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Moving Out Monday #2 – Level Design

Welcome to another Moving Out Monday!

This week, we wanted to share some info on how we go about creating a level for Moving Out!

Hoop House
The Hoop House was a fun level to make. The inspiration for the Hoop House was one of the level designer’s childhood homes (shown below) with some tweaks to cater to the gameplay.



Here’s a screenshot of the greyboxed level…



There are several steps involved in the process for creating a Moving Out level…

1. Research
2. Pencil sketch of idea
3. Prototype in probuilder
4. Playtest
5. Feedback and fixes
6. Art Pass (Art team makes it look nice while working with designers to make sure they don’t break gameplay).
7. Final Design Pass (Once art is finished the level is passed back to designers so they can implement colliders and check gameplay.)
8. QA Level

…Once that’s all done, we have a lovely finished level ready to play!



Come back next week for some more dev chat! ːsteamhappyː