1. Shadows of Doubt
  2. News

Shadows of Doubt News

Shadows of Doubt V 40.03 Patch Notes

[p]Hey detectives. It is new patch time! With some new fixes ahead of our next content update which is coming soon đŸ•”ïž[/p][p][/p]
  • [p]Fixed: At least one case of unresponsive UI when pinning CCTV print-outs.
    [/p]
  • [p]Fixed: Days of the week now abbreviated when appropriate in most non-ENG languages.
    [/p]
  • [p]Fixed: Discovering an employment contract did not update the citizen’s address details.
    [/p]
  • [p]Fixed: Discovering an wallet/purse did not update the citizen’s address details.
    [/p]
  • [p]Fixed: Player was unable to hold a commemorative bas-boule in their hands (no options for throwing, putting down).
    [/p]
  • [p]Fixed: When 2 or more hand-in case routines were active, the processing sound was played twice, leading the first to keep looping after it should stop.
    [/p]
  • [p]Fixed: Lost item poster could display its location in a non-existent floor.
    [/p]
  • [p]Fixed: Reduced frequency of ‘Watch your back, rat’ note*
    [/p]
  • [p]Fixed: Glass interior doors no longer display rain on them
    [/p]
  • [p]Fixed: Option for legible text mode was missing on the Address Book
    [/p]
  • [p]Fixed: When retiring, a player’s cigarette stayed visible on camera
    [/p]
  • [p]Fixed: 2 Cases of building model intersecting interior rooms (inside the residential tower with the large atrium)
    [/p]
  • [p]Fixed: Likely fix for some citizens asking for password in legal businesses
    [/p]
  • [p]Fixed: El-Gen Clinic managers could cover certain shifts, allowing the clinic to sometimes be open without anyone on the front desk*
    [/p]
  • [p]Fixed: Minor change to how doors are handled on the map; player can no longer see doors open outside their area of awareness.[/p]
[p]*Requires a new city generation to appear/spawn/see[/p][p][/p][p]If you want to sign up to the Fireshine Games newsletter for more information on our upcoming games, please do so here[/p][p]
[/p]

The Off-Duty update is live now!

Hello detectives!

The “Off-Duty” update is live now!


[previewyoutube][/previewyoutube]

This is our first content update of 2025.

You can now get into the detective spirit and chill with a pack of smokes when a case just gets too demanding (we do not recommend this in real life 😅)

Want to relax after a long day of sleuthing? Try a round of the brand-new digital card game, Wizards. A fantasy-themed grid-based card game. Be the first to bring your AI opponent’s HP to 0 to win. Strategically place your cards on the board, utilise their unique abilities, and watch the battle ensue each turn.

Go a little rogue and take on a secret shoe-stealing side mission (check your local newspaper for details 😜)

This update brings even more bug fixes, game polish and QOL improvements.

Get back on the case, detectives. It won't solve itself!



Full list of changes, updates and features listed below

V 40.02 Update Notes:

- New: Smokable cigarettes and cigars! (Steam version only - due to age rating restrictions)
- New: A whole new in-cruncher game; Wizcards.
- New: Secret side hustle opportunity, check the newspaper for info

- New: The player can set their own cruncher passcode in the gameplay options menu.
- New: Player now visible on CCTV Surveillance.
- New: Some new items that were either not in the game or not spawning, including: Violin, Saxophone, Tennis Racket, Banh Mi and Yorkie Pie.*
- Fixed: Player now has complete self profile info.
- Fixed: A case of cruncher V-Mail app not loading & causing further gameplay issues (including a hard lock).
- Fixed: A possible game freeze when the game was picking a sniper victim.
- Fixed: Attempted fix for photos given to the player from side job disappearing from the case board.
- Fixed: Citizens photographed while asleep or handcuffed appear to stand in the photo.
- Fixed: ‘How Are You Doing’ dialog option spawned the name bribe dialog option.
- Fixed: Player’s belongings were still in their would-be starting apartment, even if the ‘Sandbox Starting Apartment’ setting was turned off. They also had a key.
- Fixed: Some grammar mistakes with double use of ‘hair’ when describing hair type and colour.
- Fixed: Using a cruncher placed in décor mode immediately could cause it (and you) to clip through the floor.
- Fixed: The ‘Seen or Heard Anything Unusual?’ Dialog option did not work when speaking over the telephone.
- Fixed: If the player answered a phone call intended for an NPC, there would be no dialog, and if the player hung up and picked up the phone again they would say the intended receiver’s lines.
- Fixed: Telephone call logs don’t give away too much info in their connections tab.
- Fixed: Loading the game in some rare cases could teleport the player to a different apartment.
- Fixed: Briefcase now more consistently stays inside the world.
- Fixed: Physics live time and physics profile adjusted to ensure Player/NPC's can't kick the briefcase incredibly hard.
- Fixed: Tweaked physics modes on all objects; this should stop them from falling through geometry.
- Fixed: Thrown objects more accurately inherit their initial held position.
- Fixed: Issue where trespassing status would not update after exiting an air vent (would stay on orange/minor level instead of red/severe).
- Fixed: You now cannot drop objects while in an air duct (to avoid them clipping through the side and getting lost)
- Fixed: You can now throw objects through open air vents (previously they would collide with an invisible barrier).
- Fixed: Coat stand collider meant that you couldn’t interact with some items that spawned on its base.
- Fixed: Kettle now has accurate sfx when thrown.
- Fixed: Keypad doors are no longer lock-pickable.
- Fixed: Handles on doors with keypads can no longer be lockpicked.
- Fixed: Geometry hole outside 1st floor windows at City Hall
- Added: Feedback: Call objective updates immediately when calling kidnapper back after setting up briefcase.
* Requires a new city generation to appear/spawn/see

2025 Roadmap



Hello detectives!

As we've mentioned in a previous dev blog, the Shadows of Doubt investigations are continuing throughout the year. We are happy to now show you our 2025 development case board outlining our upcoming updates and patches!

The first update lands on Tuesday, the 29th of April. This update adds a new side mission, the ability to smoke, a new in-game card game and new items. Along with more bug fixes and QOL improvements.

Soon after, we will have a dedicated patch coming out, focusing on fixing reported bugs, further game polish and QOL improvements

In August, we will be launching the “Modifiers” update! This update will allow players to add modifiers to the game, really changing how you play and how the world reacts to the player. Much more information about these modifiers and the update will be available closer to its release. This update will also bring more bug fixes and game polish.

In autumn, we will release another dedicated patch to continue to improve the game's polish and gameplay experience.

Lastly, for 2025, we will be launching the “Workshop” update! This includes Steam workshop support and even more modding tools. Along with more bug fixes and game polish, and QOL improvements. More news to be shared about this update later in the year.

We are super excited for the rest of 2025 and what we have lined up for Shadows of Doubt, and we think you will like what we have in store for the game.

Thanks detectives!

Shadows of Doubt Joins the London Games Festival Event & Sale!

We’re excited to announce that Shadows of Doubt is part of the London Games Festival event on Steam!

London is one of the most diverse, vibrant, and creative cities on the planet—and its games industry is no different. Games London’s mission is to make London the games capital of the world, supporting local businesses, connecting developers with investors, and hosting the UK’s biggest games event.

To celebrate the 10th anniversary of the London Games Festival, Fireshine Games is thrilled to highlight some of the incredible titles developed and published in London.

As part of the event, you can grab Shadows of Doubt for 40% off for a limited time!

[h3]🔗 Check out the sale page here[/h3]
https://store.steampowered.com/app/986130/Shadows_of_Doubt/

Don’t miss your chance to explore this must-play title and discover even more incredible games throughout the festival.

Shadows of Doubt DevBlog 43: What to Expect in 2025

Hello detectives! This is a follow-up blog from the last one where I discussed new content for Shadows in 2025. We have fleshed out some plans now and I wanted to share a little on what we're working on for the game this year. If you haven't already, I recommend reading the last blog post for some content: Mainly that we have decided to not add anything massive as to do so would likely cause issues with the game systems we've already spent a lot of time working on over early access & beyond.

With that in mind, let us jump in! What I do want to focus on this year in addition to more bug fixes is giving the game a new coat of polish. These content-focused updates will arrive in 3 instalments, roughly spaced out over the year with exact timings still to be decided at this point.

For the first update, we're going to be adding a couple of things that we ran out of time to include in the initial release; some new items, an easter egg side hustle, as well as a couple of quality-of-life gameplay enhancements to give the player more of a presence in the world. Also, expect to see a fun little cruncher addition one of our programmers has been working on.



The second content update is the one I'm most excited about I think; this one will focus on gameplay modifiers. We're going to be adding several different 'modes' that modify the game in some way that will change how you play it. These will range from some fairly standard to completely unexpected ideas. I'm looking forward to sharing those with you closer to the time.

Towards the end of the year, we'll refocus our efforts on game modding. As we've mentioned previously we're keen on enabling Steam workshop support. We're also looking to expand the ways in which the game can be modded. A lot of specifics here are still wrapped up in some technical questions so apologies I can't be more specific but this is the general theme of the third content update.

Along with these updates you can still expect our regular patches which will focus on fixes; we're going to be aiming for a patch roughly every 2 months throughout the year including the above content updates.
Hopefully that's a little something to look forward to in 2025!

For more news and opportunities to win keys across all Fireshine Games please sign up to our newsletter here