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Rebots News

Rebots: New trailer, new DEMO, and a publisher!

Hej Reboteers,

We’ve got a major announcement for today - we have partnered up with the lovely folks from Astra Logical to publish the game! Joining our forces will help us make Rebots the best it can be, and we couldn't be happier 🤗

And to celebrate this announcement, we've got a new trailer to boot - and A NEW DEMO 🥳

Trailer: [previewyoutube][/previewyoutube]

If you like what you see (how could you not????), please consider giving us a wishlist - this tiny action really helps out indie games!

With love,
Regö and the FlatPonies team

Rebots Demo Update for 2022 December

Hej Reboteers,



We've just pushed an update to the demo for Rebots and we are looking for feedback!

Major Updates to the Demo from 2022 February:

• Reworked core gameplay loop with new Rebots, climate vectors, gases, critters & energy
• Rebot loops are now saved when leaving and returning to asteroids
• Reworked galaxy generation & unlocking of varied constellations through concessions
• New Barren, Habitable & Special starting states for asteroids in three different tiers
• New Spaceport with various points of interests and NPCs
• Corporate Ladder progression of jobs and unlocking of gameplay content
• HAND (for manual operations) and Visor (for seeing the unseen world) functionality and visuals
• Favour job type (aliens follow you along the journey until you complete their requirements)
• Reworked Storage Hauler to be configurable & upgradable
• Reworked Intro Tutorial & added Help Images
• Mailbox as replacement for delivery zone
• Animations, VFX and various new and updated UI elements
• Performance improvements (especially when loading asteroids) and various optimizations

Changes & New Features planned before Full Release:

• Construction of Buildings for larger scale automation
• New Alien Faction and reworked Questlines
• Improved and more varied Progression for the Player, Aliens & the Spaceport (player hub)

[previewyoutube][/previewyoutube]

Minor Demo Update (Steam Next Fest 2022 Hotfix #3)

Heya Reboteers,

We have a final update to fix some critical bugs for the Rebots Demo. After this, we'll keep the Demo online, but won't be making updates to it. If you'd like to follow the continued development of Rebots, we've made a small video summarizing what we'll be working on in March:

[previewyoutube][/previewyoutube]
You can also join our Discord to join upcoming playtests!

Patch notes


[h2]Improvements & Fixes[/h2]
  • Fixed a variety of bugs where saving would not work as intended after continuing from a previous state causing e.g. no aliens to be in the spaceport, duplicate aliens, repeating jobs or not being able to talk to aliens at all. Let us know if you still come across bugs related to this via the bug report button, we are continuously improving our saving system based on these reports.
    Note: You might need to start a new game in order for saving to work properly.
  • Fixed a variety of bugs related to the bug reporting tool so that it opens and closes properly in various scenarios.
  • Fixed a bug where workers would turn invisible if the player spawned them quickly after one another.
  • Fixed a bug where the constructor couldn't place a new building if the constructor was previously recycled or moved.
  • Fixed bugs related to the audio of the constructor supervisor not cleaning up if the constructor was recycled or moved.
  • Fixed a bug where ESC would not open the pause menu if the secondary action of the scanner was used to open the last scanned entity in the database.
  • Fixed a bug where workers would turn invisible if the player spawned them quickly after one another

With love,

Rebots Devs / @FlatPonies

Steam Next Fest 2022 Hotfix #2 - Livestream Soon!

Heya Reboteers,

We are still flabbergasted about our stream from earlier in the week - thank you all for joining, watching and interacting. Some numbers:
  • 10,641 - Max concurrent viewers
  • 214,767 - Total unique viewers
  • 6,562 - Total hours watched

THANK YOU
We'll be streaming again in an hour today and pushing an update live (see patch notes below)! Join the livestream here:
https://store.steampowered.com/news/app/993030/view/3101294993645454231

Patch notes


[h2]New Features[/h2]
  • You can now open the last scanned entity on a hotkey when the Scanner is equipped (Right click on mouse).
  • Unscanned entities now have a different (blue) color highlight to better differentiate them from unscanned entities.
  • Added a status to the scanner for each of its modes. "Searching" when nothing is highlighted, "Entity found" when highlighting an already scanned entity and "New Entity" when highlighting a not yet scanned one.
  • Added a progress bar to the scanning duration on the Scanner.
  • Added a progress bar to the spawning and recycling duration on the Spawner.
  • Added spawning & recycling particle effects to workers.

[h2]Improvements & Fixes[/h2]
  • After unlocking the hauler shop, the Storage Hauler now shows up by default on the podium to better help orient players.
  • Added notifications when unlocking certain shops & ship upgrades to better inform players of progression.
  • Updated the list of available entities when configuring the Sorter.
  • Fixed entities showing up as white icons in the Sorter.
  • Fixed objective outlines across the tutorial to be consistently yellow to help the flow.
  • Fixed a bug where manual tasks would overwrite Workers putting resources into the Vaporizer in the tutorial causing confusion.
  • Fixed a bug where the energy UI was missing from the tutorial.
  • Fixed a bug where fog would glitch out with flickers and become solid.
  • Fixed a bug where the Combiner would spawn in the air in some rare cases.
  • Fixed a bug where the Constructor was missing its destination flag.
  • Fixed a bug where clouds would persist into the asteroid selection screen sometimes.
  • Fixed issues with the in-game bug reporting tool.
  • Fixed issues where some objectives did not make sense.
  • Updated the energy UI to scale as more energy is added.
  • Updated the asteroid selection extended UI to exclude information of entities not found in the codex.
  • Updated various conversations & dialogues for better flow and highlights to signify player actions and objectives better.
  • Added various improvements to the UI of shops.


Thanks a lot for playing Rebots and see you at the livestream ;)

With love,

Rebots Devs / @FlatPonies

Steam Next Fest 2022 Hotfix #1

Heya Reboteers,

Thanks for watching our stream this morning - we had 10k viewers at the peak of the stream! We are so happy so many of you are interested in Rebots!

We've made a small update ready for today to address some player feedback and then we are planning a bigger update to arrive on Thursday with our second scheduled stream (set a reminder and join us for more streaming & ask us anything).
https://store.steampowered.com/news/app/993030/view/3101294993645454231

Patch notes


[h2]Improvements & Fixes[/h2]
  • Decreased the price of hiring the Combiner to 10 000 glibs after the tutorial so it is immediately affordable.
  • Fixed a bug where clients would "photobomb" each other when they their jobs get added to the codex.
  • Updated survey & Discord invite links on the Exit Game pop up on the main menu.
  • Updated a variety of icons and sounds in the UI.
  • Updated outdated conversation that would refer to supervisors by the wrong name.


Thanks a lot for playing Rebots and see you on Thursday ;)

With love,

Rebots Devs / @FlatPonies