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Police Simulator: Patrol Officers News

Hotfix Update 13.4.0



[h3]Fellow Officers,[/h3]
it's a public holiday here, but the show must go on. That's why we just released the promised new hotfix, resolving a bunch of issues with NPCs, fixing many progress-related problems, hammering down on service personell not reaching their destination, and much more.

Check out the full changelog down below.

The next hotfix is already in development - more details soon. And if you didn't know it yet: The Highway Patrol Expansion is launching June 18th!

[h2]Changelog - Update 13.4.0[/h2]

Gameplay
  • Fixed an issue causing many callouts to not appear anymore
  • Fixed show police presence task failing to progress at high crime areas
  • Fixed Liability Reasons to not be reset which might lead to wrong interaction wheel, grayed out options, etc.
  • Fixed accidents sometimes missing the driver
  • Fixed medics not taking slightly injured NPCs to the ambulance at crime scenes
  • Fixed that pedestrian criminals could be wrongly arrested for Missing Driver License
  • Fixed First Shift Introduction playing instantly
  • Fixed an issue with graffiti sprayers not running away anymore
  • Fixed CP loss upon ordering NPCs to evacuate the area after securing the crime scene
  • Fixed no injured NPCs appearing in Major Crime Scene scenarios
  • Fixed Major Crime Scene who were not finishable
  • Fixed that some element at the accident callout can not be captured by camera
Crash Fixes
  • Fixed a crash that occurred when medics arrived at the scene
  • Fixed a crash that occurred when medic leaves their ambulance car after arriving at an accident site
  • Fixed crash when letting a traffic car continue driving
  • Fixed crash when continuing after going game over, after an accident was accepted but one didn't arrive on scene yet
  • Fixed Injured NPC callout can create a crash when adding action to encounter report
Patrol Car & Traffic Car
  • Fixed vehicles staying in their place after being sirened
  • Fixed issues with tow trucks and EMS path finding
  • Fixed an issue with tow trucks spawning inside the player's patrol car
  • Fixed some parked cars not being interactable
  • Added spotlight to WPV patrol car
NPCs
  • Fixed several issues with floating NPCs
  • Fixed incorrect states of several NPCs
  • Fixed drivers not leaving their vehicle when involved in a passive accident scene
  • Fixed an issue that caused NPCs to take ages to get back to their vehicles after being let go
  • Fixed an issue with injured NPCs who were spawned at dynamic accidents, but being the same as the driver that causes them to spawn in the first place
  • Fixed NPCs talking to their phone while holding a wallet
  • Fixed First Aid Paramedic walking through patients on the ground
  • Fixed NPC circling around vehicle entry point
  • Fixed wanted NPC not moving or fleeing from player
  • Fixed wallet thieves to not be interactable after being tasered
UI
  • Fixed an issue with callouts not appearing inside the UI
  • Fixed an issue with the interaction wheel not appearing for vehicles involved in an accident
  • Fixed report intuitions are being triggered incorrectly with the progress at accident callouts
  • Fixed missing accident investigation options after interacting with NPC Drivers
Graphics & Game World
  • Fixed missing rear license plate in accident not breaking off and lying on ground
  • Fixed license plate to keep spawning at accident sites
  • Fixed multiple issues with license plates
  • Fixed some broken animations for NPCs
  • Fixed a bug where NPCs would be standing inside of cars instead of sitting while driving
Multiplayer
  • Fixed minimap not appearing on the client in Multiplayer
  • Fixed an issue causing desync between the server and the client on accident sites
  • Fixed highlight arrow to either be not visible for the client or not disappearing
  • Fixed clients callout progress is always zero
  • Fixed taking pictures of accidents by the client is not rewarded with SP
Sound
  • Fixed no voice-over playing during the first shift introduction dialogue
  • Fixed service vehicle siren sound effect being too loud
Modding
  • Fixed ELS and Siren mods not working anymore
  • Fixed ELS Sequence Modding could lead to a crash due to invalid data


https://store.steampowered.com/app/2350410/Police_Simulator_Patrol_Officers_Highway_Patrol_Expansion/

Introducing the brand-new areas in the Highway Patrol Expansion!



Fellow Officers,
With the upcoming Highway Patrol Expansion, the area you’re serving will be greatly expanded: Your attention is no longer required solely in the inner city of Brighton, but now also on the vastly stretching highways surrounding the wider state of Franklin.

You won’t be patrolling just one highway; instead, there are multiple ones, all seamlessly integrated into the existing map. Exits at the border of Brighton lead you outside the city, while multiple interchanges with giant overpasses plus entrance and exit ramps connect the different highways with each other, enabling you to switch between them without interruptions.

[h3]Wider Views[/h3]
The new and expanded map, seamlessly integrated

While the City of Brighton is always busy and never resting, its suburban areas offer some fantastic views in an almost recreational, relaxing fashion. While the huge Swan House Lake with an impressive depth of 1135ft can be passed over via a large bridge, enormous trailer parks, sharp shorelines of the ocean, cozy farmhouses, powerful wind turbines, dense forests, suburban villages, and many other places can be observed right from the comfort of the roadway.

[h3]The New Precincts[/h3]

Given the hectic and fast-paced nature of highway work, you, as an officer, will need an appropriate location to wind down. That’s why the Brighton Police Department has opened up new and large precincts along the highway, perfectly suited for your next shift. Of course, they are also equipped with a handy garage and a sizeable parking lot!

In addition, smaller satellite precincts have been installed in strategically placed locations, for example at the weigh stations. If you decide to end your shift after a long day of checking on documents, you can choose this option as well!

[h3]From Diners to Motels[/h3]

When the citizens of Brighton embark on their next journey, they need to replenish their supplies on the go. Dustin’s Traditional Diner is an established institution all over the State of Franklin and their beautiful branches right on the highway surely worth a visit – and the same applies to the local chain of motels and the gas stations! Who knows, maybe you’ll spot an offense while you’re hanging out in the parking lot?

[h3]Duty at the Weigh Stations[/h3]

At the weigh stations, you must investigate if all regulations are met by the truck drivers roaming around the highway. Pick up the badge and inspect all papers, investigate the insides of the truck for potentially illegal items, make sure the weight limit is not being exceeded, check out the driver, and more. Let’s hope everything’s fine and no one is trying to flee!

[h3]There’s something to see at every corner[/h3]

Our goal was to make the highway as lively and vibrant as possible – ensuring that you’ll discover new and exciting details with every shift. From construction sites at one place to a place for lunch at another, keep your eyes open as there’s a lot more to discover.

The Highway Patrol Expansion will be available on June 18, 2024, for PC, PlayStation 5, PlayStation 4, Xbox Series X|S and Xbox One at a price of 19.99€ / $19.99.

Pre-orders are available now:

https://store.steampowered.com/app/2350410/Police_Simulator_Patrol_Officers_Highway_Patrol_Expansion/

For rookie officers, the new Gold Edition, which will launch at the same time, will include both the main game plus the Highway Patrol Expansion and the Garage Bundle. It will cost just 39.99€ / $39.99 or the regional equivalent on all available platforms. In select countries, the Gold Edition will be available in retail for PlayStation 5, Xbox Series X|S and Xbox One at the same date and price.

Your Police Simulator Team

The Highway Patrol Expansion is coming on June 18, 2024!



Officers, we’ve got an urgent radio message coming in from dispatch:

[h2]📢 “Dispatch to all units: The Highway Patrol Expansion is coming on June 18, 2024!”[/h2]

With the release of the Highway Patrol Expansion on the horizon, it’s time for a briefing on your new highway duties! 👮

Watch the Highway Duties Trailer here:

[previewyoutube][/previewyoutube]

[h3]📢 “We have a reported highway accident.”[/h3]


Out of the city, onto the highway: Get ready for new types of accidents – some larger, some smaller. Equipped with the brand-new fire extinguisher, you’ll easily be able to handle burning cars. And don’t forget to pick up scattered debris to keep the highways of Franklin safe!

[h3]📢 “There’s a broken-down car on the highway, please assist the driver.”[/h3]


Cars might break down and get stuck on the shoulder of the highway. Be sure to lend a hand to the drivers, figure out what’s up with the car, and get a tow truck on the way!

[h3]📢 “We have an open weigh station that needs to be managed.” [/h3]


At the weigh stations, you must investigate if all regulations are met. In addition, papers must be inspected, and the trucks should be checked for potentially illegal items. 🦷


Be prepared to tackle these and many other duties that await you on the highway… and get ready to pick up the chase!

The Highway Patrol Expansion will be available on June 18, 2024, for PC, PlayStation 5, PlayStation 4, Xbox Series X|S and Xbox One at a price of 19.99€ / $19.99.

Pre-orders are available now for PC on Steam:

https://store.steampowered.com/app/2350410/

For rookie officers, the new Gold Edition, which will launch at the same time, will include both the main game plus the Highway Patrol Expansion and the Garage Bundle. It will cost just 39.99€ / $39.99 or the regional equivalent on all available platforms. In select countries, the Gold Edition will be available in retail for PlayStation 5, Xbox Series X|S and Xbox One at the same date and price.

Your Police Simulator Team

Hotfix Update 13.3.0



[h3]Fellow officers,[/h3]
We did not want to leave you hanging for the long easter weekend, so here’s a hotfix as a little easter present for you! 🐰🌷🥚

Today, we're shipping an update focusing on issues that arose with the recent First Aid Update. Thank you all so much for your feedback, and please keep it coming so that we can make further improvements!

We are currently working on additional improvements and aim to release some more updates for bug fixing, polishing, and improvements in April and May.

Also, we never actually got around to showing you the First Aid Update Trailer - enjoy!
[previewyoutube][/previewyoutube]

Have a look at the full changelog here:

[h2]Changelog - Update 13.3.[/h2]

Gameplay
  • Garage now has a foot patrol state so CPV can be customized (if owned) during foot patrol. The foot patrol skin selection is now separate from car patrols
  • Improved feedback for first aid
    • Applying bandages before performing CPR is not valid
    • Upon Successful CPR: NPC enters slightly injured state and bandages can be applied; if CPR is performed again, it is unjustified and triggers intuition message, NPC can be interviewed and can be dismissed to medic.
    • Upon Unsuccessful CPR: NPC enters unconscious breathing state, Bandages can be applied while NPC is laying down and CPR
      can no longer be performed, NPC cannot be interviewed and must be dismissed to medic.
    • There is now an intuition feedback that tells the Player about the Medic waiting for a patient to be released when the ambulance is called.
Crash Fixes
  • Fixed random crashes
  • Fixed occasion of a crash when not taking care of critically injured NPCs within certain time
  • Fixed crash when using hand gestures
  • Fixed crash reason when accidents despawn
  • Fixed crash reason when patrol vehicle is too far away from roads


Bug Fixes Gameplay
  • Fixed CP loss when driving on streets next to parks
  • Fixed intuition feedback getting triggered to collect debris which actually can’t be done
  • Fixed CPR continues if tutorial popup appears while on it
  • Fixed occasions when car shifts were available before first patrol vehicle was unlocked
  • Fixed handling in garage for foot patrol shifts for CPV
  • Fixed injured NPCs can perform violations
  • Fixed minimap zoom for co-drivers
  • Fixed progression issues with accidents and major crime scenes
  • Fixed plenty of unrecoverable stuck states for ambulances when player is walking away during procedure and stuff gets despawned
  • Fixed issue with callout progress calculation
  • Fixed some evidence in accidents couldn’t be photographed anymore
  • Fixed photographic detecting evidence which isn’t visible
  • Fixed issue that car patrol shifts aren’t proposed anymore
  • Fixed issue that player has to apologize for accidents although traffic vehicle rammed into player from certain angles


Patrol Car & Traffic Car
  • Fixed very annoying issue that traffic vehicles often drive into the player patrol vehicle while driving
  • Fixed Cruiser Patrol Car Bumper Light
  • Fixed issue with some car attachments being suddenly visible and others being hidden wrongfully
  • Fixed service vehicles driving into each over
  • Fixed occasions of service vehicles plotting wrong route
  • Fixed wrong scale of police car in traffic stops
  • Fixed Shizuka Valo traffic vehicle not properly reacting to colliding hits
  • Fixed occasions where traffic vehicles could clip into other vehicles
  • Fixed issue that patrol car wasn’t properly placed on ground when exiting garage on client
  • Fixed issue where physics wasn’t correctly disabled in accidents for traffic vehicles


NPCs
  • Fixed NPCs can have lying on ground pose although driving or walking
  • Fixed NPCs can be represented as checker pattern triangle for both single- and multiplayer
  • Fixed occasions where NPC image mismatched between what the ID card shows and what the police computer says
  • Fixed NPC Driver in Car has First Aid interaction menu
  • Fixed NPCs can become weirdly distorted
  • Fixed drivers “stand up” for a brief moment after interaction is done
  • Fixed NPC walking onto accident debris and flying in the air
  • Fixed fleeing NPCs running into parked cars instead of around


Performance
  • Fixed a reason which caused regular performance drops to occur


UI
  • Fixed vehicles skins column headlines missing in parking lot assignment
  • Fixed DLC menu not showing all DLCs, e.g. WPV


Graphics & Game World
  • Fixed issues with plenty of buildings/ parts of buildings not having collision anymore
  • Fixed issue with some car attachments being suddenly visible and others being hidden wrongfully


Multiplayer
  • Fixed traffic vehicle wheels not turning for client
  • Fixed issue with LOD system not being correctly applied on client which improves performance for client players


Misc
  • Fixed setting controller deadzone to 0 would lead to weird behavior (now cannot be set to 0 anymore)


Modding
  • Fixed issue that when multiple mods are installed, the mods were not correctly applied
  • Fixed skin change not working properly with multiple mods installed
  • Fixed improper vehicle skin / mod selection for new savegames. When starting a new game/ installing a mod, the mod won’t be applied automatically anymore but one must change it in garage once. The modification will be stored in savegame then so it will be restored on load.
  • Fixed issue that mod id wasn’t correctly replicated. So now if both host & client players have the same mods installed, they’ll see it ingame
  • Fixed mods displaying attachments which shouldn’t be displayed
  • Fixed issue where mods weren’t correctly applied when changing cars in garage


Your Police Simulator Team

https://store.steampowered.com/app/997010

https://store.steampowered.com/bundle/36438/Police_Simulator_Garage_Bundle/🐰🌷🥚

This Saturday: First gameplay footage from the Highway Patrol Expansion!

[previewyoutube]x[/previewyoutube]
[h2]Fellow Officers,[/h2]

A world premiere awaits you: This Saturday, we'll provide a FIRST look & EXCLUSIVE gameplay of the Highway Patrol Expansion. Live from PAX East in Boston and broadcasted straight from the Albatross Theatre, we'll present car chases, fires at accidents, truck checks, and more.

Tune in to the astragon PAX Showcase to see the Highway Patrol Expansion in action - it will start on March 23, 2024 at 4:00pm EDT / 8:00pm GMT / 9:00pm CET.

🔔 Press the bell on the video to bookmark the stream!

We'll be joined by Police Simulator fan and simulation expert Raptor who will host the stream on his channel! You can also tune in on the astragon channel and on the PAX2 Twitch channel.

See you! 👋