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Open world murder mystery Shadows Of Doubt enters early access this April


We’ve known about Shadows Of Doubt for a few years now, mainly peeking at it through Screenshot Saturday posts, which makes sense considering the game’s beautiful, neon-soaked voxel art. Happily, the open world detective sim is now sneaking into an early access release next month, on April 24th.


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Shadows of Doubt DevBlog #32: Release Date Announce and Early Access Thinking

Hello everyone! Thank you to all of you who played the demo over the course of Steam NextFest. It was a massive success, with more people playing, wishlisting, and joining the community than we could have ever hoped for. As you may have expected we received a tonne of feedback, and we’ve been processing it all over the last few weeks to help us finalise the game’s launch plans - and beyond!

Yes, as some of you have suspected by now (pun intended), we’re going to be releasing the game via Steam Early Access on… April 24th!

I can’t believe I finally get to say it! Shadows of Doubt will be in your hands in just a few short weeks, and I couldn’t be more excited for everyone to step into the role of detective and explore the city streets very soon.

But of course, elephant in the room, why Early Access? As many of you know, Shadows of Doubt has been in development for many years, and so we didn’t take the decision to launch into Early Access lightly. Being open and transparent, we’ve had a lot of serious discussions about how and when to launch the game. The game is in a very advanced state of development - while there are plans for new content and further optimisations, the game is functionally complete with a full suite of features, cases, content and a complete Sandbox Mode, beyond what you may usually expect from an Early Access title. Both myself and the publisher are confident in the overall quality, breadth of content and playability of Shadows of Doubt’s Early Access release.

However, there are some key things that launching in Early Access allows for, not least of which being more content. It was always a goal of mine to develop post-release content for the game, but launching into Early Access means I can bring that new content directly into the pre-1.0 roadmap, meaning there’ll now be even more for players to discover in the initial base game when the full version launches (and Early Access players will of course get this content for free as it’s added to the game). As a bonus, it also means that we get more critical and constructive feedback from players who are passionate about the game during active development, which is really useful for further improving the overall experience.

Secondly, it helps me respond to bugs and unusual edge case issues that, given the massive scope of the game and nature of its systems, I fully expect to be unearthed for the first time at launch. Speak to any developer and they will always tell you that a game is never finished, but with the breadth and (often unpredictable!) nature of Shadows of Doubt’s layers of AI, it’s particularly true. To speak openly and honestly with you, it makes me so much more comfortable knowing that I’ll be able to identify any of these unusual issues and react to them during Early Access, rather than have players discover them in what is considered to be a ‘final’ release. I hope that makes sense.

Also for the purpose of expectations, I wanted to let you know that the game doesn’t currently feature a story thread of missions beyond those featured in the demo. The purpose of ‘The Dead of Night’ case you may have played in the demo is to teach the player the mechanics within a scripted mission, before letting them off the leash for the game’s core immersive, non-scripted, sandbox experience. Early on into development, we found that asking AI citizens to behave nicely with heavily-scripted sequences did not benefit the overall game, especially when all they really want to do is live out their lives dynamically (no matter how long they ultimately lived for…), and leaning more heavily into a sandbox experience driven by the AI itself is where the game shines. That said, there may be an opportunity to expand on more bespoke narrative-based missions during the course of the Early Access roadmap, depending on your feedback. There is still progression, of course - over the course of the game you’ll take on new cases to earn cash, find new gadgets and equipment, customise your apartment, and unlock new upgrades for your character to become a better detective. And I’d definitely encourage you to experiment with different cities - the Early Access release lets you generate bigger cities than the demo allowed, and they really can make a difference to how you approach situations, depending on what you get!

Shadows of Doubt really has been a dream project of mine to make, and it’s my goal to make it the best possible game it can be for everyone who plays it. Stay tuned for more info about our Early Access updates that we’re currently working towards and, when the game launches next month, we’d love to invite you to share ideas of what you’d like to see too.

So, April 24th! I can’t wait, and if you haven’t already, please do consider wishlisting the game to be notified the moment it’s available! It really does help small developers like us. I’ve also set up a poll to find out the kind of things folks are most excited about during Early Access (see below). You can select up to 3 answers, and your choices could help us prioritise if there’s something that particularly resonates.

https://strawpoll.com/polls/ajnEOO96NZW


Thank you again, detectives! See you again soon.

Twitter Discord

Thank you all for playing the demo again!

Stand down detectives!

Another great investigation has now concluded. We hope you had a great time sleuthing the streets of Shadows of Doubt but don't worry, your services will be needed again soon I am sure!

Thanks again for all the feedback and bug reports as it all helps us shape the game into the best it can be!

Keep your eyes peeled for more news soon about our launch plans...

For more news on Shadows of Doubt keep an eye on our Twitter: @detectivesim
Then for more chat and to give feedback on the game please do join our Discord: https://discord.gg/shadows

The Shadows of Doubt Demo is Coming Back!

Hey Detectives!

We are bringing back the Shadows of Doubt demo for a week starting tomorrow at 5pm GMT and the event for the top Next Fest games should kick off at 7pm GMT!

We are hugely proud to be amongst the most popular games of Next Fest and it is a great opportunity for us to bring the demo back for you all to enjoy again!

So to be clear the demo will be available to play again from the 10th of March at 5pm GMT to the 17th of March at 5pm GMT!

It will be a very similar build to the Next Fest demo with some bug fixes and other issues fixed but we will still have the 90 minute timer in-game!

We're really pleased with the enthusiasm shown for the game and we've collected a huge amount of useful feedback from the recent playtests - which we are continuing to implement as development continues. We'll have more news for you in the not-too-distant future!

Good luck out there detectives!

For more news on Shadows of Doubt keep an eye on our Twitter: @detectivesim

Then for more chat and to give feedback on the game please do join our Discord: https://discord.gg/shadows

Thank you for playing Shadows of Doubt during Nextfest!

Nextfest is officially over (including a few extra days allowing you all to continue your detective work!) and we would love to extend a huge thank you to everyone who took the time to check out Shadows of Doubt! It’s been awesome to keep track of all of you posting in the Steam discussions about your crime solving progress and watching a lot of your content on Twitch & YouTube!

We have received an incredible amount of feedback and will be looking through all of this over the coming weeks, the community reaction to the game has blown us all away and we look forward to bringing you more Shadows of Doubt news in the near future, with that in mind be sure to check out our Twitter and Discord pages to keep up to date with the latest news detectives!

Twitter: https://twitter.com/detectivesim
Discord: https://discord.gg/shadows