The Bard’s Tale: Roots of Modern RPG Design
Hi Adventurers!
As RPG players ourselves, we have played many classic games - a lot of which Operencia takes its inspiration from. So we entrusted Pat Holleman to educate us, and hopefully other RPG fans about where it all began. We’ll be sharing these videos here as well, starting today - please enjoy!
[previewyoutube][/previewyoutube]
The historical evolution of RPGs is a fascinating look at how tabletop RPGs made way for console and computer role-playing games.
Early computers didn’t have the processing power to capture the sprawling, open worlds that we explored in our tabletop Dungeons & Dragons adventures, so designers had to be very deliberate about what parts of the experience captured their focus. In practice, the limitations of PC hardware quickly turned into catalysts for innovation.
The Bard’s Tale which originally came out in 1985, tried to adapt the tabletop RPG, Dungeons and Dragons into the computer platform. In this video, you can see how the developers tried to create an amazing game 35 years ago, with new features like unique monsters and spells.
Patrick Holleman dives into how technological limitations drove the evolution of their design.
We hope that you will enjoy this little video as much as we did!
As RPG players ourselves, we have played many classic games - a lot of which Operencia takes its inspiration from. So we entrusted Pat Holleman to educate us, and hopefully other RPG fans about where it all began. We’ll be sharing these videos here as well, starting today - please enjoy!
[previewyoutube][/previewyoutube]
The historical evolution of RPGs is a fascinating look at how tabletop RPGs made way for console and computer role-playing games.
Early computers didn’t have the processing power to capture the sprawling, open worlds that we explored in our tabletop Dungeons & Dragons adventures, so designers had to be very deliberate about what parts of the experience captured their focus. In practice, the limitations of PC hardware quickly turned into catalysts for innovation.
The Bard’s Tale which originally came out in 1985, tried to adapt the tabletop RPG, Dungeons and Dragons into the computer platform. In this video, you can see how the developers tried to create an amazing game 35 years ago, with new features like unique monsters and spells.
Patrick Holleman dives into how technological limitations drove the evolution of their design.
We hope that you will enjoy this little video as much as we did!