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  3. Spring Update

Spring Update

- Vydija will no longer wear excess pairs of wings during cutscenes;
- bodypaints on models without tail now have proper back coverage;
- fixes missing sounds for collectibles;
- the bracelet of the Succubus took a more golden color;
- fixed wrong texts showing when obtaining new collectible;
- Outline’s filter doesn’t render the character model black anymore;
- Vydija’s appearance now respects her model preferences during H-scenes on different levels
 Vydija's Cave aka Main Hub:
- as promised, the shop received some love and now it's its final version;
- the statue of Agretha has been moved from the Amazon DLC, thanks to which the Succubus will no longer relax 'off the ground';
- enemies in the training area are now spawning properly (nobody dies on the path to the player)
- a lot of fixes regarding the MadMind Office set (collisions, mechanics etc.)
- collision fixes for Fractal set;
- the road to the throne has been cleared of annoying obstacles;
- entering the cave menu now pauses any dialogues playing;
- getting rid of a collision hole in Kethar's chamber from DLC (DotP);

Mountain of Pleasure:
- fixes for stretched textures;

- patching collision holes on the stone skull and the rock arch in front of the final arena;
- securing a collision trap at the climbing wall;
- fixes related to streaming after entering a new part of the site;
- visual fixes for the final cutscene;
Arena of Sacred Blood:
- patching unnecessary holes in the environment;

Slave Bridges:
- music playback fixes;
The Great Kali:
- fixed a bug where the player could fall out of the level after completing a fight with skeletons;
- getting rid of the invisible collision near medkits blocking the way;
- changes to LoDs of low graphics settings. No more black shapes around due to errors in texturing;
Dungeons of Blood:
- fixes and improvements in the operation of the marker showing the current mission objective;
- camera improvements in the scene of entering the Abomination arena;
- restoration of the skull above the entrance to the arena;

Vortex Temple:
- Synchronized movements of the Succubus and Harpy during the cutscene
- Harpy statue now has proper destructible and physics; 
- the player will no longer be able to escape beyond the level limits after jumping from the platform above the arena with fireplaces;
- removing the collision trap in the room with the main pentagram;

Forgotten Lair:
- matching the underground meshes present in the final arena;
- adjustment of the collision of fleshy roots at the cave with spiders;
- collision fixes preventing the player from jumping beyond the level near the bridge;

Brightlight of the Forest:
- problem with loading large fragments of the map has been fixed;
- changed collision to some roots and plants arnoud the map;
- rescaled or changed lava flowing through the level;
Bridge of Chorts:
- the halved Chort will no longer disappear during the final cutscene;
- lighting fixes in different parts of the level;
- Kicking an enemy outside of the available area will no longer disrupt the awakening sequence of the Stone Amazons;
- The Chort return to the fight during the final match in a level;
- fixes on the placement of hanging martyrs;
- the transition from which the Chort with the club enters the arena will remain inaccessible to players until all opponents are defeated;

Kethar's Workshop:
- separation of Kethar's speech during a visit to his forge;
- fixes for playing Kethar's dialogue (missing parts when visiting him several times)

Forest of Flesh:
additional walls to prevent the player from accidentally falling out of the level;


Mountain of Meat:
- fixes related to streaming after entering a new part of the site;
- corrected collision of stone spikes at the gate;
- adjusting the collision of the stone arch in front of the grotto with the tentacles;
- the lowered gate has been deprived of an unnecessary additional pulla icon;

Amazon Arena:
- corrections have been made regarding the dialogue between Vydija and Agretha;
- added subtitles to Agretha’s voicelines during the fight;
- the excess of flowing lava was removed from view during the scene of victory over the Amazons;
- the lava pouring on the level has been adjusted to the full dimensions of the arena;
- adjusting the height of the invisible walls with the climbing sequence;
- flaming skulls start dealing damage again during the climb;
- getting rid of the unwanted transparent sphere present on the level;
- securing a collision trap near the checkpoint;

The Collector:
- enemies will no longer harass the player during the final cutscene;

Nimrod's Palace:
- removal of invisible walls that obstruct the clash with opponents;
- fixes for unnecessary holes in the environment;
- securing collision traps occurring before the clash with Baphomet;
- the interior of the lava flows flowing through the level has been protected from the eyes of the players;
- fixes for the level of detail of the lava flowing near the base of the stairs leading to the throne room;
- the silhouette and placement of the frozen Collector has been improved to make it blend in better with the surroundings;
- Lava damage range and area fixes;
- adapted moving area for the flying Baphomet;