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Shadows of Doubt Devblog #38: What a year huh detectives?

What a year huh detectives?

This year we launched into early access, back in April, which simultaneously feels like aeons ago but also about a fortnight ago; I think that's because it's been amazing to see the game's success but also we have been working hard to cover a lot of ground. 24 Patches later and we're getting there! But there's still stuff to do.

[h2]Highlights of the Year[/h2]

[h3]Steam NextFest[/h3]
Early in the year we participated in Steam NextFest. This was the game's first public release. It was super nerve-wracking, and at the time the game was still extremely buggy, but regardless we saw that people really enjoyed our idea and it was fantastic to see how people engaged with all our hard work. It was a massively positive experience as it was the first sign that our niche, low-budget game was going to attract an audience.


[h3]EA Launch[/h3]
The period between NextFest and early access launch in April was a crazy busy month and we worked really hard to fix as many reported issues as possible. We implemented our public in-game bug report system to try and get valuable data; it worked (although sorting through them is a job in itself!) Regardless, with your help, we were able to fix many bugs this way, and we continue to use the same workflow going forward.

[h3]Content Updates[/h3]
We were and continue to be excited about bringing new content into the game. The year ahead will be no exception; we've got new things in the works we think you'll enjoy and that should add a lot to the Shadows experience. We're going to continue to focus not only on the 'bigger' things that you might see as update headlines, but we're very keen on adding more detail to our world. Bringing the world to life through finishing touches and detail, like the in-game TV for example, has been collectively one of the most fun things to work on, and creates atmosphere in spades. We're going to continue to do that.


[h3]Teaming Up[/h3]
One of the things the success has allowed us to do is work with more people. ColePowered will remain and very possibly always remain a very small team; this is because I much prefer creating stuff to being a manager. However, it's also great to work with others and this year we've worked with a new guest writer (Premee Mohamed), a couple of different programmers have contributed massively to the codebase (Josh & Austin) and we've also received contractor help with admin tasks and achievement art (Layla & Billie). Next year will be more of the same.

[h3]The Steam Awards[/h3]
To recap our biggest surprise, you've nominated us for a Steam award! This is a huge deal for us and we couldn't be prouder. If we can count on your vote, head on over to https://store.steampowered.com/SteamAwards



Over the year ahead we will continue tackling the bugs and address QoL issues that have been reported (thank you to everybody who has submitted them). We will also be continuing to add new content to the game, really excited to share our plans with you soon!

Have a fantastic holiday season detectives! See you in the new year!

Vote Shadows of Doubt for Most Innovative Gameplay!

Hey detectives!

The voting is now open for the Steam Awards so please go and vote for Shadows of Doubt in the Most Innovative Gameplay category!

It is such an honour to be up for consideration next to all of these fantastic titles and may the best game win! Thanks for all the support this year detectives - it really has been a wild ride.

Here is a festive looking murder scene to ponder over the holidays:



Happy holidays and remember, stay frosty detectives!

Shadows of Doubt V 36.05 Patch Notes

Hey detectives,

Just a small patch that we wanted to get out before the holidays because we saw the no murder bug was happening again and we managed to find a few things that could have been causing it.

  • Fixed: ‘Sleeping with the Fishes’ achievement was not triggering and potentially causing other errors.
  • Fixed: Pathfinding problems when a weapons dealer was located in a certain area (behind town house). Could result in a killer never acquiring a murder weapon in some cases.
  • Fixed: Internal fixes with how achievements were being synced.
  • Fixed: In very rare cases citizens could get stuck just outside their apartments

Award Season! Vote for Shadows of Doubt on the 21st of December!

Hey everyone!

This is just a quick one today to celebrate a few awards that are being announced at the moment. It has been truly humbling being even nominated for these but we wanted to share them with you all as well.

There are also 2 awards we have been nominated on so far that you can vote for:
  • The Steam Awards - Most Innovative Gameplay (Voting opens on the 21st of December so mark that in your diaries detectives!)
  • IndieDB - Indie of the Year. You can vote for us here following this link if you would be so inclined!


Then here is a snapshot of the awards/roundup inclusions we have received so far:


Thanks for all of the support this year, I hope everyone has a great holiday season! We will be looking forward to rolling out new content and squishing more bugs in the new year 🕵️

Initial Modding Support Update + Shadows of Doubt V 36.04 Patch Notes

Hey everyone!

The modding update is now live which includes:
  • A text editor tool - You can download it for free here.
  • An in-game city editor
  • A mono build version of the game - which you can access following these instructions
  • Achievements!!
  • And More!


All the documentation for how to access and use the modding content is here. You can find people's text pack creations here and you should be able to access this from within the game as well.

You can see the full patch notes below:
  • New: Dialog editor tool; allows you to write your own dialog, v-mails, newspaper articles etc.
  • New: Mod support with Mod.io integration; download and manage mods from in-game. The official mod support currently includes potential for language mods, text systems and custom cities (see our documentation for more info).
  • New: Mono steam branch access (see our documentation for more info).
  • New: Foggy weather
  • New: 32 Steam achievements
  • New: Some more newspaper articles
  • New: ‘Toggle Run’ option; when enabled pressing the sprint key will toggle between running/walking for your character. This is now enabled by default.
  • New: ‘Always Run’ option; when enabled your character will sprint by default and the sprint key will instead switch to walking pace.
  • New: ‘Permadeath’ option; when enabled if your character gets knocked out, they die and you will be exited from the current game.
  • Fixed: Open Finished Audio Event now firing at the end of the transition duration.
  • Fixed: Door opening state now coincides with animation event.
  • Fixed: Some glass materials were not receiving fog properly
  • Fixed: Text input filtered out valid non-English characters
  • Fixed: Emissive material stuck on lit on some ceiling lights
  • Fixed: Increased CCTV capture field of view (could cause the game to stop loading in the ‘Simulating Previous Events’ phase in some rare cases)
  • Fixed: Bug with citizens disposing consumable items too early
  • Fixed: Issues with items not being removed from citizen hands
  • Fixed: Fixed an error occurring on loading in an old save game
  • Fixed: Citizen could get stuck in a loop of turning off their bedside light upon loading a game
  • Hi-Fi Cabinet Turntable Lid open/closing sound added
  • Bloodhound Tracker place/ping sound added
  • Closet Slat Door open/close sounds added
  • Bandage sound updated
  • Game now launches on first start in a maximized window
  • It’s now possible to scroll independently of the selected button while a scroll view is displayed while using a controller.


We can't wait to see what people get up to with the mono build and with the text editor tool as well!

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