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The Unliving News

Update Required

[p]We want to let you know about an important update.  [/p][p]A recently identified security vulnerability within Unity has been spotted, and while there is currently no evidence of impact on users, we’re taking all relevant steps to ensure you’re on the latest and safest version of the game.  [/p][p]To keep you safe, we’ve released a new patch that addresses the issue. Please update your game as soon as possible to stay protected. [/p][p]You can read more about it here: [/p][p][/p][p]https://unity.com/security/sept-2025-01[/p][p]  [/p][p]As always, our priority will be on keeping our games safe and enjoyable for everyone.  [/p]

The Unliving l 40% OFF in the Steam Autumn Sale!


Greetings, Necromancers!

If you've had The Unliving on your wishlist for a while, we have some good news for you... it's now 40% OFF here on Steam!

Shape the destiny of the corrupted realm as a mighty Necromancer! Smite enemies, raise the undead,
unleash chaos and rewrite the order of the world - that is, if you think you have what it takes. ⚔️🔮

Check out the savings below:

https://store.steampowered.com/app/986040/The_Unliving/

https://store.steampowered.com/app/2190670/The_Unliving__Digital_Artbook/

https://store.steampowered.com/app/2190660/The_Unliving_Soundtrack/

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The Unliving is Out now in Full Access!

[previewyoutube][/previewyoutube]

The Unliving is a dynamic rogue-lite action RPG with strategic elements. Command legions of undead, wield powerful spells and explore a mystical world, all realised with darkly extravagant pixel-art.

After a year of refinement in Early Access, we are thrilled to announce that Update 1.0 heralds the game's full release!

[h3]The 1.0 content - True Unliving[/h3]

In the 1.0 version of the game, we've focused mainly on making the game as bug-free as possible as well as finishing the story of Necromancer, to give you the best Necromancy experience you can get.

Aim-assist
To make the game more manageable on controllers - we now have two modes of aim-assist and auto-aim, to make your slaying of the living that little bit easier.



New content
  • There will be a final boss battle in which you can put all your Necromancy skills to the test
  • New pair of Ascension Throne upgrades
  • New sets of Spells

These are going to be final spells, which will provide you with godlike powers in your quest against the living.



The Final Showdown
The Necromancer will finally meet the ultimate foe and will have the opportunity to fix everything and become who he ever wanted to be.

And after the curtain falls - there will be more content, for those most dedicated, for whom one end is not enough and they want to see more of the dark journey that awaits the Necromancer.



Additional tips, narrative, and the cat.
A plethora of narrative objects will be scattered around the world and in the Necromancer citadel. Some will contain flavour text, and some will be useful tips on how the world of The Unliving functions.

And a ghost-cat now lives there... 👀





The Unliving Key Features:
  • Turn enemies into unique undead minions: Each fallen foe has an undead counterpart that the Necromancer can summon to his undead army
  • Sacrifice the undead: The Necromancer can sacrifice members of his undead legions to release powerful spells that can change the course of the battle
  • Enjoy hand-drawn levels: The world of The Unliving is procedurally generated from a selection of meticulously crafted and highly detailed pixel art chunks
  • Death is only the beginning: Through each permadeath players will be resurrected, keeping their progression. Gathered necromantic resources can be used to restore the citadel hub world and power up the Necromancer
  • Overcome blessed bosses: Powerful creatures are the last hope of living to take down the Necromancer, each boasts its own fighting style and abilities
  • Unlock the secrets of necromancy: Meet members of your own necromantic cult, and interrogate enemies to piece together the truth behind the necromancer’s immortality, and the unnatural abilities he wields
🧟 Keep up to date with The Unliving 🧟

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https://store.steampowered.com/app/986040/The_Unliving/

The Unliving | Launching into Full Access on October 26th

[previewyoutube][/previewyoutube]
Greetings Necromancers! RocketBrush Studio and Team17 Digital have today announced action RPG The Unliving will launch out of Steam Early Access on 26th October.

Combining rogue-lite and real-time strategy gameplay with a dark fantasy setting, The Unliving follows a vengeful Necromancer sweeping relentlessly across the land, smiting his enemies and reanimating fallen foes in pursuit of an antidote to restore his broken soul.

Since its launch into Steam Early Access in November last year, The Unliving has received a series of updates and quality of life improvements, including a new game mode, requested quality of life features that streamline gameplay, and optimisation of the Horde mechanics.

Version 1.0 will feature many new additions and more quality of improvements and we will share more between now and our full launch date on October 26th!.



The Unliving Key Features:
  • Turn enemies into unique undead minions: Each fallen foe has an undead counterpart that the Necromancer can summon to his undead army
  • Sacrifice the undead: The Necromancer can sacrifice members of his undead legions to release powerful spells that can change the course of the battle
  • Enjoy hand-drawn levels: The world of The Unliving is procedurally generated from a selection of meticulously crafted and highly detailed pixel art chunks
  • Death is only the beginning: Through each permadeath players will be resurrected, keeping their progression. Gathered necromantic resources can be used to restore the citadel hub world and power up the Necromancer
  • Overcome blessed bosses: Powerful creatures are the last hope of living to take down the Necromancer, each boasts its own fighting style and abilities
  • Unlock the secrets of necromancy: Meet members of your own necromantic cult, and interrogate enemies to piece together the truth behind the necromancer’s immortality, and the unnatural abilities he wields
🧟 Keep up to date with The Unliving 🧟

Twitter Facebook Team17 Twitter Team17 Facebook
Join our Discord!

https://store.steampowered.com/app/986040/The_Unliving/

The Unliving l Hotfix 2

Hey Necromancers!

We've just dropped another hotfix for the latest build. This includes various bug fixes, as well as some key balancing changes. Find all the information below!

Fixes
  • Fixed the problem with the inability to complete the challenge in the Arena location.
  • Fixed an issue where the "Vow of Deicide" difficulty modifiers applied to a new save game incorrectly.
  • Fixed a bug where "Corpse Trebuchet" upgrade showed a debug string in the description.
  • Rectified the problem where some actions could not be performed when keys were bound to certain controller buttons.
  • Resolved an issue with the "T for information" option being available for abilities that will be equipped on empty slots.
  • Fixed the bug where sacrificing 1-star High Undead units awarded only 1 ash.
  • Corrected an issue where the Controller Map options disappeared when left-right clicking through them.
  • Adjusted the "Ward of Stoneskin" upgrade icon to match the one displayed on the Ash Forge menu.
  • Made the icon of "Lifespark of the Damned One" consistent across all menus.
  • Fixed "Lifespark of the Pale Rider" icon in the Lifespark Fabricator to be displayed correctly.
  • Resolved an issue in the options menu where users could not view other resolution settings when dragging down the choices.
  • Added missing artwork for some keybinds.
  • Fixed the issue where Smart Dash option had no functionality.
  • Corrected the Tutorial's Movement prompt to display all necessary arrow keys when using a controller.
  • Fixed an issue preventing players from choosing a Necromantic Power or Essence ability when selecting the "Try Again" button with a controller.
  • Fixed a bug where "Lifespark of the Pale Rider" could not be found in the game.
  • Resolved an issue preventing the player from navigating through the right side menu of the Lifespark Fabricator using a controller.
  • Enabled D-pad functionality on the menus for the controller.
  • Fixed an issue in the cemetery where Apotheosis could not destroy the last barricade.
Balance Changes
  • ExplodeTheCorpse - damage increased 40→90 at lvl 1, and 10→25 per level.
  • CoupDeGrace - damage increased significantly, to compensate risk of using, lvl1 100 →300, and 50→100 per level
  • BloodyScythe - shield duration increased 5 →25, durability increased 70→110
  • FuneralLense echo cost decreased 7 → 5, damage per ray increased 20→30 at lvl 1, and 5→10 per level.
  • SeverTheBond - lifeforce cost reduced 5 → 1, reloading tome reduced 15 → 10 BoneWyrm damage per wyrm increased 40→80 at lvl 1, and 5→20 per level.
  • BloodShield blood cost decreased 5→3 at lvl 1, and 2→1 per level. Shield duration increased 5 →25, durability increased 70→110
  • FullOfBlood sacrifice damage multiplicator increased 1.5→2
  • BloodyMess - damage increased 25→35 at lvl 1, and 5→7 per level.
  • RicochetingBones - damage per bone increased 8→15 at lvl 1, and 2→3 per level.
  • Foolsdoom - damage increased 100→150 at lvl 1, and 20→30 per level.
  • CorpseTrebuchet - damage increased 40→60at lvl 1, and 10→20 per level.
  • EchoesOfWar - lifetime increased 6→10 at lvl 1, attack speed increased 2→1,5
  • ReapersScythe will now be more ultimate - much more powerfull but more rare used. Damage increased 101→250 at lvl 1, and 30→50 per level, cooldown also increased, 30→45 at lvl 1
  • Stranglehold range increased 3→4.5 at lvl 1, duration increased 3→5
  • AnathemaChorale duration increased 6→10 at lvl 1, and 1→2 per level.
  • InviolableBonesThrone duration increased 5→10 at lvl 1, and 1→2 per level.
  • BloodFrenzyThrone duration increased 5→10 at lvl 1, and 1→2 per level.
  • TirelessSoulThrone duration increased 5→10 at lvl 1, and 1→2 per level.
  • SoakedWithBlood duration increased 10→40 at lvl 1, and 2→10 per level.
  • HorrificWounds duration increased 10→40 at lvl 1, and 2→10 per level.
  • SoulShackles duration increased 5→15 at lvl 1, and 1→2 per level.
  • BlackMist - zone lifetime increased 5→15
  • Rubaiyat echo cost decreased 5 → 1 at lvl 1

We're fast approaching our 1.0 update, and we're so grateful for all of your support, feedback, and love so far! It's not too late to make changes - be sure to let us know your thoughts, so we can make the best necromantic dark fantasy game.

You can do this by posting here on Steam in our General Discussions, Discord, or by filling in a survey available on the game main screen.

Thank you for your ongoing support, as we continue to work on The Unliving!

https://store.steampowered.com/app/986040/The_Unliving/



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