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Lossless Scaling News

Introducing LSFG 2.0

- Enhanced architecture for processing large-scale movements, enabling efficient usage at lower frame rates. Hence, the minimum recommended base frame rates are 30/40 for 1080p/1440p resolutions respectively, with 60 FPS and higher recommended for an optimal experience.

- Noticeable reduction of common artifacts such as motion ghosting, edge distortion, and image blurring. In cases where artifacts persist, it is advisable to increase the base frame rate.

- GPU load has increased by 1.5 - 2x depending on the resolution. Therefore, a new 'Performance' mode has been added to preserve the performance of the previous version. It retains all the main advantages of the quality version and surpasses the LSFG 1.1, all at the same speed.

General improvements and bug fixes

Reduced distortion/ghosting artifacts for LSFG that could occur at certain resolutions and low frame rates.
Changes to DXGI capture that may improve frame rate stability and address possible other issues.

Read the full changelog here.

LSFG 1.1 – New UI detection model

Part of the LSFG has been reworked to detect UI more effectively. As a result, a significant reduction in UI ghosting and less impact on the main image in case of incorrect detection.

Read the full changelog here.

New frame capture API

New DXGI frame capture API, that should fix most performance issues, also allows the LS to be tied to the game's framerate and simply double the number of frames when frame generation is used. For the best LSFG experience, it is still recommended to lock the game's framerate to half the LS refresh rate (which can be limited by the vsync option). However, you can now also lock the game at any framerate or not lock at all, while LS will do its best to ensure the correct framepacing.

Read the full changelog here.

Introducing Frame Generation - LSFG

Introducing LSFG 1.0 - a universal frame generator that can be used for most games and not only. Designed from the ground up using machine learning to run on a wide range of GPUs, including integrated graphics cards. Can be used with or without scaling.
The recommended minimum to have the best quality is 60 FPS in a game and a 120 Hz monitor, but it can also be used in a combination of 30 FPS and 60 Hz in some games at a resolution of up to 1080p.

To read the brief guide and see all the changes, please check release notes.