Injecting Action into RPGs with Eye of the Beholder and Dragon Slayer II
Hi Adventurers!
In the first episode of the series, we showed you how Bard’s Tale beat the limitations of PCs from the ’80s and adapted the tabletop RPG, Dungeons and Dragons into the computer platform. If somehow you missed that, go ahead and check it out here first.
As CRPGs began to mature, early designers experimented with various approaches to capture the action of the combat that we saw in our minds. Even today, we see designers taking very different approaches when bringing RPGs to life in new, vivid ways, and we can see the earliest forms of these modern ideas in classic games.
[previewyoutube][/previewyoutube]
In this video, Pat Holleman presents us how Eye of the Beholder and Dragon Slayer II implemented real-time battles to their games in different ways, which was a completely unique innovation at that time. Crazy, isn’t it?
Join us on our retro journey to the roots of RPG games, it is quite unbelievable how the innovations, which we take for granted nowadays, directed the genre to its today’s form.
In the first episode of the series, we showed you how Bard’s Tale beat the limitations of PCs from the ’80s and adapted the tabletop RPG, Dungeons and Dragons into the computer platform. If somehow you missed that, go ahead and check it out here first.
As CRPGs began to mature, early designers experimented with various approaches to capture the action of the combat that we saw in our minds. Even today, we see designers taking very different approaches when bringing RPGs to life in new, vivid ways, and we can see the earliest forms of these modern ideas in classic games.
[previewyoutube][/previewyoutube]
In this video, Pat Holleman presents us how Eye of the Beholder and Dragon Slayer II implemented real-time battles to their games in different ways, which was a completely unique innovation at that time. Crazy, isn’t it?
Join us on our retro journey to the roots of RPG games, it is quite unbelievable how the innovations, which we take for granted nowadays, directed the genre to its today’s form.