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Police Simulator: Patrol Officers News

Update 7.0.0 is coming on September 20 โ€“ Open Beta starts now!



[h3]Fellow officers,[/h3]
gamescom is over and it has been a blast! Seeing so many of you come to our booth, try out the game and give us feedback... that was awesome. However, we haven't stopped working at all and especially not on the next update.

Welcome to Update 7.0.0 - now available in Open Beta before the full update launches on September 20th!

[h2]Introducing: Update 7.0.0[/h2]

You might be wondering: Hey, why are they not naming it? Where's the fancy picture showing off the new features? Why is this blog post looking different than the others?

Well, it's actually quite simple. On our road to leaving Early Access, we want to polish the game further, focus on fixing bugs, and bring you a bunch of necessary quality-of-life improvements. Why add new features for the sake of new features when you should rather improve what has been there before?

That's why Update 7.0.0 is just... 7.0.0. It's a very simple naming but also an effective one.



[h2]Car control improvements![/h2]

We know, we know: The current way of controlling your patrol car is not really optimal at all. That's why we're tackling this very issue and issue a bunch of improvements to make it a lot more enjoyable.

We've rebalanced all patrol cars to make their controls more natural so please give us your feedback on that. In addition, we've added new settings related to vehicle steering sensitivity and controller dead zone adjustments. Last but not least: You can now switch seats from inside the car!

[h2]Manage the accidents you caused[/h2]

Some of you are truly ruthless! Causing accidents left and right, bringing other NPCs in difficult situations, making them lose everything they own... but hey, it can be fun as well at times.

Now, you can manage these very accidents! Document the accident, talk to the NPC, ensure everyone gets all the information necessary.

Side note: The speed limit of the street will now be displayed on the screen! Not just good for your own driving behavior but also for radar gun usage...

[h2]A little bit of balancing[/h2]

If I say the following three things, will you finally be happy?!

Accidents will now happen less.
You will get fewer NPCs asking for directions.
Crimes are now happening more far away so that wallet thefts and so on won't happen right in front of your eyes.

... I'm happy now. It feels good.

[h2]Performance Improvements[/h2]

We've optimized the game in several areas to further improve performance by reducing memory usage, deleting unused assets and adjusting the number of parked NPVs (which, as a side effect, should bring other improvements with it).



[h2]Hungarian Language[/h2]

This is only possible thanks to John Bart who spent his last few months working on the mod, translating the ENTIRE game to Hungarian. We can not even slightly imagine how much work that must have been so please thank him for his tremendous effort!

If you want to switch to Hungarian, you only have to head over to the Steam Workshop and subscribe to the mod! We'll make sure, together with him, that this localization option will get updated over time as well!

Thank you John Bart for all your efforts, it has been awesome working alongside you
[h2]How do I enter the Open Beta?[/h2]

We've made the process as easy as possible to include you, the community, early on during the development of the game. To join the Open Beta, you only need to perform the following steps:

  1. Right-click on Police Simulator: Patrol Officers in your Steam library.
  2. Select 'Properties' in the menu.
  3. Select 'Betas' in the sidebar on the left.
  4. Select 'Beta' in the drop-down menu and confirm your decision to switch to that branch.
  5. An update should now start - you are now officially part of the Open Beta!

To switch back to your stable save game, just repeat these steps again - but instead of selecting 'Beta', you just select 'None'. Easy.

Everyone can test the beta extensively and provide feedback on its features, balancing, and bugs. Feel free to send us your impressions on Discord, in the Steam Beta forums and on our Socials.



[h2]Save game to unlock everything in the beta[/h2]

By visiting this link, you can download a save game for use on the beta branch (and only on the beta branch!). This save game will unlock all features immediately. You also need to know that you must copy the save game into the following folder:

C:\Users\username\AppData\Local\Boston\Saved\SaveGames
You can find the folder more easily by typing %localappdata% into the Windows search.


Since the save is named Career_0beta.sav, you have to delete any other save game which might also be called Career_0beta.sav. We recommend doing a backup of the old save game as well should you want to keep it for the future.

Of course, this is completely optional and intended to help those who want to see everything unlocked in the beta from the very start. The old method of unlocking stuff does still work.



[h2]Here are the official patch notes for Update 7.0.0[/h2]

No more talking, now it's time for the Open Beta!

New Features
  • You are now able to manage player-caused accidents
  • Hungarian language is now supported as a mod pack (more details above!)
Car Control
  • Added vehicle steering sensitivity and controller dead zone adjustments to settings under controls
  • You can now switch seats from inside the car
  • Rebalanced all the police cars so make the driving more enjoyable
Gameplay
  • Speed limit of the street is now being displayed on the screen
  • Improved Radar gun behavior when standing in a park
  • Updated the start date of the game when creating a new save
  • Cones and barriers now have light strips to make them more visible in night shifts
  • Improved the โ€œmove/waitโ€ traffic gesture to handle stuck cars
Balancing
  • Increased the minimum distance from the player where the NPC can commit crimes. Stuff like wallet thefts should now not happen right in front of your eyes.
  • Increased the cooldown for asking for direction feature: NPCs should not spam you with directions requests anymore
  • Decreased the accident callouts frequency
  • Rebalanced the fallback trigger for Ambulance and Arrest transport officers
Performance Improvements
  • Reduced the memory used by some game textures
  • Deleted a lot of unwanted assets to improve memory handling
  • Deleted more non-used animations with no references
  • Adjusted the number of parked NPV count for all the different graphic settings
Animations
  • Improved NPC walking animation by enabling IK
  • General animation improvements for interactions, handcuffing, escorting NPC
  • All the police vehicles have separate NPC getting in and out animations
Tutorials
  • Updated handbook entries for speed limits, traffic stops and high crime areas to give more information to the players
  • Added more intuition feedback to assist player while placing traffic cones & barriers
Miscellaneous
  • All the neighborhoods now have their own image when getting unlocked


Bug Fixes GAMEPLAY
  • Fixed an issue where player was penalized for driving fast even though police vehicle was under the speed limit
  • Fixed issues with some traffic stops where the traffic never went through
  • Fixed an issue where the yellow border of the assigned area was shown incorrectly
MULTIPLAYER
  • Fixed an issue where the client can no longer interact with the accident NPC if the host is too far away from client
  • Fixed an issue where client can not re-enter the co-driver seat after exiting the vehicle
  • Fixed an issue where sometimes client was stuck in "searching for sessions" window while looking for public sessions
  • Fixed an issue in multiplayer where the partner officer legs were spinning
  • Fixed an issue where the multiplayer tutorial was displayed even when tutorials were turned off
NPCs
  • Fixed an issue where sometimes accident NPC was clipping into traffic from opposite lane
  • Fixed an issue where sometimes NPC were sliding and not walking
  • Fixed an issue where sometimes NPC were not interactable in crime scene location
  • Fixed an issue where towing the NPCs car during accident callout was always justified
PATROL CAR & TRAFFIC CARS
  • Fixed an issue that caused the patrol car to keep accelerating on its own after closing the pause menu
  • Fixed an issue where sometimes NPV do not switch lanes and are stuck near traffic stops
WORLD & GRAPHICS
  • Fixed some collision issues with buildings
  • Fixed a graphical issue when entering Historic Downtown precinct
  • Fixed many minor art issues
  • Fixed an invisible collision in North Point precinct
  • Fixed an issue where the barrier was clipping into officer while picking it up
  • Fixed an issue where the license plate of the NPV was incorrectly displayed when searching the trunk
  • Fixed camera rotates upside down when entering patrol car
UI
  • Fixed an issue where the subtitles were stuck on the screen
  • Fixed many Loca issues in different languages with overlapping text
  • Shift selection as a category was shown twice in settings which is now merged
CONTROLS
  • Fixed an issue where a player was trying to pick a cone with a cone already aimed loses several action inputs
  • Fixed an issue where using hand gestures was also triggering focus mode
  • Fixed an issue where players can't interact with damaged accident NPV after letting its driver go
MISCELLANEOUS
  • Fixed an issue where a placeholder image was displayed when ending the shift by losing all the CP
CRASHES
  • Fixed an issue where sometimes the game entered hang state in loading screen
  • Fixed a crash that sometimes occurred when changing any setting
  • Fixed a crash that sometimes occurred due to Controller Deadzone
  • Fixed a crash where sometimes loading into certain precincts crashed the game
  • Fixed a crash that sometimes occurred while searching for wanted suspects
  • Fixed a crash that sometimes occurred when letting NPC go
  • Fixed a crash when returning to main menu
  • Fixed Crash After Speaking with Handcuffed Suspect
  • Added potential fix for crash in traffic system
  • Fixed a ton of other user-reported crashes


https://store.steampowered.com/app/997010

We're leaving Early Access on November 10th - and here's all you need to know!



[h3]Fellow officers,[/h3]

yes, it's happening โ€“ as announced last time, after more than a year, we're actually leaving Early Access. What a ride it has been... Just take a look at all the updates we've released thus far! Without your feedback and incredible engagement, we would never have been able to follow our vision of creating the best possible Police Simulator out there.

I'd go as far as saying: You made it all possible.

In the latest blog post, we only mentioned that we *are* leaving Early Access. Well, now we have a date for you as well: November 10th, 2022.

(Some of you spotted the leaks in the last few weeks, but psht, that never happened, all fake of course.)

[h2]I missed it, why are you leaving Early Access?[/h2]

We mentioned it in the initial announcement but no worries, I think it's important to get into detail:

We've been developing the game for some time now with frequent updates that have brought both content we planned and features the community wanted into the game. And there has been a lot. We are now at a development stage, where we are feeling confident to give players a well-rounded full gameplay experience not only on PC but (yes, on November 10th as well!) also on consoles. Just to clarify: Despite that, we are very much aware of lots of quirks we still need to tackle.

[h2]What comes after Early Access?[/h2]

You probably have some questions regarding a revised roadmap and similar things. Unfortunately, we won't be able to give you an update at this very moment as we're still working on the details and everything is just not... ready. However, some of the stuff you have wished for is still definitely coming! This includes *banger features* like:
  • A brand-new powerful vehicle: The Urban Terrain Vehicle which will be FREE to all players joining us in Early Access! From release the additional patrol vehicle will be available as DLC at a price of 2.99 Euro/2.49 GBP/2.99 USD. It's a thank you gift
  • An additional alternative to stop fleeing suspects: By aiming or using a stun gun or by aiming the police gun, fleeing suspects can be made to stop. With one of the free updates, stopping by physical force will also be possible.
  • Hand out multiple tickets: When Brighton residents commit offenses, virtual enforcement officers can ask them to pay a fine or warn them. A free update will bring the possibility to charge all amounts cumulatively into the game.
  • Even more co-op fun: When patrol officers go on patrol together in co-op mode, the communication between them must work perfectly. A free update will implement helpful command shortcuts into the game with which they can communicate even better and in a more targeted manner. Only through perfect teamwork will they be able to keep law and order in Brighton.
Psht... this is what your new car looks like...๐Ÿ‘€



[h2]What else is there to say?[/h2]

So, so, so, so, so much. But it's hard to put it all into words.

We'll be at gamescom starting... tomorrow! And stay there for the rest of the week. We can't wait to see you, for the very first time, in person. Come to booth B-040 in Hall 7 and say hi, we're there for a chat!

No worries, we plan to host a digital AMA as well. More details soon.

Yours dearly,
The entire Police Simulator Team

We're back ON PATROL with the BEST community mods

[previewyoutube][/previewyoutube]

[h3]Welcome back โ€“ ON PATROL #3 is here.[/h3]
We're delighted to be back with the third episode of ON PATROL, the official PS:PO show! Grab your coffee and donuts and let's get back on the road! โ˜•๐Ÿฉ

[h3]What's inside today's episode?[/h3]

Today, we're showing off some of our favorite community mods. Thank you for all the hard work you put into creating new mods for everyone to enjoy! We really, really, really appreciate it โ€“ please continue to provide them because they are just awesome!

Additionally, we have a short recap of everything that came to the game with The Traffic Management Update.

We also talked to Brandon, a real police officer who is one of the many experts helping us with the development of Police Simulator: Patrol Officers.

Also, in case you missed it, we added the console announcement trailer at the end. ๐ŸŽฎ

Come visit us at this year's gamescom in Cologne, Germany from August 24 to August 28 and be the first to play PS:PO on consoles! You'll find us in Hall 7, Booth B-040!

Enjoy today's episode and don't forget to participate in the exclusive giveaway as well... more details can be found in the show ๐Ÿ‘€

Your Police Simulator Team

https://store.steampowered.com/app/997010

Hotfix Update 6.1.1



[h2]Changelog - Update 6.1.1[/h2]

NPVs
  • Fixed an issue that caused NPVs to not switch lanes when they are near a traffic stop
  • Fixed an issue that caused NPVs to clip into each other, especially near road blockers
  • Fixed an issue where sometimes blipping NPVs near crossroads makes them disappear
Patrol Car
  • Fixed an issue where putting in or removing NPCs from the back seat of a patrol car doesn't open doors
  • Fixed an issue where the patrol car tires do not stop turning even when the car is stopped
Traffic
  • Fixed an issue where traffic near historic downtown was not moving
UI
  • Fixed an issue that caused subtitles to get stuck on screen
Crashes
  • Fixed a crash that was caused when talking with a handcuffed suspect
  • Fixed a crash caused due to NPC navigation
  • Fixed a few crashes that were caused due to traffic-related issues


https://store.steampowered.com/app/997010

We'll be at gamescom โ€“ so come by and say hi!



[h3]Fellow officers,[/h3]

it's event season again and we can't wait to be back on a fairground after more than two years of absence! Now, the biggest gaming event in the world is just a few weeks away:

We'll be at this year's gamescom in Cologne, Germany from August 24 to August 28!

Come visit us at the astragon booth B-040 in Hall 7 which we will share with Bus Simulator City Ride and Construction Simulator. Say hi to the team and get some merch when playing PS:PO on consoles for the very first time!

FYI: Around gamescom, you will also learn more about the updated roadmap of the game so stay tuned for more information!