King's League II - The Quality Update 1.2.1
The Quality Update brings many requested features and improvements, including changes to Unit Management, simplified menu navigation, Class and Dungeon Boss balancing, and more.
Unit Management has been reworked to make deployment your units easier, especially with large teams. You can save and switch between squads of units easily as well as compare all of your units in a list. You can also dismiss your units now!
Other interfaces have also been improved to simplify navigating through them. Menus like Recruitment and Quests are now easier to navigate, while the Market makes it easy to equip newly bought items.
It's frustrating when the game restricts you or doesn't do a good job explaining something, so we're working on these issues. Giving you a more freedom to use your time in Classic Mode will help you get those high ranks, while certain elements are now easier to see and understand.
There is a huge batch of balancing changes this time around, all aimed at improving the overall experience of the game. Classic Mode is going to be more challenging, but rare units are now better and easier to find, making them all the better to look out for.
Many classes have been worked on to emphasize their individual strengths and weaknesses. We also don't want players beating Dungeon Bosses with their one lone ranged unit in the back. To promote diverse strategies, we've made Bosses do less damage, take more damage, and have improved skills that can hit everyone (including that lone ranged unit in the back).
So, what do you think?
There are many more updates on the horizon, so don't stop giving us your feedback! We really appreciate your thoughts, and we want to thank you for playing King's League II!
Share your feedback and join the community on our official Discord Server.
Unit Management has been reworked to make deployment your units easier, especially with large teams. You can save and switch between squads of units easily as well as compare all of your units in a list. You can also dismiss your units now!
- Added squad saving and switching, quickening the selection of units for deployment.
- Added Unit List to quickly compare units, equip items and dismiss unwanted units.
- Improved the unit filter to make finding units easier.
- Unit Management is now accessible on the Main screen (Menu screen for controllers).
Other interfaces have also been improved to simplify navigating through them. Menus like Recruitment and Quests are now easier to navigate, while the Market makes it easy to equip newly bought items.
- Simplified Recruitments to quicken navigation.
- Moved the "Cancel Training" button to avoid misclicks while training.
- Made Guilds clickable in Reputation, acting as shortcuts to their respective Perks pages.
- Added a choice to equip an item to a unit when purchasing them in the Market.
- Added Tool-tips while hovering over accessible locations on the Map.
- Added a display in Team Profile that shows what Emblems are equipped in Classic Mode.
It's frustrating when the game restricts you or doesn't do a good job explaining something, so we're working on these issues. Giving you a more freedom to use your time in Classic Mode will help you get those high ranks, while certain elements are now easier to see and understand.
- Added ticking sound effects before a League battle is about to start.
- Removed some restrictions from the "7 Days Remaining" period in Classic Mode.
- Made the Resource Gain animation end more quickly.
- Brightened the colour of different texts and buttons to make them stand out more.
- Added new Tutorials about Unit Management, Class Info and Pausing.
There is a huge batch of balancing changes this time around, all aimed at improving the overall experience of the game. Classic Mode is going to be more challenging, but rare units are now better and easier to find, making them all the better to look out for.
- Rebalanced Quest difficulty and Reputation gain to improve early progression.
- Rebalanced the overall difficulty of Classic Mode to make playthroughs more challenging.
- Increased the chances of finding rare units and improved the stats of rare units.
Many classes have been worked on to emphasize their individual strengths and weaknesses. We also don't want players beating Dungeon Bosses with their one lone ranged unit in the back. To promote diverse strategies, we've made Bosses do less damage, take more damage, and have improved skills that can hit everyone (including that lone ranged unit in the back).
- Tweaked damage and healing efficiency across many base classes.
- Rebalanced the Dungeon Bosses to do less damage and have more health.
- Increased the range of a skill to hit the whole battlefield for the Dungeon Boss Captain Mammon.
- Improved the AI for the Dungeon Boss Kuregon with more predictable attack patterns.
- Postal Charge and Blitz Charge will no longer push the Dungeon Boss Kuregon.
So, what do you think?
There are many more updates on the horizon, so don't stop giving us your feedback! We really appreciate your thoughts, and we want to thank you for playing King's League II!
Share your feedback and join the community on our official Discord Server.