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The Unliving l Patch 1.1

Hello Necromancers!

Thank you so much once again for all of your feedback since we launched into Early Access!

We're taking lots of notes for future updates, and are already working on various improvements, thanks to community feedback! This includes the new meta progression, improved minion AI, rebalance of game progress, permanent upgrades/unlocks in the Necromancer's ritual, rebalance of difficulty of all locations, and new difficulty levels after reaching certain milestones!

Thank you for your patience as we continue to take on all of your feedback! We'll update you again as soon as we have more to share.

Our next patch is also now live, featuring both improvements and bug fixes.

🧟 Major Changes 🧟
  • A fix for an issue stopping the player from passing the first boss fight due to Apotheosis spawning in the wrong point.
  • A fix for a bug that incorrectly saved the player's state (for example, current health) between locations.
🛠️ All Other Changes 🛠️
  • Improved movement logic of the Necromancer's army (this is a work in progress).
  • Improved display of different "shields buffs" on the Necromancer.
  • Fixed a problem with the game freezing when switching between locations.
  • Fixed a problem with mixed up icons in the necromancer's throne, the Enchancer's table.
  • Fixed Necromancer weapon icon - Atlatl.
  • Some fixes of the cutscenes.
  • Some fixes in tutorial stage.
  • Added missing info pop-ups for some UI elements.
  • Added "immune" warning for a several situations where enemies are immune to damage or debuffs from the Necromancer.
As always, if you run into any issues or would like to provide further feedback, please leave a post in our General Discussions here on Steam.

https://store.steampowered.com/app/986040/The_Unliving/

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The Unliving l Patch 1.0

Hello Necromancers!

Thank you for all of your support as we started on our Early Access journey! We greatly appreciate all the feedback from our fantastic community, it all helps in shaping the content for our future patches. We're taking a look at all the things we can do to improve your player experience - this one patch is not all we are going to do, but just the start.

Upon launch, we received mixed reviews regarding the difficulty of the game. To respond to this, and avoid nerfing the current balance, we've implemented a Difficulty Settings Menu!

Something else we got lots of feedback about was regarding permanently upgrading the undead! We would love to look into implementing this in the future, however this would require some time to look into as well as significant rebalancing. In the short-term, we plan to prioritize bug fixes and small QOL changes. After this patch, the game should become a little more stable and obedient (just like your undead army!).

Patch Notes
  • Added difficulty settings menu
  • Fixed a series of errors in the assignment of the undead army (pathfinding)
  • Move speed of Necromancer and the Undead was slightly increased (to feel less clunky)
  • Added a numerical representation of the upgradable parameters in the Throne of the Necromancer
  • Updated tutorial (on how to use hold to manage an undead army)
  • Added additional sounds for units of Swamps and The Capital locations
  • Fixed lifespark shop do not display key-upgrades before they unlocked.
  • Fixed text overflow issues in UI Lifespark
  • Fixed unit death animations in Swamps and The Capital locations
  • Fixed a bug on opening UI Essence the game stopped responding to any command
  • Fixed a bug with displaying text in the Controls Mapping menu
  • Fixed a bug with incorrect display of unlock in the Necromancer's Citadel
  • Fixed bug with Old Graveyard necromancer spell animation
  • Fixed the missing part of the sound in the final location Cemetery
  • Fixed bugs with the selection of combat resources

Thank you for your feedback! As always, if you run into any issues or would like to provide further feedback, please leave a post in our General Discussions here on Steam.

https://store.steampowered.com/app/986040/The_Unliving/

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The Unliving x Ducky Mechanical Gaming Keyboard Giveaway!

We're celebrating the upcoming launch of The Unliving, by teaming up with Ducky
for a giveaway! 🧟 ✨



This is your chance to win a copy of the game, and a Ducky One 3 Classic 60 USB RGB Mechanical Gaming Keyboard 👀

Get entering our giveaway today, for a chance to win!

Click Here to Enter!


For all feedback, please do let us know in our General Discussions, or Report a Problem here on Steam! Thank you for all your support as we start our Early Access journey!

https://store.steampowered.com/app/986040/The_Unliving/

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The Unliving l Tutorial

Thank you for all your support and feedback as we released into Early Access - the team are aware there are a few pesky bugs that need to be crushed, and are already looking into these!

We'd also like to share this tutorial, for all new players to refer to! We hope it is helpful in your journey, budding Necromancers!

[previewyoutube][/previewyoutube]

For all feedback, please do let us know in our General Discussions, or Report a Problem here on Steam!

https://store.steampowered.com/app/986040/The_Unliving/

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The Unliving l Founders Pack

Thank you for joining us on our Early Access journey! If you would like to support us even further - check out the Founders Pack!



The Unliving Founder’s Pack is the ultimate bundle of extra goodies for those who would love to take the extra mile in supporting RocketBrush, the developers behind The Unliving. Join the Necromancer on an epic journey to discover his tragic but monumental past, and punish the disciples of Zolar.

The Unliving Founder’s Pack includes:
  • The Unliving game
  • The Art of The Unliving – beautifully illustrated digital artbook, filled with concept art, sketches, and in-game graphics from The Unliving.
  • The Unliving Soundtrack – 10 in-game music tracks to help you feel like a necromancer, even if you’re afk!


https://store.steampowered.com/bundle/28556/The_Unliving__Founders_Pack/

https://store.steampowered.com/app/986040/The_Unliving/

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