Greetings, fellow Wizards!
We have things to share regarding future content and, therefore, we're announcing the new 2026/27 Roadmap!

Last year we have released the Shards of Heaven expansion pack.
- Its release introduced Mythic items to the game. Later, we've expanded upon them through the Imbuement and Masterworkds mechanics, while also expanding the Mythic items' bases roster. Thus, the mechanic is at its more or less final state (for now, at least).
- Next, we've reworked the Pantheon. We're happy that you've met the changes with enthusiasm! Closer to the year's end, we've also introduced Memetics to the renewed Pantheon - an endgame customization system that made the mechanic even deeper (especially compared to the original).
- The final item slot has arrived: Accessories. For now, this marks the final point in developing new items for us. It has been a long journey :)
- Familiars became a thing as a new direction of sort for us. To be honest, we were unsure as to how such an experiment would be received and it was a huge relief for us that the feedback was rather positive.
In addition to all of the above, we've also did the following:
- Realms map updates and the introduction of 2 new quasi-exclusive classes: Shapeshifter and Ranger.
- Added progression milestones to all of the events, which should get even better with the introduciton of Familiars.
- Added a whole lot of character and pet skins.
- Several Enhanced spells.
- QoL and endless bugfixes.
- Figured out and released a couple of DLCs for the game.
Looking back, we've not completed the last Roadmap's winter plans. We've had to tone down the development speed due to a couple of reason, one of which is that we want to allow new games under our authorship a chance to shine. One of the games had already been released -
Digging Down - we'd be happy if you try it out. This year we're intending to release at least one more small game. We really want to keep growing and improving as developers and encompass a larger variety of gaming experience and, by becoming better, keep providing you with quality entertainment!
This year, we'll start another chapter in Idle Wizard's development. It'll take form of another expansion pack, named "Polis Arcana". The concept of City we've intended to introduce in the previous roadmap has been gradually expanding, so we'll be dividing its implementation across several steps.
(Step 0): A complete rework of Expeditions
Step 1: Base version of the City
Step 2: Auto-battler system tied to the City
Step 3: City's Research system that will integrate it more closely with the base game's systems
Step 4: Wizard's Tower upgrading
Alongside this, this year we're planning:
- Imprints rework
- the game's sound design rework (including extra music)
- a special surprise for the game
Thank you for your attention and continued support! We're happy this year's unorthodox changes were met with enthusiasm.
Stay tuned!