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Shadows of Doubt News

Immersive sim bugs are the best kind of bug: Shadow of Doubt's snipers are leaving behind thousands of spent bullet casings as they fail to hit their targets




Being a lone gunman is harder than it looks, and no one knows that better than the luckless snipers of Shadows of Doubt. Turns out the game's sharpshooter assassins—added last month—aren't so sharp after all. They're trapped in a loop of missing their targets, leaving behind literal mountains of spent bullet casings as they try and fail to pull off headshots (via RPS)...
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Shadows of Doubt V 36.09 Experimental Branch Patch Notes

Hey detectives, we've got another experimental patch ready for you all with a bunch of fixes!

Fixed: Vandalism side jobs could choose apartments with no or not enough windows
Fixed: The correct passwords to black market dealers were not being accepted some of the time
Fixed: On some occasions innocent citizens were admitting to murders they didn’t commit (!)
Fixed: The game could not generate a city info txt file from compressed city data
Fixed: Errors in Dead of Night when killer’s home building did not feature a telephone router
Fixed: Disabled closing case for retirement
Fixed: Small chance of a pile of clothes blocking access to a low drawer*
Fixed: Head bob was broken in Dead of Night and certain other situations
Fixed: Sentry gun turrets did not unfold properly when alarm triggered if they weren’t visibly rendered.
Fixed: Rare error when loading in certain player apartments (no door appearing, rendering errors, audio errors)
Fixed: Some issues solves when buying/placing light switches in décor edit mode
Fixed: Restrictions put on cruncher use depending on position (for when positioned in inaccessible positions via decor edit mode; could otherwise result in clipping/teleporting of the player)
Fixed: Potential fix for sniper excessive shooting scenario
Fixed: Sitting in a chair after physics were recently active caused it to glitch out as it interacted with the player collider
Fixed: You can no longer sit on a chair unless it’s upright
Fixed: Player wasn’t able to sit in a chair if they had moved it away from its starting position
Better randomization of success/fail results with dialog

* Requires a new city generation to appear/spawn/see

Investigations #9: Sharpshooter Going Awry?

Greetings detectives and thank you for stopping by for another Shadows Of Doubt Community investigation here! Firstly, thank you for all the support since the launch of the Sharpshooter Assassin update! It has been phenomenal to see you all playing and enjoying the new content!

It’s our last month before the Summer investigations begin. Unfortunately for the city, it's too covered in corporate smog to even enjoy. Alas, crime never ceases and we need you on the case as usual. Let’s take a look at the latest:

Reports of Sharpshooter Assassins missing their intended targets have been circulating around the city, leaving piles of shell casings everywhere. The department is currently seeking a fix for these less than accurate shooters.



On a similar note, are you having trouble tracking down your sniper? Check out this great guide over at Gamerant to give you an edge on apprehending the shooters in your city.



Looks like some of our detectives have also worked other investigative jobs in the past as well…perhaps sketch artists? Have any of you put a face to your in-game detective's name?
One of our Discord detectives, TheRealTrevanian has. Meet “Owen Durand”...



On our local community mod front, we’ve got CENTORA, a 1500 population 9x6 city. Can you imagine investigating all of that?! Remember, EVERY room in EVERY building is accessible one way or another!



That wraps up the case for now, detectives! Thanks for investigating. Stay sharp on the beat and alert on the street.

Investigations #8: Happy Birthday Shadows of Doubt!

Can you believe it's been one year since we’ve launched into early access, detectives?! Since then, you as a community have investigated and solved 1000’s of cases across the city with new ones rolling in everyday. Look at all these wild case boards!



The votes are in! We have also been doing polls during early access in our Discord to see how you all like to operate on the beat.

DID YOU KNOW:

  • Detectives would kindly knock at your front door to ask questions.
  • Detectives prefer to investigate in the dead of night.
  • Detectives favorite beverage to have while cracking a case is coffee
  • Detectives prefer homicide cases over all other types




Throughout Early Access, you have helped us shape Shadows Of Doubt into what it is now with your feedback and sharing of all your exciting and fun experiences.Last year we launched the first major free content update, Cheats & Liars. This introduced new case types like infidelity and stolen items, a new building, The Grand Hotel and new ways to interact with citizens.



What better way to celebrate our 1 year anniversary than with ANOTHER major free content update, The Sharpshooter Assassin. Released earlier this month, an all new type of killer, the sniper, has been introduced. Using bullet trajectory analysis and investigations of the Black Market dealers in the new and improved Fathoms district will prove very helpful in catching these snipers.



In addition to the sniper, you’ll now acquire social credit perks as you level that will give you an edge on your cases in a a variety of ways and even grant you access to a new location above the filth of the cities, The Echelons.

General Sam also released another fantastically themed video showcasing some of this new content along with a host of other grevious law breaking in his quest to stop crime. You can also now find some wonderful voice acting of theirs in game!

[previewyoutube][/previewyoutube]

With more to come before our 1.0 launch this year along with console releases (FINALLY, we know you’ve been wanting it 🙂), we want to thank each and every detective who has been on the case throughout Early Access sharing your findings, exciting moments and giving us the feedback needed to continue to create an amazing detective sim experience for you all. Let’s all cheers up an ice cold Starch Kola or perhaps an Old Wheel Bourbon and celebrate what will be another exciting year for detectives and Shadows Of Doubt!

Shadows of Doubt V 37.08 Patch Notes

Hey detectives! Got a bunch of fixes for you related to the new Sharpshooter Assassin update below:

  • New: TV show content!
  • Sales ledgers and receipts now have a significant chance of spawning harder name tracing information (e.g. just initials, surname etc).
  • Fixed: Photographic evidence is now accepted as proof of killer at a crime scene
  • Fixed: Purchased safes should not longer display the incorrect popup window
  • Fixed: Some issues with snipers trying to achieve impossible shots and waiting forever
  • Fixed: Evidence printing issues
  • Fixed: Taking a photo with the flashlight on is now working properly with save games
  • Fixed: Lots of sounds were not pausing when the game was in a pause state
  • Fixed: Pool ball shooting was broken
  • Fixed: Shotgun sound was triggering once per pellet instead of per fire
  • Fixed: AI could investigate your position while inside a ground level air duct, causing them to push the player out of it.
  • Fixed: Crash when loading a game with the maximum number of open cases, and maxing out your social credit to initiate a retirement.
  • Fixed: Player would fall through floor if they went underneath the very bottom of a stairwell
  • Fixed: Missing building names for new buildings
  • Fixed: The game could not generate a city info txt file from compressed city data
  • Audio: Pursued notification replaced/updated
  • Audio: Fixed hand-dryer roll-off behaviour
  • Audio: New gramophone and jukebox music
  • Audio: Slight reverb added to light and TV switches
  • Audio: Replaced electronics room ambience
  • Audio: Added live mixing of SFX tracks when music playing
  • Audio: UI sounds mastered
  • Audio: Numerous mix improvements
  • Audio: Sentry gun rotation hydraulic added
  • Audio: More item and weapon impact sounds
  • Audio: New ‘new apartment’ notification sound
  • Audio: Added a rummaging through bin sound (juicy!)
  • Audio: Metal footsteps fixed
  • Audio: Air ducts now mask exterior sound
  • Audio: Air duct grills (in/out) now leak sound into ducts
  • Audio: Air duct climb in/out foley
  • Audio: Player crouching dampens their footsteps
  • Audio: Coin impacts for different surfaces added


* Requires a new city generation to appear/spawn/see