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Police Simulator: Patrol Officers News

We're leaving Early Access on November 10th - and here's all you need to know!



[h3]Fellow officers,[/h3]

yes, it's happening – as announced last time, after more than a year, we're actually leaving Early Access. What a ride it has been... Just take a look at all the updates we've released thus far! Without your feedback and incredible engagement, we would never have been able to follow our vision of creating the best possible Police Simulator out there.

I'd go as far as saying: You made it all possible.

In the latest blog post, we only mentioned that we *are* leaving Early Access. Well, now we have a date for you as well: November 10th, 2022.

(Some of you spotted the leaks in the last few weeks, but psht, that never happened, all fake of course.)

[h2]I missed it, why are you leaving Early Access?[/h2]

We mentioned it in the initial announcement but no worries, I think it's important to get into detail:

We've been developing the game for some time now with frequent updates that have brought both content we planned and features the community wanted into the game. And there has been a lot. We are now at a development stage, where we are feeling confident to give players a well-rounded full gameplay experience not only on PC but (yes, on November 10th as well!) also on consoles. Just to clarify: Despite that, we are very much aware of lots of quirks we still need to tackle.

[h2]What comes after Early Access?[/h2]

You probably have some questions regarding a revised roadmap and similar things. Unfortunately, we won't be able to give you an update at this very moment as we're still working on the details and everything is just not... ready. However, some of the stuff you have wished for is still definitely coming! This includes *banger features* like:
  • A brand-new powerful vehicle: The Urban Terrain Vehicle which will be FREE to all players joining us in Early Access! From release the additional patrol vehicle will be available as DLC at a price of 2.99 Euro/2.49 GBP/2.99 USD. It's a thank you gift
  • An additional alternative to stop fleeing suspects: By aiming or using a stun gun or by aiming the police gun, fleeing suspects can be made to stop. With one of the free updates, stopping by physical force will also be possible.
  • Hand out multiple tickets: When Brighton residents commit offenses, virtual enforcement officers can ask them to pay a fine or warn them. A free update will bring the possibility to charge all amounts cumulatively into the game.
  • Even more co-op fun: When patrol officers go on patrol together in co-op mode, the communication between them must work perfectly. A free update will implement helpful command shortcuts into the game with which they can communicate even better and in a more targeted manner. Only through perfect teamwork will they be able to keep law and order in Brighton.
Psht... this is what your new car looks like...👀



[h2]What else is there to say?[/h2]

So, so, so, so, so much. But it's hard to put it all into words.

We'll be at gamescom starting... tomorrow! And stay there for the rest of the week. We can't wait to see you, for the very first time, in person. Come to booth B-040 in Hall 7 and say hi, we're there for a chat!

No worries, we plan to host a digital AMA as well. More details soon.

Yours dearly,
The entire Police Simulator Team

We're back ON PATROL with the BEST community mods

[previewyoutube][/previewyoutube]

[h3]Welcome back – ON PATROL #3 is here.[/h3]
We're delighted to be back with the third episode of ON PATROL, the official PS:PO show! Grab your coffee and donuts and let's get back on the road! ☕🍩

[h3]What's inside today's episode?[/h3]

Today, we're showing off some of our favorite community mods. Thank you for all the hard work you put into creating new mods for everyone to enjoy! We really, really, really appreciate it – please continue to provide them because they are just awesome!

Additionally, we have a short recap of everything that came to the game with The Traffic Management Update.

We also talked to Brandon, a real police officer who is one of the many experts helping us with the development of Police Simulator: Patrol Officers.

Also, in case you missed it, we added the console announcement trailer at the end. 🎮

Come visit us at this year's gamescom in Cologne, Germany from August 24 to August 28 and be the first to play PS:PO on consoles! You'll find us in Hall 7, Booth B-040!

Enjoy today's episode and don't forget to participate in the exclusive giveaway as well... more details can be found in the show 👀

Your Police Simulator Team

https://store.steampowered.com/app/997010

Hotfix Update 6.1.1



[h2]Changelog - Update 6.1.1[/h2]

NPVs
  • Fixed an issue that caused NPVs to not switch lanes when they are near a traffic stop
  • Fixed an issue that caused NPVs to clip into each other, especially near road blockers
  • Fixed an issue where sometimes blipping NPVs near crossroads makes them disappear
Patrol Car
  • Fixed an issue where putting in or removing NPCs from the back seat of a patrol car doesn't open doors
  • Fixed an issue where the patrol car tires do not stop turning even when the car is stopped
Traffic
  • Fixed an issue where traffic near historic downtown was not moving
UI
  • Fixed an issue that caused subtitles to get stuck on screen
Crashes
  • Fixed a crash that was caused when talking with a handcuffed suspect
  • Fixed a crash caused due to NPC navigation
  • Fixed a few crashes that were caused due to traffic-related issues


https://store.steampowered.com/app/997010

We'll be at gamescom – so come by and say hi!



[h3]Fellow officers,[/h3]

it's event season again and we can't wait to be back on a fairground after more than two years of absence! Now, the biggest gaming event in the world is just a few weeks away:

We'll be at this year's gamescom in Cologne, Germany from August 24 to August 28!

Come visit us at the astragon booth B-040 in Hall 7 which we will share with Bus Simulator City Ride and Construction Simulator. Say hi to the team and get some merch when playing PS:PO on consoles for the very first time!

FYI: Around gamescom, you will also learn more about the updated roadmap of the game so stay tuned for more information!

We're leaving Early Access – but are far from done yet



[h3]Fellow officers,[/h3]

let me tell you one thing: The last 13 1/2 months have been incredible. It's been an extraordinary pleasure to see so many of you having fun, interacting with the community, enjoying the duties of Brighton, and providing us with extremely valuable feedback. Just take a look at our last updates which have been heavily inspired by your wishes and we’re so excited to continue on this path alongside you.

Speaking of it: Yes, you read the headline correctly. We are indeed leaving Steam Early Access soon.

[h2]Why are you leaving Early Access?[/h2]

There are several reasons which all cumulated to our decision.

We initially planned to stay in Early Access for 'up to a year' – well, we're way past that point but have never actually updated the FAQ :D Now we're a bit late, but hey!

Since our release in Early Access in July 2021 we think with 6 major content updates including free-roam and multiplayer mode, more complex tasks, new vehicles and districts the game has advanced and progressed in a way where we believe finally leaving Early Access is justified.

Plus: The game will release on consoles at the same time as well (that means: PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S). You won't believe how many requests we received for that, crazy to see that much hype! 💙

[h2]Is that it now? :([/h2]

No, not at all! Just to make it completely clear: This is not the end, we're far from done! Actually, we have soooo much more in store and can not wait to share all the details with you. Update 7, Update 8... and much much more are already in the works and AHHHHH I WISH I COULD JUST LEAK THEM ALL!

You could say… After Early Access, we’re continuing with the Early Access Definitive Hyper Premium Extended Edition™©℗®. With a few changes but more news about that soon.

BTW: We are still in the process of finding a proper date but we will most likely (not 100% safe!) have some information for you about both the release and new content coming in the future at gamescom. Stay tuned on that! :)

Oh, and not to forget: We are aware of a few issues which sneaked in with Update 6, especially when it comes to crashes. Our team is working on them and we plan to release a hotfix next week.

[h2]What will change once you leave Early Access?[/h2]

The most important thing: We'll carry out a very first (and so far only!) price increase when we leave Early Access. The game will then cost 29.99 Euro / 24.99 GBP / 29.99 USD.

Of course, if you have already purchased the game prior to that date, you will not have to pay anything additionally to cover the gap. This seems obvious but I just want to make it clear: If you already own the game, nothing will change for you. You already own it, possess it, love it. Nothing will be taken away from you.

Should something else change, we will inform you about that in time.

[h2]A gift to our Early Access players[/h2]

We can not thank you enough for your incredible support over the last few years. Seriously, even I feel personally flattered :')

On console, players who pre-order the game will receive a bonus in form of a powerful SUV – we call it the Urban Terrain Vehicle. On PC, we decided to gift this patrol car to all our existing Early Access players (= everyone who owns the game until we leave Early Access). That's just fair, you know :)

However, we don't want to make any kind of bonus content exclusive to one version or to a specific timeframe. This is why we will also offer this little bonus as a separate purchase (2.99 Euro / 2.49 GBP / 2.99 USD) to those who join us a little later!

We plan to work on additional DLC in the future which we want to offer as a way to further support the development – we're sizing up a lot of things and are thankful for every help we get, especially when it comes to feedback. Please continue doing that!

[h2]Thank you all for the support[/h2]

At no point prior to release would we have expected such success and at times it felt really overwhelming. We're incredibly thankful for every single comment – be it both positive or negative – as they help us to improve and expand the game further and further.

Thank you so, so, so much for the incredible support and we can not wait for the months to come!

Yours dearly,
The entire Police Simulator Team