1. Collapse: A Political Simulator
  2. News

Collapse: A Political Simulator News

The update has been delayed due to personal reasons

Dear friends, I apologize very much and ask each and every one of you to forgive me for the delay in the update. My computer unfortunately went down, and because of that I temporarily couldn't and can't work on the update. But a huge part of it is ready though, don't worry! I will try to release the update as soon as I can. In the meantime, here's screenshots:

A big update is planned

Friends!

Don't worry, the game is not abandoned! We are working on a major free update. But due to the fact that one of its developers was conscripted for one year the work on the update has been delayed. That's why we decided to split the update into two parts. The first part of the update is planned for the end of May and will tentatively consist of:
1. Through the Constitutional Commission, it will be possible to control the minimum threshold for the election of the president by the people.
2. Three veto options will be introduced for the president when passing laws.
3. The type of veto power of the president will be controlled through the Constitutional Commission.
4. A skeleton of neighbourhood interaction functionality will be added.
5. The ability to lustrate once will be added.
6. The requirements for and effects of rallies will be changed.
7. Minor stuff will be implemented to improve QoL.
8. And fixes for important bugs will be implemented.

Thank you for being with us!

Update 2.2.5

Updates include:

MAJOR CHANGES:
1. The party budget from party dues will now differ depending on how many and what class supports the party. Plus the Classes section of the Encyclopedia has been updated.
2. Improved AI management of ministries so that they don't kill ministries - that will now be their original goal.
3. Changed conditions in all foreign policy events that require ministries. It is no longer required to own a specific ministry, it will now be sufficient to own as many ministries as will give you access to foreign policy actions. It will no longer be necessary to carefully timing to get a portfolio, being the most powerful party in the government will suffice.
4. In the Encyclopaedia in the ministries section (penultimate on the right) added a section called "Foreign Policy", which describes what ministries are needed and how many points they give and how many points you need to open access foreign policy options in events. It also describes what is needed for button accessibility in the "Diplomacy" section
5. Introduced a scale with a life expectancy indicator. Population growth now depends on it.
6. New foreign policy events about Belarus, Moldova and Slovakia.
7. In the diplomacy section added a button to create your own single economic zone like the European Union, which gives bonuses to the growth of electricity, the reduction of dependence on the Russian Federation and the United States and the growth of the currency.
8. Added 9 new endings: 2 for Belarus, 4 for Slovakia, 2 for Moldova and 1 for your own economic union.
9. Added 11 new achievements.

OTHER:
1. Reduced population growth with their high wealth.
2. Party stats now display party fee income.
3. Removed the crime gain for rallies and replaced it with a +5.0 increase in aggressiveness for all classes, and reduced the rest from -5.0 to -0.5.
4. Reworked the impact of SEZ, now this project is less useless.

Enjoy the game!

Patch 2.2

The patch includes:

1. New sub-sections have been added to the Encyclopedia:
Ministy's budget in the Budget section - helps you better understand how financial revenues are allocated to ministries.
Alliance voting in Coalitions - helps you understand how to convince an ally to vote alongside you.
Compromise in Illegal Actions - helps you understand how to get and use compromising evidence against other parties and what it is used for.
2. If our partymate becomes President - party unity will increase by +5.0

Be sure to read the new sub-sections in the Encyclopaedia and enjoy the game!

Patch 2.15

Dear friends, we continue to improve the comprehensibility of the game for players. This patch includes:

1. Rebalance of urbanisation growth
2. When hovering over "?" button in region window its statistics will be displayed
3. Fixed bug in property type ratios graph.
4. Rebalance the growth of the population in the later stages of the game
5. Improved botparties' behaviour when they are in a bad position
6. The use of provocateurs in the capital strike now has different consequences

Enjoy the game!

Translated with www.DeepL.com/Translator (free version)