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Succubus Apocalypse Update



Hey Martyrs!

Today we're happy to announce the release of the latest free update for Succubus - Apocalypse Update! It'll be ready to download at 7 PM CET together with the start of a special, limited-time discount for the base game.

The update includes:
  • Entirely new customization options
  • New armor
  • Main Hub menu redesign
  • New Main Hub interactions
  • New selfie poses
  • STEAM CARDS!
  • Numerous bugfixes


You can find the full patch notes below.

Join us on the store page and on our YouTube channel for a special stream dedicated to these features and the future of the Succubus game, and check out the trailer for the content released today:
https://www.youtube.com/watch?v=_av3Dcrw0A0

Succubus: Apocalypse Update is another of the free updates for Succubus, released in accordance with the roadmap presented earlier this year:





Patch Notes:

    General changes:
    The Cave Customization menu was refined. It should be more intuitive now and feel better to use overall. We're not done with the changes yet though and we plan on giving it some more L O V E in the next update, so remember to leave us feedback on our Discord and stay tuned! (。・∀・)ノ゙

    Vydija's Cave aka the Main Hub:
  • fixed LoD issues regarding finger bowls
  • fixed levitating items from the ice set
  • added missing censorship on some elements in fractal update
  • removed the collision gaps around the bridge

    Mountain of Meat:
  • filled the gaps in the environmental meshes
  • Agretha will no longer show up where she shouldn't
  • LoD adjustments on skulls and Onoskelis arena
  • cocoons should now destroy the walls regardless of how far you're standing
  • fixed the motionless Agrethas head in the cutscene
  • Vydijas voiceover no longer cuts mid-sentence
  • players are no longer receiving souls when playing ranked arena

    Arena of Sacred Blood:
  • "show armor" option will now work in the opening cutscene

    The Great Kali:
  • fixed the environmental glitches on TGK
  • filled the gaps in the environmental meshes
  • fixed an inconsistencies in acquiring items
  • LoD changes regarding light and statues
  • adjusted spikes collisions in the arena where you meet the Amazons
  • Shade will no longer talk about skeletons multiple times

    Kathar's Workshop:
  • added missing subtitles in cutscenes

    Infested City:
  • enemies will now aggro properly
  • adjusted bridge collision

    Brightlight of the Forest:
  • fixed tentacles not sticking to the ground
  • fixed tentacles spacing
  • fixed collisions around the path to the portal (easier to navigate, harder to fall)
  • players will no longer get stuck in the spot near the cages because of collision issues
  • root assets will now fold together properly around the bridge
  • adjusted flaming skulls damage dealt to the player
  • lava will now kill enemies everywhere
  • quests will now conclude properly

    Forgotten Lair:
  • fixed the streaming issue where some parts of the level would not load properly
  • fixed the streaming issue where some parts of the level would disappear too soon when the player left the area
  • fixed the collision issues in spider room
  • light will no longer change too rapidly near the transition minigame
  • all rocks now have a properly working collision
  • players will no longer get stuck on the bridge before statues arena
  • players will no longer get stuck in the last arena
  • enemies will no longer get stuck in the last arena
  • the Chort will no longer spawn under the ground

    Forest of Flesh:
  • players can no longer dash out of bonds
  • players can no longer dash through collisions
  • entering lava pool won't drop player under the ground
  • enemies will die when falling under the level
  • players can no longer cheese enemies and the Chort when moving between collisions
  • filled the gaps in the environmental collisions

    Vortex Temple:
  • fixed spider waving its tail in the madness of tomorrow
  • added missing textures near the Chort gate
  • All spikes will now kill enemies instead of bouncing them around
  • fixed environmental scenes levitating above the ground
  • fixed the sync-kill of the boss cutscene
  • boss will no longer get stuck on the parts of the environment

    The Legendary Warrior Arena:
  • LoD changes in the rank arena
  • fixed the boss entering battle multiple times in a loop
  • removed the visible stitch on the skybox texture

    Amazon Arena:
  • fixed the subtitles for the boss

    Ice Island:
  • fixed the enemies showing up in the boss killing cutscene
  • totems will can now be destroyed properly without turning into another object
  • players can no longer move out of bonds through the missing collisions
  • players will no longer get stuck near the boss arena gate
  • LoD changes on ice parts in the boss area

    Nimrod's Palace:
  • enemies will now aggro properly
  • unwanted guests won't show up in the cutscenes

    DLC - Comic Arena:
  • Kethar now fights more fiercely alongside Vydija, his precision was greatly improved

    And many, many, many more under the hood changes. :)



Madmind Studio