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Shadows of Doubt News

Shadows of Doubt, the procgen private-eye immersive sim, is leaving early access next month




When Shadows of Doubt hit early access last April, we quickly became believers in the potential of its procedurally generated cities and crime solving simulation sandbox. After 17 months of improvements, additions, and tune-ups, we'll see how well that potential's been realized when the cyberpunk detective sim gets its 1.0 release on September 26, 2024...
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V1.0 Coming September 26th!

Hey, detectives!

Close those case files and drop your fingerprint scanner – we’ve got some important news you need to hear…

[h2]Shadows of Doubt is leaving Early Access on September 26th![/h2]

That’s right, our sandbox sleuth sim is getting a full release next month and it is coming to both PlayStation 5 and Xbox Series X/S. Check out the release date trailer below:
[previewyoutube][/previewyoutube]

[h2]Prepare for major new content![/h2]

Our full launch comes with a big update that would make any private investigator twitch with intrepidation. We’ll be sharing more details on what to expect in the coming weeks, but for now, please take our word that there’s some really cool stuff coming your way!

We also wanted to give everyone a headsup that we are going to be increasing the price of the game from $19.99 to $24.99 on the 23rd of August. This won't affect anyone who already owns the game before then but will obviously mean the game is more expensive from then onwards.

In the meantime, come join us on Discord for the latest cases, updates and to chat with other likeminded detectives.

Talk soon!

Shadows Of Doubt emerges from the wet alleyway of early access with 1.0 release next month

In Shadows Of Doubt you can fall from the roof of a corporate office building during a routine investigation, shatter all the bones in your frail detective body, wake up in a clinic fully healed, and then sprint out the door without paying your sky-high hospital bills while the clinic's auto-turret shoots at you for doing a medical dine and dash. The early access game is on our best immersive sims list for a reason, you know, and now it has an autumn release date for the final version, along with a new trailer.


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Shadows of Doubt V 38.07 Experimental Branch Patch Notes

Hey folks, we have a brand new experimental patch up and ready for you all with a host of new fixes!

Experimental Branch: These builds are only found on our ‘experimental’ steam branch. You can access this by right clicking the game in your steam library, choosing ‘properties’, then the ‘betas’ tab. The experimental build should be in the dropdown list. Experimental builds may be less tested than the default branch builds. Most experimental branch patches will make their way to the default branch after a week or two (barring any issues discovered).

  • Reduced stutter when traversing areas
  • More memory leaks fixed
  • More aggressive rain detail slider for lower end system performance gains
  • New Steam Deck default settings for better performance on it
  • Increased font sizes at lower resolutions 1280x800 and under
  • Fixed: Some instances of AI getting stuck
  • Fixed: Can no longer control city editor camera controls while confirm message is active
  • Fixed: Can no longer interact with city editor UI when confirm popup is active
  • Fixed: Low performance during the popup tutorial message on the load screen
  • Fixed: Game did not restart to controller select screen after resetting gameplay preferences
  • Fixed: Some missing references in various V-mails
  • Fixed: When citizens decided to shower they immediately stripped to their underwear, even in public (!)
  • Fixed: Error displaying enter/return control glyph
  • Fixed: Some text overflow issues

Shadows of Doubt V 38.06 Patch Notes

Hey folks, we have a bunch of improvements and fixes going live today. Thank you to those who tested it out on experimental first and gave important feedback!


  • More memory footprint optimizations
  • City data and save game size reduction*
  • Guest passes will grant you access to echelon zones
  • Investigating a stolen item on an echelon floor will grant you with a guest pass, enabling you to legally explore the floor’s communal area.
  • Some tweaks to red-level trespassing zones
  • You can now navigate the menu with the gamepad stick
  • New skip control prompt for cut scenes
  • Empty input fields for save games, cases etc are now not allowed
  • Fixed: The game saved cities with the wrong file name if you renamed them from within the map editor*
  • Fixed: Possibility of a basement area for a building contained a power room area which was too small to spawn a telephone router*
  • Fixed: Some alignment/scale errors for keyboard control glyphs
  • Fixed: Sometimes when the player took photos within air ducts, the ducts weren’t visible
  • Fixed: (At least one) occurrence of citizens floating through the air
  • Fixed: Commercial coffee machine was spawning in weird places*
  • Fixed: Citizens floating while sleeping on bedrolls
  • Fixed: Citizens didn't sleep in the correct position when sleeping on the right side of a double bed
  • Fixed: Top of wooden fence featured an missing mesh face
  • Fixed: Some very small inconsistencies when generating two cities from the same seed
  • Fixed: Opening the player’s character in an evidence window would cause an internal error
  • Fixed: Text in popup messages could appear too small
  • Fixed: Selecting a new perpetrator from your evidence board would not update the arrest resolve question properly
  • Fixed: Certain murder resolve questions not working properly when loading a save game
  • Fixed: Some first person model animation oddities
  • Fixed: Telephone door’s glass did not move properly with the door frame
  • Fixed: CCTV tower no longer can spawn backing onto another street objects (preventing access to its terminal)*
  • Fixed: Street names no longer being overwritten when customizing streets in the city editor. (Thanks to the patience of one discord user. 🙌)
  • Fixed: Fixed some sympathetic bugs caused by city editor UI not updating properly when clearing existing city data.
  • Fixed: AI pathing edge-case prevents citizens from spawning at their saved position and being unable to move.
  • Fixed: Edge cases of having way too many blood spatter objects spawned
  • Fixed: Repeating or confused objectives when you had multiple jobs open on different stages
  • Fixed: A very rare RNG bug that could freeze the city generation process
  • Fixed: The player now will get crushed if they are pressed against the top of an elevator shaft by the elevator
  • Fixed: Upon loading a game, the décor edit button was only displayed if you left and re-entered a relevant address
  • Fixed: String display issues on cruncher apps when language is not set to English
  • Fixed: Removed some instances of ‘DNT’ appearing in non-English languages


* Requires a new city generation to appear/spawn/see

Any issues please let us know and do join the Discord to get involved in the conversation