Demo Update #2
Hey, Necromancers! We've updated the demo with some critical bug fixes and UX improvements. Here's the changelog:
Improvements:
- Reduced the amount of screen blurring at low health
- Added a background image to the menu if the video does not load
- Removed recommendation to restart the game on errors
- Added a window explaining demo version limitations
- Small UI improvements
Fixes:
- Fixed invisible enemies and subsequent destabilization of the entire game
- Fixed a bug with the missing description of a replacing item in the essences window
- Fixed an issue where additional resources would not be generated
- Mortar can now be a target for summoned objects
- Technical bug fixes
- Minor location fixes
Balance tweaks:
- BoneWeighting - Does not consume extra bones.
- BoneReinforcement - Buff lasts much longer
- Exoskeleton - Now protects one target, solidly and long (as intended).
- Bloodcrust - Now only protects a few nearby targets, not the entire horde.
- Fireworks - Detonates fewer bones, but does a lot more damage.
- Negative Energy - Deals more damage.
- StarEcho - Deals more damage
- Calcium surplus, PowerOverwhelming, HematicSurplus - Now generate more resources.
Feel free to leave your feedback in our Discord: https://discord.gg/QMzDEwE
-----
Follow The Unliving on Twitter: https://twitter.com/TheUnlivingGame
Join our Discord community: https://discord.gg/QMzDEwE
Game development studio: https://rocketbrush.com
And don't forget to follow Team17's Twitter: https://twitter.com/Team17
Improvements:
- Reduced the amount of screen blurring at low health
- Added a background image to the menu if the video does not load
- Removed recommendation to restart the game on errors
- Added a window explaining demo version limitations
- Small UI improvements
Fixes:
- Fixed invisible enemies and subsequent destabilization of the entire game
- Fixed a bug with the missing description of a replacing item in the essences window
- Fixed an issue where additional resources would not be generated
- Mortar can now be a target for summoned objects
- Technical bug fixes
- Minor location fixes
Balance tweaks:
- BoneWeighting - Does not consume extra bones.
- BoneReinforcement - Buff lasts much longer
- Exoskeleton - Now protects one target, solidly and long (as intended).
- Bloodcrust - Now only protects a few nearby targets, not the entire horde.
- Fireworks - Detonates fewer bones, but does a lot more damage.
- Negative Energy - Deals more damage.
- StarEcho - Deals more damage
- Calcium surplus, PowerOverwhelming, HematicSurplus - Now generate more resources.
Feel free to leave your feedback in our Discord: https://discord.gg/QMzDEwE
-----
Follow The Unliving on Twitter: https://twitter.com/TheUnlivingGame
Join our Discord community: https://discord.gg/QMzDEwE
Game development studio: https://rocketbrush.com
And don't forget to follow Team17's Twitter: https://twitter.com/Team17