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Lossless Scaling News

Introducing a new scaling type - LS1

Based on machine learning, LS1 is a small and fast general-purpose neural network optimized for scaling factors in the 1x–2x range. LS1 has similar performance and image quality to FSR, while surpassing it in many cases.

There have also been many other changes since the release of version 2.0, the last major announcement. Summary for those who do not follow updates in the community:
  • New scaling types: Anime4K, Sharp bilinear, xBR
  • Cursor scaling option
  • Latency improvements
  • Experimental VRR support
  • Stretch to fullscreen mode
  • Windowed mode
  • Crop input option
  • Multi-display mode

I look forward to your feedback,
Have fun!

Stand with Ukraine!

Due to the attack of the Russian Federation, I was forced to leave my home. Program development has been suspended indefinitely.
You can support Ukraine, all income from sales of this program during the war will be directed to the needs of the Ukrainian army and the affected population of the country.

2.0 released!

[h2]What's new:[/h2]

[h3]UI:[/h3]
  • Completely new UI with themes support;
  • Support for game profiles: you can still use the hotkey or scale button - game profile will be applied automatically, or you can use the auto scale option to let the game window to be scaled automatically whenever it is activated (including window activation when the game starts);
  • Ability to choose preferred GPU (may be useful for laptops);
  • Option to run as administrator;
  • Option to start minimized at Windows startup;
  • Option to minimize to tray;
  • New settings storage;
  • Localizations for:
    • French
    • German
    • Portuguese, Brazilian
    • Russian
    • Spanish
    • Turkish

    If you would like to translate the program into your own language, you can help me with this on Crowdin.
    If your language is not listed please tell me to add it.


[h3]Core:[/h3]
  • The latency has been improved. The "Low Latency" option has been removed as unnecessary;
  • LS will create a driver profile for itself on first launch to set "Prefer Maximum Performance" (NVIDIA only, relaunch required to apply profile);
  • FSR updated to 1.0.2 version, NIS updated with a fix;
  • Got rid of the old Windows API which was used for integer and nearest neighbor scaling. Now that uses modern way of capturing and scaling which paves the way for adding a large number of new scalers for pixel art graphics. The rendering options are now the same for all types of scaling.


[h2]What has been removed:[/h2]
  • Shortcut support;
  • Alignment option;
  • Hide cursor option;
  • Multi-display option;
  • Anti-aliasing option;
  • Low latency option.


If you miss the previous version 1.6.0:
Steam > Library > Lossless Scaling > Properties > Betas > legacy1.6 - Lossless Scaling 1.6.0

To discuss the new version go here

1.6.0 released - NVIDIA Image Scaling is here!

Added another great upscaler - NIS (NVIDIA Image Scaling).

Notes:
The sharpness setting is unified for both FSR and NIS in the range [0–1.0], where 1.0 is the maximum sharpness.

Have fun!

1.5.7 Released

This is the 20th update since the release of the first version 1.4.0 with FSR support. I decided to post it as a major update to tell about the main changes that happened during this time for those who do not follow the forum.
The main efforts were spent on polishing the program, getting rid of bugs, improving stability and performance. Not without new features. Here are the main changes since version 1.4.0:
- The UI has been changed to better differentiate the settings of the scaling factor from its type and options for this type.
- LS now almost does not consume CPU time (about 1-2%). In the original version, it fully loaded one logical core.
- Added an optimized version of the FSR, which can be much faster than the original and is well suited to weaker GPUs.
- Added optimizations that reduced GPU usage by up to 20%.
- Added option to reduce latency, which allowed to get latency comparable to exclusive fullscreen.
- Added HDR support for hardware and games that support it.
- As well as many bug fixes and improvements for the stability of the program.

Thank you for helping with your advice, suggestions and bug reports! I will try to please you further.

1.5.7 changes:
- Performance optimizations.
On my hardware, LS now uses 12% / 20% less GPU for FSR / FSR Lite, respectively, and 20% less VRAM when scaling 1440p to 4k. Let me know how it works for you.

- LS now handles changing game resolution when scaling.
You can change the resolution in the game settings while scaling. Note that the output resolution will not change in this case, so in essence you will be changing the scale factor.