transformation: Adjusted attack increase for caster and allies and defense decrease for caster to 50% in PVP
- Nature Commander: Adjusted attack increase to 50% in PVP
- Defense Totem: Adjusted defense increase to 50% in PVP. Adjusted the cooldown time to 30 seconds
- Revitalizing Totem: Adjusted HP recovery to 50% in PVP
- Energizing Totem: Adjusted MP recovery to 50% and adjusted the cooldown time to 20 seconds in PVP
- Nephilim: Added missing tooltip regarding defense increase for caster and allies. Adjusted defense increase effect to 50% in PVP
- Leeching Slime: Improved tooltip. Adjusted HP recovery effect to 50% in PVP
- Bloody Funeral: Adjusted HP recover effect to 50% in PVP
- Resurrection Lv1: Improved tooltip. Adjusted HP recovery effect to 50% in PVP
- Resurrection Lv2: Improved tooltip. Adjusted HP recovery effect to 50% in PVP
- Tenacious Vitality Lv1: Improved tooltip. Adjusted HP recover effect to 50% in PVP
- Tenacious Vitality Lv2: Improved tooltip. Adjusted HP recover effect to 50% in PVP
- Freezing Attack: Decreased the number of keys that need to be pressed to remove the freeze effect
- Wild Roar: Adjusted the cooldown time to 15 seconds in PVP
- Changed to Normal Attack: Wolf Transformation(Basic Combo), Low Combo, Sentinel's Rising Attack
- Changed to Special Attack: Nephilim Transformation, Magnus Dan Transformation

6) Ronan
- Holy Bless: Adjusted the attack and defense increase effect to 50% in PVP
- Dark Mist: Adjusted the attack increase effect to 50% and ally stealth duration to 3 seconds in PVP
- Erudon's Tyrfing: Adjusted the attack increase effect to 50% in PVP
- Erudon's Spear: Adjusted the attack increase effect to 50% in PVP
- Magic Defense: Adjusted the defense increase effect to 50% in PVP
- Erudon's Sword & Shield: Adjusted the HP recovery effect to 50% in PVP
- Fiery Enchant: Adjusted the cooldown time to 20 seconds in PVP
- Lightning Enchant: Adjusted the cooldown time to 15 seconds in PVP
- Curse Enchant: Decreased the curse duration, increased curse damage, adjusted the cooldown time to 15 seconds in PVP
- Vampiric Enchant: Adjusted HP recovery effect to 50% and adjusted the cooldown time to 20 seconds in PVP
- Changed to Normal Attack: Abyss Knight's Air Combo(Command), Abyss Knight's Dust Chip(Command)

7) Amy
- Dance Fever Lv1: Adjusted the attack increase effect to 50% in PVP
- Dance Fever Lv2: Adjusted the attack increase effect to 50% in PVP
- Dance Fever Lv3: Adjusted the attack increase effect to 50% in PVP
- Fan Service Lv1: Changed so that Hyper Armor is applied only to the caster in dungeons. Adjusted attack, defense, and HP recovery increase effect to 50% in PVP
- Fan Service Lv2: Changed so that Hyper Armor is applied only to the caster in dungeons. Adjusted attack, defense, and HP recovery increase effect to 50% in PVP
- Fan Service Lv3: Changed so that Hyper Armor is applied only to the caster in dungeons. Adjusted attack, defense, and HP recovery increase effect to 50% in PVP
- Amy Dance: Adjusted all effects other than HP recovery and MP recovery increase to 50% in PVP
- Sacred Dance Lv1: Adjusted the defense increase effect to 50% in PVP
- Sacred Dance Lv2: Adjusted the defense increase effect to 50% in PVP
- Increased Defense Lv1: Adjusted the defense increase effect to 50% in PVP
- Increased Defense Lv2: Adjusted the defense increase effect to 50% in PVP
- Increased Defense Lv3: Adjusted the defense increase effect to 50% in PVP
- Buff Time Lv1: Adjusted the cooldown time to 10 seconds in PVP
- Buff Time Lv2: Adjusted the cooldown time to 15 seconds in PVP
- Loving You Lv1: Added missing tooltip regarding HP recovery increase effect. Adjusted HP recovery increase to 50% in PVP
- Loving You Lv2: Added missing tooltip regarding HP recovery increase effect. Adjusted HP recovery increase to 50% in PVP
- Idol Stage: Added missing tooltip regarding HP recovery increase effect. Adjusted HP recovery and HP recovery increase to 50% in PVP
- Lovely Amy: Added missing tooltip regarding HP recovery increase effect. Adjusted HP recovery and HP recovery increase to 50% in PVP
- Scream: Increased the confusion duration in PVP
- Changed to Normal Attack: Muse's Heart Crusher(Command), Muse's Shock Rock(Command)
- Changed to Special Attack: Mystic Flow

8) Jin
- Iron Fist: Adjusted the defense increase, attack decrease, HP recovery on attack effect to 50% and added a cooldown time of 40 seconds in PVP
- End of Days: Adjusted the attack increase, defense decrease to 50% and added a cooldown time of 40 seconds in PVP
- Added a cooldown time to Fighter's Dash Combo Lv3 (Dungeon: 4 seconds, PVP: 9 seconds)
- Changed the invincibility effect of Shisa's Roll to Hyper Armor in PVP
- Changed the invincibility effect of Asura's Evade during Combo to Hyper Armor in PVP
- Changed the invincibility effect of Fighter's and Rama's Evade during Combo to Hyper Armor in PVP
- Changed the invincibility effect of Rama's Phoenix Shrine Kick during Stance Change to Hyper Armor in PVP
- Changed to Normal Attack: Asura's Chamma Throw(Command)
- Changed to Special Attack: Fists of Heaven & Earth

9) Sieghart
- Rage: Adjusted the attack increase effect to 50% in PVP
- Rage 4th Job: Adjusted the attack increase and defense decrease effect to 50% in PVP
- Quiet Rage Lv1: Adjusted the defense increase to 50% in PVP
- Quiet Rage Lv2: Adjusted the HP recovery to 50% in PVP
- Easy Breezy: Adjusted the cooldown time to 40 seconds in PVP
- Changed the invincibility effect of Warlord's Tumbling after Dash Combo to Hyper Armor in PVP
- Adjusted the cooldown time of Duelist's Roll during Declare Stance (Dungeon: 5 seconds, PVP: 12 seconds)
- Changed the invincibility effect of Prime Knight's Sliding to Hyper Armor

10) Mari
- Arcane Burst: Adjusted the cooldown time to 4 seconds in dungeons
- Mana Divider: Adjusted the cooldown time to 20 seconds in PVP
- Summon Magic Orb: Greatly increased the MP recovery effect and added a cooldown time of 20 seconds in PVP
- Repair: Greatly increased the MP recovery effect and adjusted the cooldown time to 20 seconds in PVP
- Protect Lv1: Adjusted the cooldown time to 20 seconds in PVP
- Protect Lv2: Adjusted the cooldown time to 20 seconds in PVP
- Summon Cannon I Lv1: Adjusted the cooldown time to 20 seconds in PVP
- Summon Cannon I Lv2: Adjusted the cooldown time to 20 seconds in PVP
- Summon Cannon II Lv1: Adjusted the cooldown time to 20 seconds in PVP
- Summon Cannon II Lv2: Adjusted the cooldown time to 20 seconds in PVP
- Mana Shield: Added a cooldown time (Dungeon: 10 seconds, PVP: 20 seconds)
- Enhanced Mana Shield: Added a cooldown time (Dungeon: 10 seconds, PVP: 20 seconds)
- Polaris' Turret(M.I -3): Adjusted the cooldown time to 20 seconds
- Gunslinger's Turret(Triple Missile): Adjusted the cooldown time to 20 seconds
- Soul Spear: Added a cooldown time of 2 seconds in dungeons. Adjusted the cooldown time to 5 seconds in PVP
- Changed to Normal Attack: Summon Cannon II Lv1(Cannot recover MP when hit), Polaris' Magic Bolt(Command)
- Changed to Special Attack: Ultimate Weapon, Geas' Core Break

11) Dio
- Power Marble: Adjusted the attack increase effect to 50% in PVP
- Enhanced Power Marble Lv1: Adjusted the attack increase effect to 50% in PVP
- Enhanced Power Marble Lv2: Adjusted the attack increase effect to 50% in PVP
- Enhanced Power Marble Lv3: Adjusted the attack increase effect to 50% in PVP
- Enhanced Ira 1: Adjusted the defense increase effect to 50% in PVP
- Enhanced Gula 1 Lv1: Adjusted the HP recovery effect to 50% in PVP
- Enhanced Gula 1 Lv2: Adjusted the HP recovery effect to 50% in PVP
- Spell Marble: Adjusted the AP cost decrease effect to 50% in PVP
- Enhanced Spell Marble Lv1: Adjusted the AP cost decrease effect to 50% in PVP
- Enhanced Spell Marble Lv2: Adjusted the AP cost decrease effect to 50% in PVP
- Enhanced Spell Marble Lv3: Adjusted the AP cost decrease effect to 50% in PVP
- Life Keep Lv1: Adjusted the HP recovery effect to 50% when resurrected in PVP
- Life Keep Lv2: Adjusted the HP recovery effect to 50% when resurrected in PVP
- Life Keep Lv3: Adjusted the HP recovery effect to 50% when resurrected in PVP
- Life Keep Lv4: Adjusted the HP recovery effect to 50% when resurrected in PVP
- Life Keep Lv5: Adjusted the HP recovery effect to 50% when resurrected in PVP
- Sharp Move: Changed the invincibility effect of the backwards evade to Hyper Armor in PVP
- Changed to Special Attack: Dominate, Infernal Spear, Death Star Upper Cut, Flash Sword, Phase Edge, Charging Death Star -1, Charging Death Star -2, Far Away, Rebound, Grip

12) Zero
- Grandark's Domination: Added missing tooltip regarding attack increase effect. Adjusted the attack increase effect to 50% in PVP
- Reinforced SS: Adjusted the attack increase effect to 50% in PVP
- Defensive Stance Lv1: Adjusted the defense increase effect to 50% in PVP
- Defensive Stance Lv2: Adjusted the defense increase effect to 50% in PVP
- Defensive Stance Lv3: Adjusted the defense increase effect to 50% in PVP
- Defensive Stance Lv4: Adjusted the defense increase effect to 50% in PVP
- Defensive Stance Lv5: Adjusted the defense increase effect to 50% in PVP
- Defensive Stance : Counterattack Lv1: Added missing tooltip regarding HP Recovery increase effect. Adjusted the HP recovery increase effect to 50% in PVP
- Defensive Stance : Counterattack Lv2: Added missing tooltip regarding HP Recovery increase effect. Adjusted the HP recovery increase effect to 50% in PVP
- DS Defense Increase: Adjusted the defense increase effect to 50% in PVP
- Whirlwind Lv1: Added missing tooltip regarding defense increase. Adjusted the defense increase effect to 50% in PVP
- Whirlwind Lv2: Added missing tooltip regarding defense increase. Adjusted the defense increase effect to 50% in PVP
- Whirlwind Lv3: Added missing tooltip regarding defense increase. Adjusted the defense increase effect to 50% in PVP
- Loss : HP Absorption Lv1: Adjusted the HP recovery effect to 50% in PVP
- Loss : AP Absorption Lv1: Adjusted the AP recovery effect to 50% in PVP
- Orchid Thorns : Increased Absorption Lv1: Adjusted the HP and AP recovery effect to 50% in PVP
- Orchid Thorns : Increased Absorption Lv2: Adjusted the HP and AP recovery effect to 50% in PVP
- Orchid : HP Absorption Lv1: Adjusted the HP recovery effect to 50% in PVP
- Orchid : AP Absorption Lv1: Adjusted the AP recovery effect to 50% in PVP
- Increase : DS: Adjusted the max HP increase effect to 50% in PVP
- Increase : Reinforced DS Lv1: Adjusted the max HP increase effect to 50% in PVP
- Increase : Reinforced DS Lv2: Adjusted the max HP increase effect to 50% in PVP
- OS : Critical Chance Increase: Adjusted the critical strike chance increase effect to 50% in PVP
- Amid: Adjusted the cooldown time to 35 seconds and adjusted the duration of the buff to 3 seconds in PVP
- Ice Force: Decreased the number of keys that need to be pressed to remove the freeze effect
- Changed to Normal Attack: Defensive Stance : Strike Up, Defensive Stance : Strike Down, Offensive Stance, Offensive Stance : Trace
- Changed to Special Attack: Fire Force, Orchid, Unique, Shockwave, Stance : Teleport, Stark, Viper, Bone Crusher

13) Ley
- Creature Buff: Adjusted the defense, attack, critical strike chance, HP recovery increase to 50% in PVP
- Inspire Lv1: Greatly increased the AP recovery in PVP
- Inspire Lv2: Greatly increased the AP recovery in PVP
- Combo Sphere with Curse Attribute 1: Decreased the curse duration and increased the curse damage in PVP
- Combo Sphere with Curse Attribute 2: Decreased the curse duration and increased the curse damage in PVP
- Changed to Normal Attack: Combo Sphere with Curse Attribute 2, Garouille basic attacks, Bastion basic attacks, Jeeves basic attacks
- Changed to Special Attack: Barrage, Gray Zone, Blockade, Dark Flame, Grim Hand, Havoc, Real Dark, Breath : Fire, Howling, Rabies, Bark, Curse: Dark Red, Curse: Dark Green, Curse: Violet

14) Rufus
- Changed to Special Attack: Rake, Trample, Nether Blade, Rupture, Impale, Soul Arbiter, Ravage

15) Rin
- Rage Mode: Adjusted the attack increase effect to 50% in PVP
- Charging Buff: Adjusted the attack increase effect to 50% in PVP
- Transformation passive2 TYPE 2: Adjusted the attack, defense, HP recovery, max HP increase effect to 50% in PVP
- Talisman Buff 2: Adjusted the defense increase effect to 50% and decreased the duration in PVP
- Enhanced Talisman Buff 2: Adjusted the defense increase effect to 50% and decreased the duration in PVP
- Dawn Rin Talisman in Possession: Adjusted the defense increase effect to 50% in PVP
- Transform: Added missing tooltip regarding defense increase. Adjusted the defense increase effect to 50% in PVP
- Echo from Within (Light): Added the tooltip "excluding the caster". Adjusted the max HP increase to 50% in PVP
- Echo from Within (Dark): Adjusted the max HP increase to 50% in PVP
- Soul Gap: Added missing tooltip regarding HP recovery effect. Adjusted the HP recovery and HP recovery increase effect to 50% in PVP
- Transformation passive TYPE 1: Adjusted the HP recovery increase effect to 50% in PVP
- Transformation passive TYPE 2: Adjusted the HP recovery to 50% in PVP
- Transformation regular attack enhancement TYPE 1: Adjusted the HP recovery to 50% in PVP
- Transformation regular attack enhancement TYPE 2: Adjusted the MP recovery to 50% in PVP
- Soul Shield: Decreased the shield duration when talisman is used to enhance the Special in PVP
- Sweet Relaxation: Decreased the enemy MP decrease in PVP
- Weapon Enhancement: Added buff duration to tooltip. Decreased curse duration and increased curse damage in PVP
- Rise TYPE 2: Decreased the curse duration and increased curse damage in PVP
- Adjusted the duration of Infinite Use of Talisman to 3 seconds in PVP
- Changed the invincibility effect of evade command to Hyper Armor in PVP
- Changed to Special Attack: Eye of the Storm, Soul Gap, Sweet Relaxation, Transform, Transformed Defense TYPE 1, Transformed Defense TYPE 2, Unfold TYPE 1, Unfold TYPE 2, Shard of Spirit / Internal Flame

16) Asin
- Enhanced Attack: Adjusted the attack increase to 50% in PVP
- Enhanced Defense: Adjusted the defense increase to 50% in PVP
- Increased Enhancement Effect: Deleted the enhancement effect from tooltip and added critical strike chance increase effect to tooltip. Adjusted the critical strike chance increase to 50% in PVP
- Additional HP Recovery: Adjusted the HP recovery effect to 50% in PVP
- Additional MP Recovery: Adjusted the MP recovery effect to 50% in PVP
- Pressure Point (Grade 1): Decreased the defense decrease effect in PVP
- Pressure Point (Grade 2): Decreased the defense decrease effect in PVP
- Pressure Point (Grade 3): Decreased the defense decrease effect in PVP
- Cloud Walk: Adjusted the MP cost to 13, duration to 5 seconds, cooldown time to 20 seconds in PVP
- Water Puddle: Adjusted the MP cost to 13 in PVP
- Changed the input timing to do the attack motion after Nimble Style motion
- Changed the invincibility effect of Over the Crescent to Hyper Armor in PVP
- Changed to Special Attack: Flow, Pressure Point, Shuju Bomb, Eastern Rain Liquid Jade

17) Lime
- Aura: Attack: Adjusted the attack increase effect to 50% in PVP
- Aura: Defense: Adjusted the defense increase effect to 50% in PVP
- Berserker: Adjusted the attack and critical strike chance increase to 50% in PVP
- Berserker Selected Effect3: Adjusted the attack and critical strike chance increase to 50% in PVP
- Bless 1: Improved tooltip. Adjusted the HP recovery to 50% in PVP
- Bless 2: Adjusted the attack, defense, max HP increase effect to 50% in PVP
- Enhance Attack: Adjusted the attack increase to 50% in PVP
- Enhance Defense: Adjusted the defense increase to 50% in PVP
- Summon Shield: Adjusted the defense increase to 50% in PVP
- Increased HP Recovery: Adjusted the HP recovery increase to 50% in PVP
- Glory: Added missing tooltip regarding HP recovery. Adjusted the HP recovery and HP recovery increase to 50% in PVP
- Self Defense Aura Additional Effect Lv2: Adjusted the cooldown time for Mana Shield (Dungeon: 10 seconds, PVP: 20 seconds)
- Critical Strike Chance Increase: Changed wording on tooltip. Adjusted the critical strike chance increase to 50% in PVP
- Redemption: Added missing tooltip regarding HP recovery effect

18) Edel
- Swift Hit TYPE1: Adjusted the HP recovery effect to 50% in PVP
- Phase: Adjusted the buff duration to 3 seconds in PVP
- Sword of Glory TYPE2: Decreased the buff duration and increased the curse damage in PVP

19) Veigas
- Byet: Adjusted the attack increase effect to 50% in PVP
- Dark Barrier: Added tooltip that effect works only within range. Adjusted the HP recovery to 50% in PVP
- Absolute Dark: Decreased the defense decrease effect in PVP
- Hy: Adjusted the skill damage increase to 50% in PVP
- Het: Adjusted the skill damage increase to 50% in PVP


Please check the announcement (2).