1. Collapse: A Political Simulator
  2. News
  3. Update 2.2.5

Update 2.2.5

Updates include:

MAJOR CHANGES:
1. The party budget from party dues will now differ depending on how many and what class supports the party. Plus the Classes section of the Encyclopedia has been updated.
2. Improved AI management of ministries so that they don't kill ministries - that will now be their original goal.
3. Changed conditions in all foreign policy events that require ministries. It is no longer required to own a specific ministry, it will now be sufficient to own as many ministries as will give you access to foreign policy actions. It will no longer be necessary to carefully timing to get a portfolio, being the most powerful party in the government will suffice.
4. In the Encyclopaedia in the ministries section (penultimate on the right) added a section called "Foreign Policy", which describes what ministries are needed and how many points they give and how many points you need to open access foreign policy options in events. It also describes what is needed for button accessibility in the "Diplomacy" section
5. Introduced a scale with a life expectancy indicator. Population growth now depends on it.
6. New foreign policy events about Belarus, Moldova and Slovakia.
7. In the diplomacy section added a button to create your own single economic zone like the European Union, which gives bonuses to the growth of electricity, the reduction of dependence on the Russian Federation and the United States and the growth of the currency.
8. Added 9 new endings: 2 for Belarus, 4 for Slovakia, 2 for Moldova and 1 for your own economic union.
9. Added 11 new achievements.

OTHER:
1. Reduced population growth with their high wealth.
2. Party stats now display party fee income.
3. Removed the crime gain for rallies and replaced it with a +5.0 increase in aggressiveness for all classes, and reduced the rest from -5.0 to -0.5.
4. Reworked the impact of SEZ, now this project is less useless.

Enjoy the game!