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v1.10.0 update

[h3]#1 Added hardware video acceleration.[/h3]

Support for hardware video decoding playback up to: 8K, 60fps, 10-bit, YUV 4:2 :0, GPU supported codecs.



Hardware decoding availability and capability will depend on the GPU generation as shown on the decoding matrix below for some reference video cards:




[h3]#2 Better video image color accuracy.[/h3]

Because videos are using different color spaces to encode the colors, it was added support for the following color space standards: BT.601, BT.709/sRGB, BT.2020 and DCI-P3.



Because HMDs are using different display technologies (OLED, AMOLED or LCD) and each HMD has its own color gamut (capability of reproduction colors), it is necessary to use a color gamut mapping to show the colors correctly as the media content creator intended to be.

Added color gamut mapping to: BT.709/sRGB (for generic LCD HMDs), DCI-P3 (for generic OLED HMDs), HTC Vive, Valve Index, Oculus Rift CV1 and Rift S.



An OLED VR display will have a wider color gamut than an LCD VR display:
- OLED: 100% sRGB/BT.709, ~90% DCI-P3 and ~70% BT.2020 color gamut and 100-250 nits
- LCD: 99% sRGB/BT.709, ~80% DCI-P3 and ~60% BT.2020 color gamut and 90-150 nits

Because the current displays used in HMDs are 8-bit in color depth and lower than 1000 nits luminance, the emissive light sources and specular reflections from a HDR video can't be correctly reproduced on a SDR display.


[h3]#3 Improved software video decoding playback performance.[/h3]

Support software video decoding up to 8K, 60fps, 10-bit, YUV 4:4 :4
Software playback performance will depend on the CPU generation, core frequency and number of cores.



‘Software decoding profile, threads and scale’ options will be available only when using software decoding.


[h3]#4 New Frame-by-Frame mode.[/h3]




[h3]#5 Added a new function and shortcut for 180 VR videos.[/h3]

To change the tilt angle, press and hold , then move the mouse up/down.