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SUCCUBUS News

Summer Update & DLC

Hello Martyrs!

The summer is here, time to kick back and relax a bit with the latest update for SUCCUBUS!

[previewyoutube][/previewyoutube]

The free game update, in addition to introducing a tropical climate to hell, adds the long-awaited and much-requested "muscle slider", which allows you to add muscle mass to the main character.

Summer Update includes:
  • 10 new bodypaints
  • New tropical customization for Main Hub
  • Tropical look for the two arenas in the game
  • New animation of the "looped dream" type
  • New functionality in customization
  • Muscle mass slider
  • Bugfixing (patch notes below)


As usual, the free update is accompanied by a paid DLC - "Bikini Armors" will allow you to blend in nicely with the brand new climate using one of 5 new armors.


Patch notes:

General Changes:
  • Remapped Vidija's skirt (the black one) to fit her better and be less transprent in cutscenes (not to see less, just the graphical glitch, duh)
  • Remapped Queen's outfit the same way as above
  • Weapons you took on levels are no longer stuck with you in Main Hub
  • Weapons you took on levels no longer occupy your hands in Main Hub
  • Issabel's outfits now fit our main protaginist(res) way better
  • Much better visability in looped dreams due to light system changes. Less blur and bloom, way more clearance


Vydija's Cave:
  • Orgy setting no longer contains levitating succubi (how did we get here?)


The Great Kali:
  • Now blood covers all the puddles fully


Brightlight of the Forest:
  • Lava is flowing now, no floating
  • Jumping off the map is off-limits now! You can never leave!


Dungeons of Blood:
  • Added missing text when entering the boss arena


Kethar's Workshop:
  • Cutscenes should now always show players equipped armor when level is played MORE THAN ONCE


Vortex Temple:
  • Tentacles near the room where staff is are no longer hanging out in the open air


Infested City:
  • Candles and lights are now fully synchronized


Forest of Flesh:
  • Shadows no longer flicker when coming closer to doors
  • Martyrs are no longer stuck near the hammer-temple entrance


Ice Island: Greatly improved boss pathing

Nimrod's Palace:
  • Moved some collisions near rocks and stones so it's no longer possible to glitch through them
  • It is no longer possible to fell out of the map after the climbing sequence


Comics Arena:
  • Agretha now has her sword in the cutscenes



Oh yeah, and uhm. We've encountered some 'problems' during the last fixes to DLC content.
As was stated we've fixed some stuff and then received feedback that players do not see any of stated changes.
The issue seems to be resolved now and you'll receive all updates regarding DLCs content.

Put some bikini on, we've got a whole summer to enjoy! ヾ(⌐■_■)ノ♪

Succubus: Issabel Cosplay DLC & Shibari Update

Hello Martyrs!

We invite you to familiarize yourself with the latest addition to the game Succubus, which was developed in cooperation with one of the most popular Polish cosplayers: Issabel Cosplay.

[previewyoutube][/previewyoutube]

The DLC allows you to play the role of Issabel - whose 3d model, along with cosplay, will replace the default Succubus model. For the purposes of the add-on, Issabel lent not only her image but also made a full voiceover and designed new outfits and animations.

With the premiere of the DLC, Succubus also received a free Shibari Update with numerous fixes. Here are the patch notes:

Global:
  • Added some missing lines to Agretha's VO option.
  • Agretha's VO is not a default in-game anymore.
  • Bat Succubus material is not T H A T stretchy anymore.


MainHub:
  • Pesky martyrs do not wander alone in Looped Dreams anymore.
  • Latex of Love localization string fix.
  • Agretha can now handle all kinds of sausages better.
  • Added localization for Whip.
  • Restored missing teeth during selfie poses.
  • Bat Succubus now should display the logo in gold instead of black.
  • Fixed whips charged attack range.


Kethar's Workshop:
  • Vydija now laughs in joy even with Agretha's voice.


Nimrod's Palace:
  • Normalized most sounds volume.


As a general notice, we've updated Unreal Engine 4 to the newest possible version, and also experimented with some new systems and methods (a whole new DLC is based on them).

Hope we'll see each other in hell. ヾ(@⌒ー⌒@)ノ

Succubus Super Update

Hello Martyrs!

It's time for some juicy, new content for Succubus - a massive free update released together with a new paid DLC.

Take a peek at what's in store, as well as how to get a DLC for free.


[previewyoutube][/previewyoutube]
Check out the trailer!


Free game update includes:

  • A new type of weapon with new executions - Whip
  • New, alternative voiceovers for the main character
  • Looped Dreams
  • Bugfixing

Full patch notes can be found below.


Superhero Armors DLC

  • 5 new armors based on popular heroines
  • New weapon
  • Heroic poses for the selfie mode


Wanna get the DLC for free? Check out the #announcements channel on our Discord server to join a contest and try to win the DLC.


[h2]Full patch notes:[/h2]

  • Vydija will no longer wear excess pairs of wings during cutscenes
  • bodypaints on models without tail now have proper back coverage
  • fixes missing sounds for collectibles
  • the bracelet of the Succubus took a more golden color
  • fixed wrong texts showing when obtaining new collectible
  • outlines filter doesn’t render the character model black anymore
  • Vydija’s appearance now respects her model preferences during H-scenes on different levels


Vydija's Cave aka Main Hub
  • as promised, the shop received some love and now it's its final version
  • the statue of Agretha has been moved from the Amazon DLC, thanks to which the Succubus will no longer relax 'off the ground'
  • enemies in the training area are now spawning properly (nobody dies on the path to the player)
  • a lot of fixes regarding the MadMind Office set (collisions, mechanics, etc.)
  • collision fixes for Fractal set
  • the road to the throne has been cleared of annoying obstacles
  • entering the cave menu now pauses any dialogues playing
  • getting rid of a collision hole in Kethar's chamber from DLC (DotP)


Mountain of Pleasure:
  • fixes for stretched textures
  • patching collision holes on the stone skull and the rock arch in front of the final arena
  • securing a collision trap at the climbing wall
  • fixes related to streaming after entering a new part of the site
  • visual fixes for the final cutscene


Arena of Sacred Blood:
  • patching unnecessary holes in the environment


Slave Bridges:
  • music playback fixes


The Great Kali:
  • fixed a bug where the player could fall out of the level after completing a fight with skeletons
  • getting rid of the invisible collision near medkits blocking the way
  • changes to LoDs of low graphics settings. No more black shapes around due to errors in texturing


Dungeons of Blood:
  • fixes and improvements in the operation of the marker showing the current mission objective
  • camera improvements in the scene of entering the Abomination arena
  • restoration of the skull above the entrance to the arena


Vortex Temple:
  • Synchronized movements of the Succubus and Harpy during the cutscene
  • Harpy statue now has proper destructible and physics
  • the player will no longer be able to escape beyond the level limits after jumping from the platform above the arena with fireplaces
  • removing the collision trap in the room with the main pentagram


Forgotten Lair:
  • matching the underground meshes present in the final arena
  • adjustment of the collision of fleshy roots in the cave with spiders
  • collision fixes preventing the player from jumping beyond the level near the bridge


Brightlight of the Forest:
  • the problem with loading large fragments of the map has been fixed
  • changed collision to some roots and plants around the map
  • rescaled or changed lava flowing through the level


Bridge of Chorts:
  • the halved Chort will no longer disappear during tthe final cutscene
  • lighting fixes in different parts of the level
  • Kicking an enemy outside of the available area will no longer disrupt the awakening sequence of the Stone Amazons
  • The Chort return to the fight during the final match in a level
  • fixes on the placement of hanging martyrs
  • the transition from which the Chort with the club enters the arena will remain inaccessible to players until all opponents are defeated


Kethar's Workshop:
  • separation of Kethar's speech during a visit to his forge
  • fixes for playing Kethar's dialogue (missing parts when visiting him several times)


Forest of Flesh:
  • additional walls to prevent the player from accidentally falling out of the level



Mountain of Meat:
  • fixes related to streaming after entering a new part of the site
  • corrected collision of stone spikes at the gate
  • adjusting the collision of the stone arch in front of the grotto with the tentacles
  • the lowered gate has been deprived of an unnecessary additional pulla icon


Amazon Arena:
  • corrections have been made regarding the dialogue between Vydija and Agretha
  • added subtitles to Agretha’s voice lines during the fight
  • the excess flowing lava was removed from view during the scene of victory over the Amazons
  • the lava pouring on the level has been adjusted to the full dimensions of the arena
  • adjusting the height of the invisible walls with the climbing sequence
  • flaming skulls start dealing damage again during the climb
  • getting rid of the unwanted transparent sphere present on the level
  • securing a collision trap near the checkpoint


The Collector:
  • enemies will no longer harass the player during the final cutscene


Nimrod's Palace:
  • removal of invisible walls that obstruct the clash with opponents
  • fixes for unnecessary holes in the environment
  • securing collision traps occurring before the clash with Baphomet
  • the interior of the lava flows flowing through the level has been protected from the eyes of the players
  • fixes for the level of detail of the lava flowing near the base of the stairs leading to the throne room
  • the silhouette and placement of the frozen Collector has been improved to make it blend in better with the surroundings
  • Lava damage range and area fixes
  • adapted moving area for the flying Baphomet
  • adjusting the arrangement of objects visible during the camera flight during the final scene


The Legendary Warrior Arena:
  • adding blood particles during the Kali killing scene
  • fixes related to reading textures on the ranked version of the map


Spring Update

- Vydija will no longer wear excess pairs of wings during cutscenes;
- bodypaints on models without tail now have proper back coverage;
- fixes missing sounds for collectibles;
- the bracelet of the Succubus took a more golden color;
- fixed wrong texts showing when obtaining new collectible;
- Outline’s filter doesn’t render the character model black anymore;
- Vydija’s appearance now respects her model preferences during H-scenes on different levels
 Vydija's Cave aka Main Hub:
- as promised, the shop received some love and now it's its final version;
- the statue of Agretha has been moved from the Amazon DLC, thanks to which the Succubus will no longer relax 'off the ground';
- enemies in the training area are now spawning properly (nobody dies on the path to the player)
- a lot of fixes regarding the MadMind Office set (collisions, mechanics etc.)
- collision fixes for Fractal set;
- the road to the throne has been cleared of annoying obstacles;
- entering the cave menu now pauses any dialogues playing;
- getting rid of a collision hole in Kethar's chamber from DLC (DotP);

Mountain of Pleasure:
- fixes for stretched textures;

- patching collision holes on the stone skull and the rock arch in front of the final arena;
- securing a collision trap at the climbing wall;
- fixes related to streaming after entering a new part of the site;
- visual fixes for the final cutscene;
Arena of Sacred Blood:
- patching unnecessary holes in the environment;

Slave Bridges:
- music playback fixes;
The Great Kali:
- fixed a bug where the player could fall out of the level after completing a fight with skeletons;
- getting rid of the invisible collision near medkits blocking the way;
- changes to LoDs of low graphics settings. No more black shapes around due to errors in texturing;
Dungeons of Blood:
- fixes and improvements in the operation of the marker showing the current mission objective;
- camera improvements in the scene of entering the Abomination arena;
- restoration of the skull above the entrance to the arena;

Vortex Temple:
- Synchronized movements of the Succubus and Harpy during the cutscene
- Harpy statue now has proper destructible and physics; 
- the player will no longer be able to escape beyond the level limits after jumping from the platform above the arena with fireplaces;
- removing the collision trap in the room with the main pentagram;

Forgotten Lair:
- matching the underground meshes present in the final arena;
- adjustment of the collision of fleshy roots at the cave with spiders;
- collision fixes preventing the player from jumping beyond the level near the bridge;

Brightlight of the Forest:
- problem with loading large fragments of the map has been fixed;
- changed collision to some roots and plants arnoud the map;
- rescaled or changed lava flowing through the level;
Bridge of Chorts:
- the halved Chort will no longer disappear during the final cutscene;
- lighting fixes in different parts of the level;
- Kicking an enemy outside of the available area will no longer disrupt the awakening sequence of the Stone Amazons;
- The Chort return to the fight during the final match in a level;
- fixes on the placement of hanging martyrs;
- the transition from which the Chort with the club enters the arena will remain inaccessible to players until all opponents are defeated;

Kethar's Workshop:
- separation of Kethar's speech during a visit to his forge;
- fixes for playing Kethar's dialogue (missing parts when visiting him several times)

Forest of Flesh:
additional walls to prevent the player from accidentally falling out of the level;


Mountain of Meat:
- fixes related to streaming after entering a new part of the site;
- corrected collision of stone spikes at the gate;
- adjusting the collision of the stone arch in front of the grotto with the tentacles;
- the lowered gate has been deprived of an unnecessary additional pulla icon;

Amazon Arena:
- corrections have been made regarding the dialogue between Vydija and Agretha;
- added subtitles to Agretha’s voicelines during the fight;
- the excess of flowing lava was removed from view during the scene of victory over the Amazons;
- the lava pouring on the level has been adjusted to the full dimensions of the arena;
- adjusting the height of the invisible walls with the climbing sequence;
- flaming skulls start dealing damage again during the climb;
- getting rid of the unwanted transparent sphere present on the level;
- securing a collision trap near the checkpoint;

The Collector:
- enemies will no longer harass the player during the final cutscene;

Nimrod's Palace:
- removal of invisible walls that obstruct the clash with opponents;
- fixes for unnecessary holes in the environment;
- securing collision traps occurring before the clash with Baphomet;
- the interior of the lava flows flowing through the level has been protected from the eyes of the players;
- fixes for the level of detail of the lava flowing near the base of the stairs leading to the throne room;
- the silhouette and placement of the frozen Collector has been improved to make it blend in better with the surroundings;
- Lava damage range and area fixes;
- adapted moving area for the flying Baphomet;

Agony VR demo is now available!

Hello Martys!

Are you craving for some more Agony?

Your prayers to the Powers Below have been listened to and we're happy to announce that Agony VR Store Page is now up and running!

https://store.steampowered.com/app/1654170/Agony_VR/

Download the free demo and find out how does it feel to experience the hell like never before.

Hell Messenger