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Phantom Abyss News

Hotfix is now live!

Hi everyone,

Thank you for all your feedback and support during the launch of Phantom Abyss!

With the help of the community we've been able to address and fix the various issues listed below:

- Fixed an issue where players would find a lot of empty temples
- Fixed some temples that had inaccessible doorways
- Fixed an issue where darts wouldn't reveal invisible floors
- Fixed an issue were a switch behind a coin door wasn't whippable
- Fixed an issue where rift boulders were bouncy
- Fixed an issue where players would not show up on the leaderboard if they were not in the top 20
- Fixed a crash when loading a level
- Fixed a rare gameAnalytics crash
- Fixed a crash when the game was loading a dungeon on high-end pcs
- Fixed distorted audio and memory leaks
- Fixed the rolling visual re-enabling if rolling while in slow-mo
- Fixed a message appearing about the server being unresponsive
- Fixed player stats timestamps not being applied correctly
- Fixed temporary powers not working correctly
- Fixed incorrect collision on masked defiler illusions
- Fixed some bottomless pits to correctly respawn the player
- Fixed respawning players who fall out of the world
- Fixed respawning and getting stuck in collision


Thank you all so much for playing Phantom Abyss, it really means a lot to us!

Trap-dodging first person runner Phantom Abyss has escaped early access




First person whip-based treasure-looting platformer Phantom Abyss has released from early access, bringing its fusion of roguelike and runner to a complete version 1.0 with three separate game modes to play. In Phantom Abyss players are a tomb-delving adventurer challenged to reach the end of incredibly deadly trap-filled dungeons and retrieve precious treasures from the end...
Read more.

Phantom Abyss 1.0 is Available Now!



[h2]Phantom Abyss exited early access TODAY! And here is everything you need to know about it![/h2]

https://store.steampowered.com/app/989440/Phantom_Abyss/

[previewyoutube][/previewyoutube]

[h2]Adventure mode has been completely overhauled[/h2]


    [h3]
  • Players now have a choice of a series of different temples to play.
  • Each adventure mode temple has a specific whip, relic, and series of challenges attached to it.
  • Players can increase the challenge of an adventure mode temple to increase the rewards you unlock.[/h3]



[h2]Classic mode is now called Abyss Mode[/h2]


    [h3]
  • Abyss mode is the true Phantom Abyss experience.
  • Progress through all 4 areas of the game. (Ruins, Caverns, Inferno, Rift)
  • An extra challenge is added each floor.
  • 1 Relic, located at the end of the Rift.
  • Only 1 person will ever beat a specific temple.
  • Many relics to find - each hidden in increasingly difficult Abyss Mode Temples.[/h3]



    [h3]
  • Curses have been removed from whips.
  • Whips are unlocked by playing adventure mode.
  • Whip skins are unlocked via opt-in challenges[/h3]


[h3]Torn-apart landscape The Rift is an area slowly being torn apart by the abyss. It features large areas filled with floating debris, whirlpools, and corruption spreading through the walls.[/h3]

[h3]New rift traps:[/h3]


    [h3]
  • Lasers: Moving, rotating and cycling deadly lasers.
  • Grapple nodes: Floating nodes that you can grapple-whip continuously without needing to land.
  • Many new rooms[/h3]


  • [h3]An upgrade well that provides permanent upgrades can be found in the HUB and in the first floor of temples.
  • Upgrades are purchased with keys. Rarer keys = better upgrades. [/h3]


[h2]Dash forwards in the direction you’re facing, including up or down![/h2]


[h3]
  • Players are able to add extra challenges to their temple.
  • Doing so will make rarer keys more likely to find, and unlock additional whip skins.
[/h3]


[h2]The HUB has been dramatically condensed.[/h2]

  • [h3]The portal is much faster to get to, and the HUB now focuses around 4 pillars.
  • Each pillar represents one of the 4 zones in the game (ruins, caverns, inferno, and rift.) [/h3]




[h2]The Crowbar[/h2]
  • [h3]Power: Shockwave
  • Wherever you whip creates a shockwave, interacting (and disabling) anything it touches.[/h3]

[h2]The Snake [/h2]
  • [h3]Power: Time Slow
  • Bound to a button - activate to slow time for several seconds. [/h3]

[h2]Lunar Whip [/h2]
[h3]
  • Power: Super Dash
  • Dash is upgraded to be…super.
[/h3]


[h2]A lot of whip powers have been swapped around or added.[/h2]

[h3]
  • Powers available at end-of-floor shrines are now always other whip powers.
  • Heals have been moved to blessing shrines - which are only found in hidden nooks and crannies.
[/h3]


[h2]Well, we just removed it...[/h2]


[h2]No more loading the HUB to replay the game. Hit retry directly after you die![/h2]


[h3]But that's not all![/h3]
The transition of Phantom Abyss from Early Access is followed by the launch of the Official Soundtrack. Get it at 10% off, with additional 10% added through the Phantom Abyss Deluxe Bundle.

https://store.steampowered.com/bundle/38166/Phantom_Abyss_Deluxe/

Ghostrunner meets Indiana Jones as 9/10 roguelike gets 1.0 Steam date

Phantom Abyss, a Ghostrunner-like indie where players channel their inner Indiana Jones and sprint through procedurally-generated temples with booby traps, is finally launching out of early access. It's been over two years since the game went live in early access, seeing various deep shakeups to its gameplay loop by developer Team WIBY, and it looks like Phantom Abyss is almost ready to pass the finish line.


Read the rest of the story...


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Phantom Abyss is Super Meat Boy meets Indiana Jones

Version 1.0 arrives on January 25

Hello adventurers!
It's time for Phantom Abyss to transition out of Early Access and into 1.0 later this month, on January 25. The past couple of years have been a great experience for us, and we are very grateful for all the love and support you have shown us during EA. We couldn't have reached this point without your invaluable feedback.

[previewyoutube][/previewyoutube]

The 1.0 launch will deliver a completely overhauled Adventure Mode, giving you a choice of temples to explore, each with a specific whip, relic, and series of challenges to overcome. We will also be introducing the new and improved core experience with Abyss Mode, previously called Classic Mode, which challenges players to enter a temple and progress through all four areas within and collect the relic at the end. Only one person will ever complete each temple, so time (and skill) are of the essence.

Finally, Phantom Abyss 1.0 will introduce some whip changes. Whips will no longer carry curses and will be unlocked by playing Adventure Mode, while whip skins will be rewarded through player op-in challenges.

-Team WIBY