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Idle Wizard News

1.43 update is now up!

A bunch of stuff all around!



Innovation Trial rework: Breakthroughs. When you have all Research items at Legendary, Innovation trial will instead reward you with Breakthroughs that increase the bonus of a Research item for the rest of the Realm. The reward is distributed at random, but the chance for the specific Research to receive the Breakthrough is directly tied to the item's current enchant level - with enchant level 0 guaranteeing it does not receive them.

- 5 new Triumphs
- You can now set a personalized name for Item and Spell sets!

And a lot more various qol and fixes, from simultanous item+spell sets switching or finally making Tempest's 7th spell shown on spellsets and having a hotkey to reworking Scales of Appraisal and buffing Zenith!

Check it out!

Solstice Event is live!

A Solstice is occuring the Realm! Common folk pay tributes to the Gods and hope for rich crops and good luck in return. Nothing's stopping you for participating as well, though!



Collect Embers and invest them into any of the 4 Jars that are accessible through the event Jar on the main game screen to gain temporary bonuses to various resources.

Starting from June 16th and up to July 1st an Event will be active that includes collection of embers and paying tributes in exchange for bonuses, with a small gift and a buff to Runes gained to top it off!

Meanwhile, we have updated the client to version 1.42.0 - the reworked Buff system is online, making Buffs more powerful the more you use them. Scales of Appraisal now also grant a bonus to Experiment and Crafting efficiency, and some other less noticeable changes. Check it out!

Come join us for the celebration!

Fall From Grace

1.40 update, "Fall From Grace", is now up.

Godly powers and fundamental laws of the world are increasingly distorted and twisted, providing new opportunities and spelling disaster at the same time.



New Feautre: Spell Memetics
Allows you to exchange Memetic Splinters for Memetic Ink. The Ink can be spent on Spells, increasing their Efficiency ang granting them additional perks depending on Spell type, while also making them cost more Spell Shards (or taking longer to charge, in case of Spells that charge on non-percent basis). It can also be used to increase your Shards Pool maximum size. Investing in either also provides you Spell Memetic Mastery progress, which also grants extra perks.

- 8 new Legacy levels.
- 19 new Achievements.
- Source Memetics don't reset on Realm Change anymore and cannot be reset with Nullifiers within the run. They can now be reset upon exile along with Spell Memetics, returning Ingots and Ink.
- "Doppelganger" and "Soulstealer" pets have had their Shards Pool capacity bonus increased to address the spellcasting issue on Abolisher and early Archon.
- "Netherloop", "Legacy", "Nether Chain" and "Nethershackles" items enchant bonuses changed to Void Mana per Entity (was Void Profits) to make way for Void Radiance to be competitive again.
- Some UI visuals reworked - a new Chronomancer CT bar and Skill bars included.

And a ton of other balancing and qol

Come visit us!

Development Roadmap

Hello fellow Wizards!

Since the previous Roadmap is almost at its end (sorry for the delay!) and we're scheduled on launching Spell Memetics soon - we've prepared a new Roadmap for you to look through.

So here's one for 2023. As before, it's a rough estimate and it's possible we'll move or include some things if necessary.



We've also practically finalized a stable schedule of annual events, and will introduce them in form of a Calendar. Each of those will feature an entry gift, a buff across its duration, a special mechanic to earn more rewards - same as always. Specific events also gift skins or temporary boosts. Be aware that currency will now carry over to the next year's event of the same type, in case you have some leftover.



We're also starting a survey for players, to learn a bit about how do you play the game and what things you enjoy - to help us develop the thing a bit. Please complete them if you can spare a minute!
Archetypes Mechanics Progress Mysteries

Thank you and stay tuned!

1.37 update is now up!

A bit technical patch in preparation for Spell Memetics update coming next. Included are:



A Spell Shards pool and Shards distribution rework
All Spell Shards gained are now accumulated into the reworked Shards Pool and then 10% of your total is distributed into your selected spells every 0.1 second. The Pool has an upgradeable cap of Shards it can accumulate that maxes out at e7 and higher for Abolisher and Archon through respective pets' perks.

Some balance and core changes (see full patchnotes ingame):
- Base mana source costs reduced.
- "Psychic Cacophony". New ability at level 700 - increase amount of Arcanasprings, equal to (level - 700).
- Forbidden Might. Now has a maximum level of 10, price increment reduced from 8e5 per level to 5e5 per level.
- Void Memetic. Trap bonuses for Void Profits and Void per Entity increased from x1.5 to x2 per Trap's level, from x1.24 to x1.5 for Liquid Shadows.
- "Soulstealer" pet. Evolution to "Psychic Cacophony" now available at 325.
- "Spellstaff Of Chamaon" spell. Now increase Evocation efficiency as an additional effect, with Incantation efficiency scaling of ^0.8.
- Trial of Valor. Spells' cooldown reduced in half.
- Temporal Stabilizer weapon. The gap between Common and Legendary quality drastically reduced, Legendary quality bonus unchanged.

And quite a bit of other minor stuff and fixes.

Check it out!