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Rebots News

Rebots is getting ready to be Steam Deck verified!

Hej Reboteers,

We're really excited to announce that we are working on Steam Deck support! The game runs pretty nicely and we are working towards ensuring it's a great experience. Playing Rebots on the Steam Deck is a perfect match - it's a relaxing game that you can just put down and pick up anytime without the pressure of losing or running out of time.

Look at our Producer hanging out in the office playing (with a pink plush pony):



We're waiting for official compatibility verification from Valve, but we hope we'll get that ✅

Thanks for tuning in.

Cheers,
Regö and the FlatPonies team

Rebots is OUT NOW for all to enjoy

Hej Reboteers,

We just had an AMAZING Rebots weekend of the full game available on the demo - we could see lots of you playing and we appreciate each and every one of you!

The demo has been taken offline and
the game is OUT NOW!


https://store.steampowered.com/app/993030/Rebots/

Looking forward to all of you playing the game!

With love from FlatPonies

We are doing something a bit CRAZY! 🐎

Heja Reboteers,

Rebots launch day is very close and we've decided to share the game with you all:

You can play the FULL game of Rebots starting now for the next 72 hours - until Monday, 7th October, 1PM CEST.


How do you get access?
1. Go to the Rebots Demo page
2. Download and play

As the famous Sector Director Steve would say:
"Would you like to partake in a once-in-a-lifetime opportunity?"

We can't wait to hear what you all think of Rebots.

With LOVE from all of us @FlatPonies

Rebots is launching into space on October 7!!!

Hej Reboteers,

We're really excited to announce that Rebots will be launching on Steam in about 3 weeks on
October 7th!


Rebots will be localized into Spanish, Japanese, German, Russian, Brazilian Portuguese, and Simplified Chinese on launch.

We can't wait for all of you to play Rebots.

Cheers,
Regö and the FlatPonies team

Rebots is in the Wholesome Games Steam Celebration between Aug 15-21 🐎

Hej Reboteers,

We are very excited to announce that Rebots has been selected to participate in the Wholesome Games Steam Celebration starting right now from the 15th August until the 21st!

Here’s the event page: Wholesome Games Celebration

Now onto that devlog - as we are preparing for launch, we thought it’d be a great idea to share a series of posts presenting different aspects of Rebots - so let’s jump into it Game Pillars & Project Goals.

Every project no matter how small or large needs pillars & goals to successfully align the team on the vision for the game. In this short post, I’ll be presenting the core pillars of Rebots and what experience we want players to have while playing the game.

The 3 pillars of Rebots are Player Agency, Alien Community & Galactic Economy

Player Agency means having access to a diverse cast of Rebots which come from the passion of creating AI characters not as enemies for the player to destroy, but to work alongside to achieve goals together. Player Agency also means tackling varied missions in the order the player wishes - whether those are settling aliens on asteroids, improving their habitat or completing favors for Spaceport Citizens. Player Agency is also present in the procedural generation of our asteroid field and asteroids which allows the player to explore at their own pace in whatever direction they see fit and adapting to the different challenges.

Alien Community is the presence of a set of alien factions with interesting and funny dialogue. The two major goals of the player in Rebots is 1) to restore the Spaceport once they crash their spaceship in the intro sequence and 2) to help aliens find and create homes on asteroids. These two goals directly contribute to the Alien Community pillar and also provide a visual sense of progress as the various parts of the Spaceport are restored/unlocked as the player completes Favors.

Galactic Economy finally is about the player’s own progression through the Rebots Corporation which is both a way to unlock content and also a slight satire on how businesses work and is represented in the various fancy titles the player receives. Galactic Economy is also reflected in the core gameplay loop of creating automated loops of Rebots on various asteroids to transform them, extract and create resources, build permanent structures with the Constructor and finally also change the climate.

All these pillars contribute to the following experience we want players to have in Rebots:
  • Players should feel that they are terraforming an asteroid for the better
  • Players should feel they are building a community
  • Rebots is a relaxing but engaging experience
  • The world of Rebots is cartoony and filled with humor
  • Players should have a sense of discovery, learning and mastery
  • Players should feel like zero to hero by shaping their own fortune in the Rebots Corporation


Thanks for tuning in, we’ll be back with more of these posts and let us know in the comments if you’re interested in hearing about any aspect of Rebots.

Cheers,
Regö and the FlatPonies team