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Shadows of Doubt News

Shadows of Doubt V 38.08 Experimental Branch Patch Notes

Hey folks, we have a brand new experimental patch up and ready for you all with a host of new fixes!

Experimental Branch: These builds are only found on our ‘experimental’ steam branch. You can access this by right clicking the game in your steam library, choosing ‘properties’, then the ‘betas’ tab. The experimental build should be in the dropdown list. Experimental builds may be less tested than the default branch builds. Most experimental branch patches will make their way to the default branch after a week or two (barring any issues discovered).

  • Further memory optimizations
  • Tweaked AI Fleeing behaviour
  • Tweaked AI crime scene behaviour
  • Fixed: Save game error that could result in duplicate objects
  • Fixed: Duplicate evidence being created for murders
  • Fixed: Missing citizen portraits on load game and certain other situations
  • Fixed: Missing fingerprints on bullet casings
  • Fixed: Patched some geometry holes within the included ‘Charlotte Heights’ city, along with some citizen outfit glitches
  • Fixed: Killer could reveal too much information about themselves or victims when questioned
  • Fixed: Handwriting toggle button not appearing for some handwritten notes
  • Fixed: Handwriting toggle button requiring 2 presses to activate the first time
  • Fixed: Weird behaviour with slider buttons that would cause the value to jump to the min/max; you can now also hold these buttons to alter the value.
  • Fixed: Visual glitch in Loom’s metallic texture
  • Fixed: Some minor physics error/console messages resulting from negatively scaled colliders
  • Fixed: Invalid string on the upgrades screen for non English languages
  • Fixed: Use of small caps on evidence window title was not displaying certain European language characters; have changed to normal caps for now
  • Fixed: Stopped AI being able to perform some actions while handcuffed
  • Fixed: Pawn shop neon sign missing mesh
  • Fixed: Citizens didn’t not awaken if you handcuffed them while sleeping
  • Fixed: Murders now should not happen in the main hotel lobby (caused weird AI issues!)

Post-Launch Support

Hello detectives, a word today about our upcoming launch.

The September 1.0 release marks a significant moment in the Shadows of Doubt journey. As a small team working diligently for the past 8 years on Shadows of Doubt, we are proud of the technical feature set we have been able to deliver in the game. We have welcomed some excellent ideas from our loyal and patient community and have tried to add as much as we possibly could into the game, while trying to ensure all existing systems are stable and working as they should with what is a complex interconnected codebase.

To reassure everybody, we have no intention of abandoning the game at 1.0. We've worked incredibly hard to develop Shadows of Doubt alongside you during Early Access, listening to your thoughts and feedback to introduce new content and address bugs and issues, and I'm incredibly proud of the 1.0 release. It's a reflection of what I always wanted to achieve with Shadows of Doubt: an immersive procgen sandbox that I hope really makes you feel like you are a detective in a living world.

After the launch of 1.0, we will continue to listen to feedback and address the most pressing issues. A game is never truly finished, and we recognise that there are always bound to be some sneaky bugs that slip through the net. We will be introducing a new public facing system that will allow for increased transparency on what is being worked on. We know communication is important and just with the amount of development work that has been needed we haven’t had the chance to be as active in the Discord as we would like but hopefully this will go a long way to addressing that and making sure you feel heard.

Lastly and most importantly, I want to thank you, the members of our community, who have been here on this incredible Shadows of Doubt journey, your support has been unparalleled.

Right time for me to get back to work.

/ Cole and the ColePowered team

Beloved sandbox detective sim Shadows of Doubt comes to Steam 1.0 soon

It's easy to argue that immersive sims are the perfect ideal of what a videogame can be. The genre is all about living, breathing worlds that are reactive to every move you make. Your decisions have far-reaching consequences, and every problem has multiple solutions. You can be as expressive as you want, and Shadows of Doubt takes the genre to the nth degree. A blend of classic Deus Ex and Disco Elysium, and set to a backdrop eerily similar to Blade Runner, the noir detective sim is finally coming to Steam 1.0 soon.


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Shadows of Doubt, the procgen private-eye immersive sim, is leaving early access next month




When Shadows of Doubt hit early access last April, we quickly became believers in the potential of its procedurally generated cities and crime solving simulation sandbox. After 17 months of improvements, additions, and tune-ups, we'll see how well that potential's been realized when the cyberpunk detective sim gets its 1.0 release on September 26, 2024...
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V1.0 Coming September 26th!

Hey, detectives!

Close those case files and drop your fingerprint scanner – we’ve got some important news you need to hear…

[h2]Shadows of Doubt is leaving Early Access on September 26th![/h2]

That’s right, our sandbox sleuth sim is getting a full release next month and it is coming to both PlayStation 5 and Xbox Series X/S. Check out the release date trailer below:
[previewyoutube][/previewyoutube]

[h2]Prepare for major new content![/h2]

Our full launch comes with a big update that would make any private investigator twitch with intrepidation. We’ll be sharing more details on what to expect in the coming weeks, but for now, please take our word that there’s some really cool stuff coming your way!

We also wanted to give everyone a headsup that we are going to be increasing the price of the game from $19.99 to $24.99 on the 23rd of August. This won't affect anyone who already owns the game before then but will obviously mean the game is more expensive from then onwards.

In the meantime, come join us on Discord for the latest cases, updates and to chat with other likeminded detectives.

Talk soon!