Moving Out Monday #30 – Chasing Chooks
Hey Movers!
Last week we shared some of the animals we have in the game, but this week we’re diving into showcasing a special level!

In the Chase we wanted to have some fun presenting a whole bunch of mini-puzzles and mini-encounters; this level could have a whole lot of variety!
Not only was it a chance to mix things up, but from a narrative perspective it had the opportunity to be a super unique level – it’s a climactic event! Being the story crescendo, it’s a spectacle level that really plays differently from every other level.

The vignette-like compartments let our designers present small versions of the puzzles and encounters that we’d seen in previous levels. Elements like levers and conveyors are throwbacks to mechanics players would already be comfortable with but new elements were included to hint at things to come.

From a story perspective we also knew that every thrilling tale needs a chase scene!
Our artists also had a bit of a laugh adding some personality to the scene. Road trip Chook is having the time of their lives.

Tying everything together, The Chase lent itself really well to integrating with the world map in a fun way.

Last but not least, do you wanna know the secret to making this level ‘look’ right? You can stop reading here if you don’t want to break game magic... You have been warned!
******It’s all smoke and mirrors! The train itself never moves, but the environment slides underneath to give the illusion of the carriages translating through space... and tiiiiime.******

Until next time,
TeamSMG, Moving Out!
Last week we shared some of the animals we have in the game, but this week we’re diving into showcasing a special level!

In the Chase we wanted to have some fun presenting a whole bunch of mini-puzzles and mini-encounters; this level could have a whole lot of variety!
Not only was it a chance to mix things up, but from a narrative perspective it had the opportunity to be a super unique level – it’s a climactic event! Being the story crescendo, it’s a spectacle level that really plays differently from every other level.

The vignette-like compartments let our designers present small versions of the puzzles and encounters that we’d seen in previous levels. Elements like levers and conveyors are throwbacks to mechanics players would already be comfortable with but new elements were included to hint at things to come.

From a story perspective we also knew that every thrilling tale needs a chase scene!
Our artists also had a bit of a laugh adding some personality to the scene. Road trip Chook is having the time of their lives.

Tying everything together, The Chase lent itself really well to integrating with the world map in a fun way.

Last but not least, do you wanna know the secret to making this level ‘look’ right? You can stop reading here if you don’t want to break game magic... You have been warned!
******It’s all smoke and mirrors! The train itself never moves, but the environment slides underneath to give the illusion of the carriages translating through space... and tiiiiime.******

Until next time,
TeamSMG, Moving Out!