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Trawel News

Autosaving and Save Slots

Autosaving and save slots have been added (and save time has been vastly reduced). The damage formula has also been adjusted, and the first backgrounds have been added (with a solar calendar and lunar phases!).

There were also numerous small bugfixes, and some hefty display improvements.

Unfortunately this update is windows only for the time being, but linux has all the required files on the beta branch.

Forts and Factions Update; Linux Support

Firstly, a huge thank you to the Gamemaker and Linux gaming communities for helping me through the errors I encountered; as well as my friends who talked me through debugging linux issues.

Another important non-content change is switching from GMS:1.4.9999 to 2.3, which is like, two major versions ahead of what I was using.

The two major features in this update are forts and factions. Forts can be purchased for money, and you can build features on them which increase their defensive or offensive potential. Defensive features give them advantages when defending against attackers that would seek to steal their gold, while offensive features generate gold passively.
Factions are similar to merchant guild rep- right now there's the Heroes' Guild, which can turn reputation into knowledge fragments, and the Rogue's Guild, which can launder gems.

Using drawbanes in forts (and alchemy, and older feature) can prove to be arcane, so I'll be writing up a few guides with which to make starting your path on this game routes a little bit easier.

Trawel also got a new background artist, so hopefully you'll see some backgrounds in the near future! :D

If anyone notices the giant pants bug in the new update, would you kindly send me a message through the discussion forums or github issue tracker, as I'm hoping but not certain that that engine upgrade stamped up that bug (but can't test it on my machines since it seems to be gpu related).

Bump in the Night - Monster Update

What goes bump in the night, you ask? Monsters! They lurk just beyond the fringes of towns, waiting to pounce!
Drawbanes finally have their originally intended purpose released- to attract and repel monsters.
Want to attract wolves? Bring some meat. Want to attract vampires?! Cover yourself in blood!

Additionally, the skill system has been scrapped in favor of a more... class based one.
Delve deep into the esoteric arts! Master hunting, witchery, the elements, and even being drunk!

There are many other small additions to the game, just waiting for you to find them!

The price of the game has also been halved.

Alchemize it! - Alchemy and Growing Update

Potions and Plants have been added to Trawel! Just find some seeds by talking to dryads about their forest, or even find some bee larvae in bee hives! Then, once you have some drawbane reagents, combine them at the witches hut in hemo!
SFX has also been updated!

Bloody Tears - Blood and Backend update

This small update adds blood to the inhabitants of Trawel, as well as numerous small improvements and fixes. Most notably, disk write errors shouldn't happen again. Ever.

Finally, an 'old' branch has been introduced, which will hold the previous stable update, in case you want to save it, such as when you grow attached to a character.