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Idle Wizard News

Idle Wizard and Digging Down collaboration



Collaboration between Idle Wizard and Digging Down is live!

Upon purchasing (or in case you already have it on your Steam Account) Digging Down you will also gain a couple of extra goodies in Idle Wizard, including:
- 20 Relics
- A set of Digging Down-themed portraits (or their equivalent in Alteration Sands if you already possess them)
Shaman: Sandstorm;
Heretic: Leaden sky;
Oni: Bastion;
Archon: Indigo;
Temporalist: Inori v2;
Desolator: Insertion agent;

Digging Down now also features a playable Demo, available on the game's Steam page - do try it out if you're on the fence.

https://store.steampowered.com/app/3769070

The 1.80 update is now up



Reworked Feature: Expeditions.
Expeditions have been majorly reworked - they're now represented by a single new playing mode that, at its core, functions similarly to the old Idle Expeditions. It now features:
- A pretty, full-fledged map (the one you can see in the announcement!)
- Idle-augmenting Consumables
- Daily special Mission nodes
- A rework of most of the loot and idle progress rules
- A display of the location and monsters while you're progressing through them

Old Consumables have been converted to new ones at a specific rate, levels compressed to a maximum of level 100 and, given the different structure, you will need to complete the map anew. If you already everything completed - do not worry, it will be rather fast.

We do have plans of making use of the map for possible events or expanding it, too, now that the game mode is reworked.

The Trial of Valor has also been reworked for faster completion and no longer requires a Rune to restart in case of a failure - only to start one.

And an assortment of bugs, help pages and other minor issues have been addressed.

Come visit us!

Development Roadmap

Greetings, fellow Wizards!

We have things to share regarding future content and, therefore, we're announcing the new 2026/27 Roadmap!



Last year we have released the Shards of Heaven expansion pack.
- Its release introduced Mythic items to the game. Later, we've expanded upon them through the Imbuement and Masterworkds mechanics, while also expanding the Mythic items' bases roster. Thus, the mechanic is at its more or less final state (for now, at least).
- Next, we've reworked the Pantheon. We're happy that you've met the changes with enthusiasm! Closer to the year's end, we've also introduced Memetics to the renewed Pantheon - an endgame customization system that made the mechanic even deeper (especially compared to the original).
- The final item slot has arrived: Accessories. For now, this marks the final point in developing new items for us. It has been a long journey :)
- Familiars became a thing as a new direction of sort for us. To be honest, we were unsure as to how such an experiment would be received and it was a huge relief for us that the feedback was rather positive.

In addition to all of the above, we've also did the following:
- Realms map updates and the introduction of 2 new quasi-exclusive classes: Shapeshifter and Ranger.
- Added progression milestones to all of the events, which should get even better with the introduciton of Familiars.
- Added a whole lot of character and pet skins.
- Several Enhanced spells.
- QoL and endless bugfixes.
- Figured out and released a couple of DLCs for the game.

Looking back, we've not completed the last Roadmap's winter plans. We've had to tone down the development speed due to a couple of reason, one of which is that we want to allow new games under our authorship a chance to shine. One of the games had already been released - Digging Down - we'd be happy if you try it out. This year we're intending to release at least one more small game. We really want to keep growing and improving as developers and encompass a larger variety of gaming experience and, by becoming better, keep providing you with quality entertainment!

This year, we'll start another chapter in Idle Wizard's development. It'll take form of another expansion pack, named "Polis Arcana". The concept of City we've intended to introduce in the previous roadmap has been gradually expanding, so we'll be dividing its implementation across several steps.

(Step 0): A complete rework of Expeditions
Step 1: Base version of the City
Step 2: Auto-battler system tied to the City
Step 3: City's Research system that will integrate it more closely with the base game's systems
Step 4: Wizard's Tower upgrading

Alongside this, this year we're planning:
- Imprints rework
- the game's sound design rework (including extra music)
- a special surprise for the game

Thank you for your attention and continued support! We're happy this year's unorthodox changes were met with enthusiasm.

Stay tuned!

Wizard's Hat Annual Tournament Event is live!



The Wizard's Hat Annual Tournament Event is now live!

Log in to receive a humble entry gift and participate in the Wizard's Hat Annual Tournament Event!
Complete the Tasks and collect bonus points to gain progress in a series of goals, each unlocking a new reward, with the final goal of gaining a new Mount!

In addition, there's a bonus to Trial Rune generation speed that'll last until March 15th.

We've also updated the game to the 1.79.2b version, which includes:

- Familiars new feature: Familiars Food. Can be found in Expeditions, with different monster types dropping different food. While well-fed, the Familiar gains double Experience and has doubled ability bonus.
- New Reliquary types - Masterwork and Exquisite. Masterwork always start at Rank 3, while Exquisite only provide Rare and higher Rarity Familiars.
- Some of the Familiars ability strength buffed
- A number of fixes and corrections, including a couple of notorious challenge bugs and updating the help.

Please make sure you're on version 1.79.2b or higher when you start the event. If you open the game and see the version is lower - close the game and update it. If Steam does not display an update is available please go to the game's properties, installed files, "verify integrity of game files" - this will force the game to look for updates.

Come visit us!

It's Christmas Season in Idle Wizard!



New Feature: Familiars. Acquire a set of tiny helpful creatures with their own unique bonuses. Pick up to three every Exile to help you out! They provide both an active and a passive bonus - collect them all!

It is also Christmas Season in Idle Wizard!

We at TwoWizards wish you a Merry Christmas!

Starting from December 19th and up to January 19th, log in to receive numerous gifts!

Check out some new visuals, try out Christmas skins for additional merriness!

Come join us for the celebration!