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Neckbreak News

Neckbreak available on Geforce Now + 65% Sale

[h3]About time! [/h3][p][/p][p]Neckbreak is finally officially available on Geforce Now via the new install to play function. I'm especially happy because I've been a big fan of the service ever since it was in Beta. Was lucky enough to test it back then, including Neckreak when it was in Alpha/pre-release, when all Steam library games were available in the service. So it's great news that Nvidia finally added and made games which applied for the service playable. Currently the install to play function is only limited to premium subscriptions, but hopefully they will expand this in time.[/p][p][/p][p]So to mark the occasion there will be a 65% discount till the end of the month. And if you enjoyed your trip through Crimson Tide, the Doorbreakers bundle might be worth a gander, especially with Unbroken: the Awakenings major update just round the corner.[/p][p][/p][p][/p][p]Personally I'm really enjoying Geforce Now on the Quest 3. Playing Neckbreak with its trippy arcade style on a personal IMAX like screen is pretty sweet! Running it couldn't be easier. If you own the game, simply open up geforce now on your browser, log in and link up your steam account, install and play.[/p][p][/p][p]In other news, recommend marking 23rd September on your calendars. Boomstock is just around the corner and with it, some juicy stuff coming to Neckbreaks Victorian-Gothic spiritual spinoff "Unbroken: the Awakening".[/p][p][/p][p][/p][p][/p][p]As for Neckbreaks direct continuation "Codename TCT", I will be aiming to get a demo out by the end of the year.[/p][p][/p][p]So that's it for this one. Thanks for tuning in![/p][p][/p][p]The Neckbreak team,[/p][p][/p][p]Mike & Dawid[/p]

Doorbreakers bundle with Unbroken out now!

[h3]Greetings everyone,[/h3]

Neckbreaks spiritual gothic-victorian successor just went live in Early Access today. So if you got the itch to break down some more doors in stylish slomo fashion, look no further.

https://store.steampowered.com/bundle/49986/Door_Breakers/

And better yet, if you've already got Neckbreak, you'll be able to grab Unbroken in the Doorbreakers bundle at a higher discount (25%).

[previewyoutube][/previewyoutube]

Unbroken will take players to the realm of Crests Edge in search of the traitor Nielsen. As with Neckbreak, expect over the top carnage, stylish and unique combat flow, a large world to explore with way more freedom and new moves like melee countering. The game structure is more of a semi-open world, interconnected with smaller action focused levels. And of course, choices matter and will impact how your game will evolve and play out, ultimately reaching one of the 4 endings (more to come throughout Early Access).

https://store.steampowered.com/app/2377020/Unbroken/

The Unbroken Early Access is currently planned for around 6 months. The game is about 80% complete, with achievements and a roadmap for planned updates.



And if that wasn't enough, Neckbreak will still have some incoming goodies: A PC exclusive level should be dropping later this year.

Thanks for tuning in!

Mike, Dawid

Neckbreak 1.3 is now live

Greetings Everyone!

Neckbreak 1.3 just went live. And with it we are happy to announce that the game is now available en français! From the full of scope of the settings, to the tongue in cheek dialogue of the characters, every detail has been carefully localized to ensure French-speaking vigilantes can fully immerse themselves.

Huge shout outs and thanks to the translators who made this possible:

Alexis Barroso alexisbarroso.com ,
Joël Dongmo Dontia uberlazer.wordpress.com ,
Mickaël Vaz www.vazmickael.com,


You guys ROCK!

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Edit Update 2:
IMPORTANT NOTE! Just got word there is a critical bug with the game locking up after the splash screen after the update. Thanks Videogamallday for the report. Hopefully I should get this fixed very soon, but for the time being reverting default download to the previous build.

Edit Update 3: Fixed. 1.3. is back up as the default download. Huge thanks to Videogameallday for the report!
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Another minor change was updating the M4Dbox (unlockable) vinyl cover to the newest logotype version. And speaking of, I'd like to take this opportunity to give a further shout out to the awesome music contributors!

M4D-Box: You can find all his handy links here. https://linktr.ee/m4dboxofficial Highly recommended for some entrancing, trippy electronic vibes. You can find his tune "Fall" in the game in the cinema after Azur Plaza has been unlocked, or at the players home if you find the vinyl somewhere in the game world.

Marcin Benesz: unique mix of ambient, electro and rock, really good stuff here: https://soundcloud.com/kolorize1 You can find his tunes in Neckbreak during Azur Plaza lockdown as well as the street level shootout of Benefactors.

Jakub Diego Tokaj: now this dude rocks, literally! Check out his sweet riffs and tunes here: https://www.youtube.com/@JakubDiegoTokaj/videos In the game you hear his tunes during the headbanger club in Going Deep, Azur Plaza lockdown and as one of the possible random tracks in Rectum final stage.

Hats off to you Gentlemen. And hope to collaborate with you again in the future!

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Edit update: Forgot to mention another rather important option we added which would hopefully resolve the boot issue described here on the steam forums(game not loading/working at title screen with only visible options), especially those who played the game in the early stages of Early Access and recently switched to post 1.0. The aforementioned issue could be the result of game save compatibility and the only way to resolve this would be to clear all data. So for this under general settings, at the very bottom is a new button "CLEAR ALL DATA". This button will wipe out all save data for the game, so be warned and use this as a last resort, or if you would like to restart the game from scratch (ie reset E coins, unlocks, etc).

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That's it for this one. Will be getting back to Unbroken to finalize that one for its upcoming release, but that doesn't mean no more good stuff will be dropping for Neckbreak, because something might be coming in Q1 2025 if all goes well.

Thanks for tuning in!

The Neckbreak Team,

Mike & Dawid

Neckbreak

[h3]Hello Everyone,[/h3]

First off, we are very sorry for the whole mess and confusion over the last few days. The game was supposed to be relisted under the new name on July 5th, 10AM PDT. I already reached out to Steam support multiple times over the last days in the matter so hopefully the game will be back up soon.

We really worked hard to keep that date and had everything synched and set up (or so it seemed) and it breaks our heart with how it turned out. But it is what it is. We promise we are doing our best to get the game live.

As for the title change and cosmetic changes to the game: sadly I am not at liberty to go into details.

I can share we had to make some cosmetic changes and the core of the game and gameplay remains unchanged. It is the same game, which I hope you will enjoy just as much as before.

EDIT (15-Jul-24): Update. Looks like there was a bug with Steam. Just got confirmation from support that the game should be live now.

Thanks for sticking by,

Mike & Dawid

Project Downfall 1.0.6.1 is Live

[h3]Greetings Crimson Community![/h3]

Today marks a special occassion. Project Downfall has been released on new platforms: The Xbox and Switch via publisher Red Deer Games. So to mark the occassion, Project Downfall will be on sale on Steam for the next week.



We've worked hard over the last year on the ports and what proved to be the main challenge was the optimisation. Getting the games to run at a playable framerate was no joke. So we dug deep and found some solutions to get the game working better and we are bringing these to the fresh new Steam Update.



Not only that, but the update will also feature 2 new languages:

German (by Dennis Hainke and Paweł Jamro)

and

Portugese Br (by Christian Mäder and Felipe Medeiros)

HUGE shoutout and thanks to the translators!



And last but not least, the update also features a significant number of smaller tweaks, polish and fixes.

As usual we would like to give a HUGE shoutout to the awesome community who stuck with us throughout Early Access and were/are part of forming Project Downfall in what it is today.

Special shoutouts go to: Merzbow, g_, Nekromorg, ShreksSon64, Sinth, TF2NoobPlayer64, Mister Reqiuem, Milkman, Superfreak, Donkeyman, Hardwater, Cris Rolan, Kaduk, BONES, McMarius11, Ghastly Trench.

And in case anyone missed this one: check this out now!

https://www.youtube.com/watch?v=CurrVAg_njQ

Oh, and if you are looking for something for that Project Downfall itch, then look no further and add Unbroken to your wishlist.

https://store.steampowered.com/app/2377020/Unbroken/

Expected to drop in March, fastest way to describe it would be a spiritual successor to Project Downfall, where Bloodborne meets Superhot, served in Tarantino sauce.

https://www.youtube.com/watch?v=5EONhwBp89w&list=PLJiGA3b5y0fTIrNeLVwkiOL5GPgI2AVV8&index=8

The game is currently in Closed Beta, with near finalised world structure, core mechanics, features and content. Currently focused on polishing as much existing content untill deemed good enough for release.



Since the community again will play a key role in balancing the gameplay(hence balance will be subject to change) the game will be released in Early Access until majority of active community deems it is good enough to go 1.0.

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So that's it for this one. I'll be getting back to crunching on Unbroken. In the meantime, enjoy the new update and till the next one!

Cheers,

The Downfall Team,

Mike, Dawid