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Idle Wizard News

Solstice Event is live!

[p]A Solstice is occuring the Realm! Common folk pay tributes to the Gods and hope for rich crops and good luck in return. Nothing's stopping you for participating as well, though! [/p][p][/p][p]Collect Embers and invest them into any of the 4 Jars that are accessible through the event Jar on the main game screen to gain temporary bonuses to various resources. The Crystallized Echo mount is also once again available for purchase! There are also a couple of small gifts available to you as you collect more and more Embers throughout the event.[/p][p]Starting from June 16th and up to July 16th an Event will be active that includes collection of embers and paying tributes in exchange for bonuses, with a small gift and a buff to Runes gained to top it off![/p][p][/p][p]Meanwhile, we have updated the client to version 1.73.2a:[/p][p] - a new quasi - A Prodigy's Burden[/p][p] - 1 new Character skin (Prodigy - Prodigious Apprentice)[/p][p] - Updated Solstice event window, added several rewards for total amount of embers collected.[/p][p]And a couple of fixes, including returning of anti-magic Domes to the Abolisher (sorry, mr. Abolisher).[/p][p] [/p][p]Check it out and come join us for the celebration![/p]

The 1.73 update is now up



New Mythic mechanic: Masterworking. A new way to upgrade Mythic items that increases all Inherent bonuses, rolled bonuses and Imbuements.

Also includes:
- 4 new Mythics (2 for both Legs and Back slots).
- Mythic items amount cap increased to 25 (was 20).
- 3 Heritages and 1 Paramnesic were added last patch.

Some minor rebalance and buffs, several bug and stability fixes included.

Check it out!

Easter Event is live!

It's Easter time in the Realm! The eggs feel fake, synthesized even. And Bunnies, well, those Bunnies never felt right. Send your Apprentices on an Expedition to retrieve and contain them!



You can collect eggs by by defeating Rabbits in Expedition and trade for other currencies. Eggs can be earned also in idle-expedition, with a tad lower chance.

Starting from April 16th and up to May 15th an Event will be active that includes collection of eggs, defeating evil bunnies, a small present and a buff to Crafting Dust gained to top it off!

We've also introduced 3 new enhancement Spells, tuned a couple of Quasis, added a dozen new Skins and cosmetics and stamped a few bugs out.

Come join us for the celebration!

The 1.71 update is now up



New Mythic mechanic: Imbuement. Allows you to expand the functionality of your Mythic items by adding up to 2 new powers (Imbuements) to them. First, you select a specific pool of Imbuements to choose from, then the resulting power is selected from that pool at random.

Also includes:
- 4 new Mythics and 2 new slots (wrist and belt), 2 items each.
- Mythic items amount cap increased to 20 (was 15).
- Item sets received new, powerful bonuses when completed, and had some of the other bonuses rehashed.

Several bug and stability fixes included.

Check it out!

Development Roadmap

Hello fellow Wizards!

The previous Roadmap's run is over, and we're announcing the new 2025/26 Roadmap!

Last year, one of the major features for us was implementing a translations module. We've started as early as the beginning of 2024, but it was a humongous task. Now, the technical part is done, and it's already available live. Another big feature we've done outside of the original Roadmap was the Mythic Items, and we intend to keep expanding upon both their amount and their functionality later on this year. We've also populated the Realm map with a great amount of various Quasi-Realms, including 4 new Class ones.

This year we're planning on:
- Further improving Mythic items. New bases for slots that did not have any before, new customization/improvement options for them.
- A rework of Pantheon, making it more flexible and complex. This rework will also lay a good foundation for further improving the Pantheon by introducing Pantheon Memetics.
- We're looking into restructuring earlier Paragons. Currently, there's a great amount of power available to the player early on, but new players instead are often overwhelmed by the amount of mechanics they're introduced to all at once in a short period of time. We believe somehow spacing them out will allow players to get more familiar with things they already have before moving on to the new thing.



Along with other updates, we'll be including:
- More Quasi-Realms, T2 Classes Quasis
- More Enhancement Spells
- More Paramnesics, Heritages, Imprints
- New Skins

As before, it's a rough estimate and it's possible we'll move or include some things if necessary.

Thank you and stay tuned!