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Shadows of Doubt News

Shadows of Doubt V39.07 (1.0 Release) Patch Notes

  • New: Cover-ups! A new late game optional twist; the killer may contact you and ask you to dispose of bodies in exchange for large sums of cash.
  • New: Kidnapping cases! Instead of a being killed, you have a chance to find the kidnapper’s den and save the victim.
  • New: Draggable ragdoll bodies
  • New: Laboratory company type with new items and furniture*
  • New: Working Umbrella!
  • New: 2 additional included cities; Casablanca Quarter and New Lilly-Crofte
  • Citizens can spawn with a more varied amount of stuff in their inventory*
  • Tweaks to some object physics
  • Citizens will now investigate thrown coins and most other objects in public places unless they can see the person who threw it
  • Merged cadaver ‘take fingerprint’ action with ‘search/analyse’ action for simplicity
  • Fixed: More fixes and tweaks for more reliable AI behaviour
  • Fixed: Citizens more reliably open doors once they are knocked on
  • Fixed: It was possible to queue up a jump while in dialog mode
  • Fixed: Further memory leaks
  • Fixed: Some internal audio handling issues
  • Fixed: Bug that gave some citizens unlikely choices of starting items and weapons*
  • Fixed: Some issues with certain objects not shattering when thrown
  • Fixed: Citizens hold bats in the correct position
  • Fixed: You can now operate light switches with most gadgets/items drawn
  • Fixed: A note from a building supervisor could appear written by the wrong person
  • Fixed: Chosen colour not set when player places a Snack Machine (and certain other objects) in décor mode.
  • Fixed: Chosen colours not set when player re-places certain objects in décor mode.
  • Fixed: The red glowing ‘invalid placement’ was not showing when attempting to place some objects in décor mode.
  • Fixed: In décor mode, the dirt slider did not load the correct initial value for some objects
  • Fixed: In décor mode, if a music player or television was removed from the room while switched on it’s sound would continue to play
  • Fixed: In décor mode added/removed/replaced light switches are now saved properly
  • Fixed: In décor mode, desk lamp did not stand upright when placed
  • Fixed: In décor mode, colour channels are applied properly to ‘Modern Corner Desk’
  • Fixed: In décor mode, the filter buttons now work properly in the item shop section
  • Fixed: You can now place curtains properly in décor mode.
  • Fixed: Green hue to certain desk lamps
  • Fixed: The watch could display the wrong time when setting the alarm
  • Fixed: Some issues with bathroom stall doors not opening/closing properly for citizens
  • Fixed: Player is now able to buy items from street vendors
  • Fixed: Sometimes the ‘I know the password’ dialog option was available when it shouldn’t be
  • Fixed: Pathing fix to stop citizens from cutting through the chemical plant and various other rooms (where they would often trigger an alarm)
  • Fixed: Items now get removed or are replaced with their ‘trash’ version once the player has consumed them
  • Fixed: Citizen animations are now sped up properly when in ‘passing time’ mode
  • Fixed: Attacking a citizen in an orange-level trespassing zone now initiates a proper reaction from the citizen and security systems.
  • Fixed: Citizens should no longer sit against a wall under a bathroom hand dryer*
  • Fixed: Internal issues with navigating CCTV captures that would result in a free roaming camera
  • Fixed: While using a controller, the evidence context menus would not work as intended
  • Fixed: While using a controller, the incorrect control glyph for closing an evidence window was shown
  • Fixed: While using a controller, creating a custom string connection did not work properly
  • Fixed: While using a controller, at least one case of the virtual cursor remaining onscreen when it shouldn’t
  • Fixed: Issues with sync disks upgrades being unavailable even if player has upgrade vials
  • Fixed: Controller issues resulting in 2 sync disk upgrades being used per single selection
  • Fixed: Scrolling was disabled with a controller on the sync disks screen
  • Fixed: Selection issue on popup message when using a controller
  • Fixed: Eating tinned food had no effect on player hunger
  • Fixed: Neon diner sign had no collision
  • Fixed: NPCs were much less likely to hit the player with a shot if they were leaning
  • Fixed: Player can no longer sleep in hospital beds (without being a patient)
  • Fixed: If an NPC opens a door while the player is peeking under it, the peek action will now be cancelled
  • Fixed: After loading into a game twice, then going to generate a new city, a missing city name and seed would be displayed in the menu


* Requires a new city generation to appear/spawn/see

The Launch Countdown

Hey Detectives,

So Shadows of Doubt is launching in around 24 hours now. The countdown is on and what an incredibly milestone for our small team. This post will outline some key information ahead of the release so please do give it a read!

[h2]Launch time on the 26th of September on PC & PlayStation[/h2]
  • 9am PST
  • 12pm EST
  • 4pm UTC
  • 5pm BST
  • 6pm CEST
  • 27th @ 2am AEST


[h2]New community bug tracking system[/h2]
We are going to be moving to a new Bug Reporting System that will give you all visibility of what is being worked on. The idea is that you can submit any bugs you find, then Cole will be able to prioritise issues and then curate a public list of what he is working on. You can find this here

This will be going live properly on launch day and we will look to update it roughly every week so you can see what the most pressing issues are and what the small team here is working on. At the moment on the Bug Status List you can see an example of how this will look.

[h2]More Launch News[/h2]
  • We recommend you start new cities to make the most of all the fixes.
  • We will be posting the full patch notes at launch which will contain not only the new content but a whole host of bug fixes as well
  • We are also uploading the game's soundtrack to Steam composed lovingly by Monomoon so if you enjoy the soundtrack and want to show your support you will be able to purchase it for $5.99
  • Finally, we will also release a digital artbook detailing how the visual world of Shadows of Doubt was made by Miles, the voxel artist, and with contributions from Cole as well. If you have enjoy


We have also compiled a new FAQ that you can find here. This is also pinned to the FAQ channel in our Discord where it will be maintained more frequently so for the most up to date news and any additional questions please do jump in there

Right, that wraps up this post. We hope you are excited for the launch and the new content that comes with it!

Shadows of Doubt review - a fascinating sandbox of little consequence

Shadows of Doubt is a voyeur's dream. You're a P.I. trying to scrape a living in a harsh alternative past where megacorporations run the country and the sea levels have risen and birthed filthy, neon-soaked city islands. You're a nobody in a city full of nobodies; ideally, that's how it'll stay.


Read the rest of the story...


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Shadows Of Doubt review: a buggy yet brilliant detective sim of grand ambition


For years, a dangerous and charismatic game has evaded the grasp of many designers. Some say it doesn't exist, that no publisher would ever back it. I'm talking about the one city block RPG that Warren Spector has often mentioned. Sure, we've seen a few usual suspects already - Deus Ex Mankind Divided, Disco Elysium, even Else: Heart.Break - they all grimace in the line-up but nothing ever sticks. Now, out of the gloom of indie development, comes another perp ready to have his mugshot taken. Shadows Of Doubt is an open world detective sim that comes perilously close to being our guy. Its clothes, stature, gait, and fingerprints match the description of what Spector often describes. And yet, if you tilt your head, something is just a little off. The game isn't confined to one block. It's not an RPG precisely. And its simulation has plenty of bugs, jank, and unintentional comedy. But after all this time, in the absence of a smoking gun, shouldn't we just put this guy in the slammer and call the case closed? I say yes, let's. Officers! Arrest this game, it's brilliant.


Read more

Shadows of Doubt review




I found Emily in the basement of Etheridge Heights, a squat tenement on the edge of town, overlooking the water. She was a mess—hands tied, bare knees pressed into the cement. I looked worse. My hunt kicked off when I found the ransom note in her flat: Leave 4,000 credits under the bridge by 9:15 pm or she dies. By then it was already 4 in the afternoon...
Read more.