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Police Simulator: Patrol Officers News

Community Poll - Participate and influence the development of Police Simulator!



[h3]Fellow officers,[/h3]
we need your help!

We are constantly reading your feedback and implementing it into our plans going forward. Little changes, big changes, huge changes - your support is tremendous. Today, we're inviting you to participate in our community poll to further influence the development of Police Simulator: Patrol Officers!

[h3]Check out this link to get straight to the poll![/h3]

Thank you so much for your support!

https://store.steampowered.com/app/997010/Police_Simulator_Patrol_Officers/

The Beta for The Keys-to-the-City Update is starting this December!



[h3]Fellow officers,[/h3]
What a journey it has been since the release of the game. Two new districts, so many new violations, new cars, lots of quality-of-life improvements, a coop mode for two players, new tools, a bizarre amount of bug fixes... I could continue for hours but I doubt we all have the time for that.

We are now not far away from the next big content drop and now we're finally able to share some details with you.

Welcome to The Keys-to-the-City Update – coming to you in beta on December 14!

[previewyoutube][/previewyoutube]

[h2]Ohhh, a new update! Please tell me more![/h2]

Uh... where do I even start?

New Features

One of the most requested features by the community is the introduction of a game mode in which you can roam through all three districts of Brighton with a lot fewer limitations. So, here we are: Welcome to Open Patrol!

Just like with other stuff in the game, you can unlock this mode after playing and progressing some shifts. If you, obviously, have already unlocked everything there is or at least all three districts, the Open Patrol is available to you from the very start! In Open Patrol, you will have all the time in the world to protect your city (no GET BACK TO THE PRECINCT NOW after 45 minutes).

In addition, new violations and tasks now await all Police Officers. You can now interact in new ways with your fellow citizens: Some of them will ask you for directions while you are now also able to greet them. Of course, you still have to look out for offenders: Drinking in public became a major problem and a bunch of wallet thefts has been reported to the dispatchers. Get out there and help your citizens!



More NPC Variety

In this case, more actually means MORE. I'm not even kidding.

We will now have both three new male faces and three new female faces - plus four new haircuts for female NPC and two new haircuts for male NPC. No more twins at every corner.

In addition, we will now have tenfold the number of names than we had previously. We're speaking of 733 female first names (previously: 77) and 754 male first names (previously: 75). Plus, we will now have 769 last names in total (previously: 60).

I'm not the best one at math but I think that's now about 1.100.000 possible combinations. Crazy.

Quality-of-Life Improvements

We have improved on some aspects of the game that were mentioned by the community most frequently.

For example, blipping now forces vehicles to stop on the right lane instead of looking for a parking spot - if an available spot is not immediately nearby. No more driving behind them for what feels like decades. In addition, blipped vehicles will now no longer brake abruptly when starting their parking maneuver. That honestly gave me a heart attack a few times.

Missing in the beta but coming with the full release

We are currently still in the process of recording new voice-overs in both English and German and we won't be ready with them with the start of the beta. This also means that new dialogue will also not have new voice-overs yet as long as we're still in beta. However, with the start of the full release of the update, they'll be ready.

Bugfixing

Once again, we are prioritizing bugfixing above all. Our backlog of tasks is quite long and the team has already ironed out a lot of them - but just like with every game, work is never done! Please continue to send us your bug reports as we collect and read them all.

We know there are some that cause bigger issues and are also aware that there are some very nasty ones, especially when it comes to clipping and AI. Fixing those isn't easy and very often, we can not reproduce them internally until we get that one piece of information that is so crucial.



[h2]Anything else?[/h2]

Nah, that's it for now. After all, the beta is not far away from now! If you don't want to miss any news, make sure to catch all news regarding Police Simulator: Patrol Officers by following us everywhere:
If you have not bought Police Simulator: Patrol Officers yet, the game is now 10% off during the Steam Autumn Sale:

https://store.steampowered.com/app/997010/Police_Simulator_Patrol_Officers/

Save 10% during the Steam Autumn Sale! 🍂

[h3]Fellow officers,[/h3]
There's a lot of work to do on the busy streets of Brighton, no matter in which district your shift is about to start. That's exactly why the Brighton Police Department is now looking for new recruits!

You have your application ready? Good. Then you should take your chance and get to patrol instantly - and was there ever a better chance to do just that? No!

During the Steam Autumn Sale, you can save 10% when purchasing Police Simulator: Patrol Officers! That's enough money saved to purchase some donuts as companions...

https://store.steampowered.com/app/997010/Police_Simulator_Patrol_Officers/
There's never been a better time to join your colleagues on patrol. Throughout the last few months, we've expanded and polished the game further and further - and we will continue to do so in 2022.

To learn more about all the things we've added and changed thus far, check out our official Trello Roadmap! You can also vote for your favourite features which then might get added to the game with future updates!

Wanna learn more about our latest big update? Take a look at the following trailer:

[previewyoutube][/previewyoutube]

Hotfix Update 3.0.1



[h2]Changelog - Hotfix Update 3.0.1[/h2]

World
  • Removed an invisible object in front of Callahan precinct (no more bumping, wooh!)
Sounds & Subtitles
  • Removed some recently introduced new subtitles due to missing voice lines which lead to confusion if it's a bug or not
  • Fixed an issue that caused old voice lines not to play anymore
  • Fixed an issue that caused certain ambient sounds not to play anymore


[previewyoutube][/previewyoutube]

Hotfix Update for 3.0.0



[h2]Changelog - Hotfix Update for 3.0.0[/h2]

Critical Fixes
  • Fixed an issue where changing the language in settings was not changing the language in-game and player was still seeing subtitles/UI in English
  • Fixed an issue where user was able to interact with NPV when it should not be possible and this was leading to user being blocked

[hr][/hr]
Note regarding missing voice-overs:

We are currently receiving a lot of feedback regarding the lack of voice-overs in some of the new dialogues and interactions. Of course we want to keep you up to date and are happy to be able to tell you now: Don't worry, rescue is near!

If you should come across dialogues without voice-overs since update 3.0.0, this is not a bug. Their lack is due to the fact that they have not yet been recorded.

Why is that?

We always collect newly added lines of dialogue a little before we ask the speakers to come to the recording studio for a recording session. This is done in order to make the implementation as efficient as possible for them and us. However, we will be able to bring the newly recorded dialogues into the game very soon with one of the next updates, presumably with The Keys-to-the-City Update! Should you see someone stumbling upon this 'bug', please feel free to share this message with them! :)


[previewyoutube][/previewyoutube]