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Moving Out Monday #4 – Physics!

Hey there Movers!

Today we’re jumping right into the Moving Out world of….PHYSICS!



Who doesn’t love physics?! We couldn’t have the best couch co-op moving game full of mayhem and chaos without talking about the physicality of the world.

So much of the game is about how you interact with the objects. Smashing through windows, soaring through the air, stacking items into your delivery truck with the utmost precision: all worthy goals!

From a gameplay perspective, we wanted you to have the chance to be creative in hitting your delivery quotas – moving is serious business, but life is too short to handle things with delicacy and care! So go on: throw that box out the window. Drag that couch out the door. Playing with someone else? Bend those knees, steady yourself and hurl that coffee table through that window right into your truck! Your clients probably won’t thank you, but you’ll sure get the job done quickly.

If speed is your thing, why not get creative - and efficient – and load that bed up with deliverables? You’ll get done in one trip what would have taken another moving company at least three times as long.



Maybe you’re a very precise person? We’ve designed the physics so you’ll be really challenged if you try to create order out of the unpredictable chaos. Objects have their own mass; some are heavy, some are light, some are somewhere in between. Throw a box and it will fly through the air but the fridge will only rock ominously from side-to-side. Your best bet, my very particular friend, is to place your heavy objects in first and then stack your other deliverables inside the truck in a very Tetris-like fashion. Or you could just chuck the lighter objects in after your heavy ticket items if that feels more satisfying. Either way, you do you.

Now, the physics aren’t just limited to the objectives in the game either. Our level designers really went to town with game play elements so you could hover in the air and be pushed from side to side!



Or you could slide down slippery slopes and try to right yourself just in time…



The art team also got to play with physics for character customisation and accessories. There is nothing as satisfying as the jiggle and swish from hair and tails.

At the end of the day, the physics in Moving Out are a blend of humour and destruction. We wanted success in the game to be unruly. On the one hand, you totally nailed getting those deliverables in the truck but it’s questionable as to whether or not you actually helped anyone. You moved those objects out for sure but just like a tornado, you cleared the space of all its stuff whilst leaving behind a major mess to clean up. It’s not your mess to clean up though so… WIN!

See you next week!