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Police Simulator: Patrol Officers News

Now available: Update 8.0.0



[h3]Fellow officers,[/h3]
Christmas and New Year's Eve are upon us – and we have a new update ready for you... today!

Welcome to Update 8.0.0, now available to all players of Police Simulator: Patrol Officers!

[h2]Introducing: Update 8.0.0[/h2]

Oh, you're surprised it's out already? Understandable. Initially, we planned to release the update in January. But as development has progressed quite smoothly, we are able to push it out ahead of schedule. Isn't that nice?



[h2]What's inside?[/h2]

As mentioned earlier, with this update we're primarily focusing on quality-of-life improvements and a large number of bug fixes. Since leaving Early Access, we have started to collect all of your amazing feedback and included it into our internal development roadmap. Thank you all, it helps a lot! 💙

Here are a few examples: We've taken care of the incredibly annoying flashing lights in some precincts, fixed NPCs floating in the air at accident sites, made sure that am and pm are displayed correctly, once revisited the "return to show police presence" message, updated the localization... and much much more.

Oh, we resolved some crash reasons, too.

In addition, we're adding the ability to cancel a call for an ambulance or tow truck. Emergency vehicles should now also come from the opposite direction more often. Oh, we also improved the "Asking for Directions" feature!



[h2]A little break![/h2]

The team will head to a little Christmas break starting next week to relax a bit, take some time off and come back in full force in 2023! We hope you're able to do the same, enjoy playing PS:PO and spend an awesome time with family and friends.

A huge shout out to all of you, our amazing community. You've been absolutely fantastic and we enjoyed spending the year with each and every single one of you. We can not wait for 2023.

[h2]Here are the official patch notes for Update 8.0.0[/h2]

New Features
  • Added ability to cancel & call tow truck & ambulance
Gameplay
  • Increased the frequency of callouts
  • Added timer for Asking for Direction and other NPC interactions so that you won’t get blasted by them all at once when starting a shift
  • Added several improvements to Asking for Directions
  • Improved Reward System for the Asking for Directions feature
  • Improved minimal distance for POI from NPC for Asking the Direction
  • Added interactive POI categories
  • Improved EMS targeting & pathfinding
Car Control
  • Rebalanced the Cruiser
  • Rebalanced the UTV
  • Rebalanced the Utility car
NPVs
  • Changed behavior of pulled over NPVs
Graphics & World
  • Adjusted NPC walking animations
  • Adjusted certain precincts light settings
  • Added mirrored animation for picking up barrier
  • Added collision to a police officer in the North Point Precinct
  • Adjusted camera while walking up the stairs
Tutorials
  • Added missing Player Accident Tutorial
  • Added intuition feedback for player accidents when leaving the player accident unattended
  • Changed the wording for "Already in session" to "Already in another session"
UI
  • Rearranged buttons and side panel in Police Computer to appear more aligned
Multiplayer
  • Added POI replication in Multiplayer
Controls
  • Added scrolling ability while using gamepad on "News"
Performance Improvements
  • Fixed performance decrease in map and while unlocking new POIs
  • Optimizing performance to have less hitches happening during gameplay


Bug Fixes GAMEPLAY
  • Fixed not putting equipped tools away in certain situations
  • Fixed enable/disable callout function not working
  • Fixed Simulation mode removing the callout enable/disable function
  • Fixed Road Barrier removal so it can be removed from both sides
  • Fixed ability to reload a full-clip handgun
  • Fixed the range of speeding to cause CP loss to player while driving around in Simulation mode
  • Fixed evening shifts not unlocking when they are designed to unlock
  • Fixed unequipping tools not working properly
  • Fixed sub-folder not showing up in interaction wheel
  • Fixed other callout timer not ending when player has active Player Accident
  • Fixed position of callouts appearing in Open Patrol
  • Fixed backup officer being stuck after cancelling an arrest
  • Fixed incorrect number of tools showing in tool wheel
  • Fixed Early Access save games with no district selected not loading
  • Fixed freezes during gameplay
MULTIPLAYER
  • Fixed not being able to place cones as a second player
  • Fixed Multiplayer tutorial showing up every time in Multiplayer session even when tutorials are turned off
  • Fixed sequence of loading screens showing up for second player after being kicked
  • Fixed tasing NPCs as second player makes them teleport
NPCs
  • Fixed several issues with NPCs in the NPVs at accidents
  • Fixed NPCs responding negatively to a repeated move/wait order when player has a valid reason
  • Fixed some issues with injured NPC clipping in ambulance
  • Fixed evidence missing on NPC after they fled
  • Fixed NPCs being able to interact with in precincts which should not be the case
  • Fixed NPCs in accidents sometimes spawning under the ground
  • Fixed a case where sometimes wallet thieves could go inside a building
  • Fixed NPCs on bridges being interactable
  • Fixed flickering NPC models every now and then
PATROL CAR / EMERGENCY CAR / TRAFFIC CAR
  • Fixed issues with NPVs flying into the sky
  • Fixed the ability to create duplicate tow truck calls in order to get SP
  • Fixed tow truck towing car distance in order for tow truck to tow NPVs that are close
  • Fixed windows of Cruiser missing damage
  • Fixed CP loss if player pulled over same NPV multiple times
  • Fixed losing CP after towing a NPV in accident
  • Fixed some cases where hitting NPV at high speeds would not cause Player Accident
  • Fixed NPV drivers to see the hand gestures more easily
  • Fixed parked NPV spawning on a lamp
WORLD & GRAPHICS
  • Fixed broken arm animation while escorting NPCs
  • Fixed holes in the ground
  • Fixed Arrestee climbing into backup vehicle animation to look better
  • Fixed a gap between two buildings in Historic Downtown
  • Fixed High crime area map in Police Car to look less bright
  • Fixed cones disappearing after picking them up
  • Fixed arm animation for escorting NPCs
  • Fixed Open Patrol showing previous district information
  • Fixed missing hair texture of Emma Davis after greeting an NPC while having hat equipped
  • Fixed an issue with Emma Davis’ model
  • Removed floating object outside at North Point precinct
  • Fixed resolution of some tutorial images
  • Fixed some issues with metro stations
  • Fixed inconsistent State of Franklin text on license plates
  • Fixed NPCs not properly exiting their vehicle in car accidents
  • Fixed animation delay when entering Police Car on a sidewalk
  • Fixed interaction when using Radar Gun near parked NPV
  • Fixed a floating bench near Conway Stadium
  • Fixed a gap in the ground at North Point
  • Fixed parking lot in Brianna
  • Fixed a fire hydrant next to bus stop
  • Fixed missing collision of crashed NPVs
  • Fixed backup police officer floating when exiting the vehicle
  • Fixed wrong character showing up before Main Menu
  • Fixed lighting on traffic stop callout
  • Fixed objects in counter officers hand clipping through the hand
UI
  • Fixed an overlap of multiple present callouts
  • Fixed intuition feedback having incorrect background color
  • Fixed blue bar appearing after "Press Any Button" screen
  • Fixed Asking for ID not being correct in Japanese
  • Fixed waypoint not appearing for Cruiser
  • Fixed highlighted text still appearing after hovering
  • Fixed missing localization for switching seats
  • Fixed wrong localization for ‘Resolution’
  • Fixed player name appearing in pause menu
  • Fixed incorrect line break in handbook in "Guide for Good Cops"
  • Fixed subtitles overlapping alcohol/drug checks
  • Fixed tutorial windows overlapped by other windows
  • Fixed overlap of subtitles while performing ID check
  • Fixed unlocalized tutorial image texts
  • Fixed overlapping arrows in callout UI
CONTROLS
  • Fixed key bindings not working properly
  • Fixed issue where player was not able to change performance setting
SOUND
  • Fixed brake sound on patrol vehicle sometimes not stopping
  • Fixed timing of subtitles and VO lines
CRASHES
  • Fixed various crashes reported by users
  • Fixed a crash occurring during first shift
  • Fixed a crash after using hand gestures on emergency vehicles that are done picking up arrestees/injured people.
  • Fixed a crash that occurred on multiplayer if second player used hand gestures
  • Fixed a crash caused by some missing information
  • Fixed a crash that was caused by spamming call & cancel tow truck function
  • Fixed a crash in multiplayer if the party leader returned to the main menu from a public session
  • Fixed crash when joining a multiplayer session
  • Fixed crash that occurs when NPC despawn
  • Fixed crashes that occur after first shift or when using pull over sign
  • Fixed crash after completing accident
  • Fixed a crash while driving around
  • Fixed a crash in multiplayer
  • Fixed a crash when using traffic cones
  • Fixed a crash for player in multiplayer when traffic stop callout appeared
  • Fixed a rare crash that sometimes happens related to audio drivers
  • Added preventive measures for crashes
  • Added checks to prevent certain crashes


https://store.steampowered.com/app/997010

Q&A Livestream



[h3]Attention, Officers,[/h3]

As mentioned in our Q&A posting, we will be hosting a Q&A livestream with the Aesir Interactive developer team. Now it's time to save the date:

The livestream will take place on November 30, 2022 at 6pm CET!

So if you have more questions about PS:PO, here's your chance! We're looking forward to meeting you in the chat.

Here are the links to the livestream:

Steam

YouTube

https://www.twitch.tv/astragon_entertainment


Your Police Simulator Team

[previewyoutube][/previewyoutube]

If you don't want to miss anything, make sure to catch all news regarding Police Simulator: Patrol Officers by following us everywhere:

Vote for us at the Steam Awards 2022! ✨



[h3]Fellow Officers,[/h3]

after more than one year in Early Access, we are incredibly proud to have matured into a full release, having launched just two weeks ago! You can find the cake, some snacks and a few drinks right around the corner. They're for you.

Yes, a huge accident or a chase might become stressful at times. But other than that, isn't Brighton a chill place? Isn't every shift.. a good time to sit back and relax?

Vote for us as your relaxing game of choice in this year's Steam Awards!

(Of course, you can select a different category as well. We just thought this one would fit best!)

No matter the result, we see ourselves as the winner in any case: Thank you for all your support, your constant feedback and engagement throughout the entire community. We are incredibly grateful and happy to have you all and we can't wait for all the stuff that is yet to come... so many updates with awesome stuff are in the works :)

https://store.steampowered.com/app/997010/Police_Simulator_Patrol_Officers/

Developer Q&A with Aesir Interactive



[h3]Fellow Officers,[/h3]

Police Simulator: Patrol Officers has officially been out for just a week now! 🥳 It’s been a whirlwind of a week and we’ve definitely been busy looking at all your great feedback.

Considering that our PS:PO community has grown a lot within the last few weeks, we thought it’d be a good time to answer some frequently asked questions for players old and new.

For this, we’ve prepared a little Q&A with the lovely developer team at Aesir Interactive, so that you can not only get a look behind the scenes but also get to know the team behind the game a little better. 🤍

[h2]Developer Q&A[/h2]

How has Early Access impacted the development of PS:PO?

Early Access really changed the development, especially in regard to all the features we implemented. We really listened to you and took all your feedback into consideration - and even changed our development priorities based on that. And that will continue in the future!


What future content are you most excited to develop (which is on the Trello)?

For us it is definitely being able to stack charges - we can't wait for that! Finally, we'll charge the criminals accordingly...


How do you identify what to add to the game next? What is the process?

It starts with a suggestion from the community, ourselves or from astragon. Then we check how we can pull it off and how it would meet realism the most. After that we check how long it would take us to implement it and if we all agree on the feature, we search for the best possible timing and plan it into our development roadmap.


What is your favorite district in the game?

Melting Pot! We really like the Melting Pot district because it is the one with the most diversity in the buildings and in the people.


How have IRL police officers helped you with your development of the game?

We're working together with a little team of four police officers from the United States which we can get always contact to receive their advice. We ask them everytime for every feature or change we do or plan to do in the game.


What’s your favorite feature in the game?

Definitely the co-op function, everything is more fun with a friend 🙂


Will there be more callouts in the future?

Currently our priorities are set to focus on bringing more depth to the game.


Are you planning on extending multiplayer?

Unfortunately, we won't be able to extend the Multiplayer due to technical constraints.


Will crossplay be supported at some point?

Unfortunately, no, crossplay is a huge technical task and with the current feature plan we are not able to do it.


Are there plans to add more playable characters?

Currently that isn't planned.


Can you give us a sneak peek of what we can expect in Update 8.0.0?

We think Trello gives you a good overview of what to expect. Make sure to check it out regularly and vote for your features!


Do you have more questions concerning PS:PO? Leave them in the comments down below because there’s going to be a live Q&A with Aesir Interactive very soon! 👀
More details to follow.

Thank you to everyone playing the game and of course to the developers at Aesir Interactive! This game is a group effort of all of us combined and we’re very proud of what it's become and where it’s still going in the future!


Your Police Simulator Team


If you don't want to miss anything, make sure to catch all news regarding Police Simulator: Patrol Officers by following us everywhere:


https://store.steampowered.com/app/997010/Police_Simulator_Patrol_Officers/

👀

Hotfix Update 7.4.0



[h3]Fellow officers,[/h3]
we've just released a Hotfix Update with the version number 7.4.0. It addresses some frequently mentioned issues, resolves a bunch of crashes, and some other good things.

We continue to work on updates to improve the game further! Make sure to follow our official roadmap as well where we lay out our current and future plans.

Your Police Simulator Team

[h2]Changelog - Update 7.4.0[/h2]

World & Graphics
  • Fixed some Subway Stations still having collisions enabled
  • Fixed an animation delay when entering the car on the sidewalk


Multiplayer
  • Fixed Client becoming partially invisible at times
  • Fixed a crash happening to Client when attempting to switch seats multiple times


UI
  • Fixed constant display of return to show police presence message (yes, it was annoying)
  • Fixed map movement being disabled when hovering over certain UI elements with the mouse
  • Deleted the giant red banner disclaiming the current debug version


Crashes
  • Fixed a bunch of different crashes to increase the overall stability


https://store.steampowered.com/app/997010