v0.403 New enemy, hard difficulty and more.
Version 0.403 is now live.
[h3]Changelog:[/h3]
[h3]Changelog:[/h3]
- New enemy/enviermental thread added in a form of angry ghosts, that can reduce player maximum stamina level or even kill player if he gets very close to it.
- Hard difficulty has been added to the game. At the moment, difficulty only affects amount of damage that player receives.
- Original shotgun misfire chance is now randomized. When player picks up second shotgun, shotgun misfire chance is reduced to 10%.
- If player will shot skinwalker with shotgun point blank. Player screen will get temporary covered with skinwalker's blood.
- Level design changes near skinwalker cave on Longwind Valley.
- Weapon ammo counter will now hide itself, only when weapon is fully loaded.
- Cold mechanic has been redesigned. Bonefire no longer needed to get worm. In some cases cold will stop after 6 seconds in other cases it will stop, when player will leave cold area. Cold icon no longer gets displayed when player is cold.
- Water on Longwind Valley will no longer make player cold.
- Skinwalker camouflage ability now makes him even less visible.
- "Church event" on Longwind Valley improved.
- (balance change) Deer now deals less damage.
- Default flashlight button changed to L.
- Fixed bug that could cause too much screen shaking, when player is cold.
- Fixed bug, that caused skinwalker health bar to look weird at the start of the hunt.
- Cold blooded murder achievement got removed, because it wasn't a good fit for redesigned cold mechanic.
- Updated tech that draws UI particles. This might help, with bug where UI particles wasn't drawn sometimes.
- Other small changes, improvements and bug fixes.