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Shadows of Doubt News

If they won't let Eidos do it, build your own Deus Ex in Shadows of Doubt's incoming modding update




Immersive sims are a strange genre. Ultra influential, utterly beloved, but relatively thin on the ground. They're a delicate instrument: a difficult thing to get right and even when you nail it, certainly nowhere near as lucrative as your live-service whatevers and open-world thingummies. So every time we get a new one—and it's actually good—it feels like a bit of an event, as was the case when procgen detective sim Shadows of Doubt hit early access in April...
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Shadows of Doubt modding tools will let you build cities and write your own murder mysteries


Shadows of Doubt is the voxel-based 1980s detective sim in which the glass is always rain-slicked, the coffee as bitter as the human soul, and the whodunnits, procedurally generated. Hard-nosed private eye Rachel (RPS in peace) pronounced herself fascinated but a little stumped by it, back in April, while Graham described it as his "ideal game" in a post about the recent addition of infidelity cases and lost-and-found jobs, adding to my suspicions that Graham is some kind of jigsaw killer and that his news posts are actually ciphered confessions of his terrible crimes.


Well, these already viscous plots are about to thicken into a borderline-immobile soup of intrigue, for ColePowered Games are adding modding tools to the game. These will allow you to pen your own detective mysteries, and even alter the surrounding city to fit.


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Investigations #2 Your Stories & Some Info on the Modding Update

Good day, detectives and welcome back to another Shadows of Doubt round-up! This week we wanted to give you a little update on the modding update and touch on more of your personal stories and experiences you’ve had in the procedural cities solving your cases.

[h3]An Update on the Modding Update![/h3]

We are currently aiming to have the update ready for early December. Before then we may look to share the modding tools with some of the dedicated Shadows of Doubt modding community to make sure it all works and to check if there is anything else we should implement. If you would be interested in this please do join our Discord and take on the "Crunchers" role.

Now for a bit more detail on what is coming with the update. The update consists of 3 main elements:
  • A text editor tool - which you can use to add new text to the game for new citizen chatter, conversations, v-mails and more. Different dialog can be triggered based on citizen traits and situation. This is actually what we use to get text in the game.
  • An in-game city editor - for now this will only give you the ability to rename buildings and streets and decide where you want to place the buildings but we hope to expand it in the future
  • A mono build - we are going to make a mono version of the game available on a separate open Steam branch so that players can mod the game to their heart's desire. The mono version willl have slightly lower performance so we didn't want to put it on the default branch but hopefully you will be able to have some fun with it.
  • There will also be a few other things coming unrelated to mods that we have been working on that we will keep secret for now
  • Finally - we will also be implementing Steam achievements as well! We can't wait for you to have fun with these.


[h3]Now onto your stories![/h3]

Being that Shadows of Doubt tends to be very unique (and sometimes absolutely wild) with every new playthrough and new city, you’d be surprised at the things we’ve seen and probably the things you’ve seen yourselves…

So let’s sit around the diner booth, have a Starch Kola and reminisce on some notable moments shared by you!



Have you ever been so hot on the case that you witnessed an attempted murder?

Twitter user @n0valith has. And on top of that, was able to apprehend the killer before they had a chance to claim their next victim. Well done! See the full video here: Catching them in the act.



How about THINKING you’re hot on the case until you realize you’ve broken into the wrong facility after hours to investigate a potential murderer. @pixlBandits has some first hand experience to share with you: Oops wrong place.



We suppose you could ignore all of these kind of situations if you just go ahead and take EVERYBODY out of the City Hall database. Reddit user u/Kijora_The_Duck did just that when they said “Government Who?”



That’s it for this week, detectives! Keep on the case, and keep sharing your sleuth experiences with us…we might investigate YOU next!





Shadows of Doubt V 35.07 Patch Notes

Hey detectives, thanks to the people who have been testing the experimental branch we have a bunch of fixes now available on the default branch!

  • New: New DLSS configuration settings
  • Fixed: Camera sometimes didn’t capture citizens properly (either excluding them when they should be in frame or including them when they should be out of frame)
  • Fixed: City Hall receptionists would not turn up to work correctly (requires new city generation)
  • Fixed: City Hall reception/foyer was incorrectly named
  • Fixed: Game could sometimes display blank text when set to non-English
  • Fixed: Potential fix for rare case of game not loading after ‘press any key’ screen
  • Fixed: Some typos in sync disk descriptions
  • Fixed: Removed an instance of street rubble blocking access to a spawned briefcase
  • Fixed: Issues with sync disks not displaying their 3rd upgrade option stats properly
  • Fixed: When sync disk was installed with option 3, the tooltip text on the upgrade buttons would only display the effect of the first upgrade
  • Fixed: Sync Disk chamber in Sync Clinics could appear invisible in some cases
  • Fixed: Trespasser Sync Disk option 'invisible' was not functioning correctly
  • Fixed: Beauty Sync Disk option 'allure' increased prices instead of decreasing them
  • Fixed: Status effects could still trigger even if they were turned off/disabled through an upgrade

Shadows of Doubt V 35.07 Experimental Branch Patch Notes

Hey detectives! We've got a new update out on the experimental branch now! You can find details on how to access it here if you haven't used the experimental branch before!

  • New: New DLSS configuration settings
  • Fixed: Camera sometimes didn’t capture citizens properly (either excluding them when they should be in frame or including them when they should be out of frame)
  • Fixed: City Hall receptionists would not turn up to work correctly (requires new city generation)
  • Fixed: City Hall reception/foyer was incorrectly named
  • Fixed: Game could sometimes display blank text when set to non-English
  • Fixed: Potential fix for rare case of game not loading after ‘press any key’ screen
  • Fixed: Some typos in sync disk descriptions
  • Fixed: Removed an instance of street rubble blocking access to a spawned briefcase
  • Fixed: Issues with sync disks not displaying their 3rd upgrade option stats properly
  • Fixed: When sync disk was installed with option 3, the tooltip text on the upgrade buttons would only display the effect of the first upgrade
  • Fixed: Sync Disk chamber in Sync Clinics could appear invisible in some cases
  • Fixed: Trespasser Sync Disk option 'invisible' was not functioning correctly
  • Fixed: Beauty Sync Disk option 'allure' increased prices instead of decreasing them
  • Fixed: Status effects could still trigger even if they were turned off/disabled through an upgrade