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Police Simulator: Patrol Officers News

Hotfix Update 3.0.1



[h2]Changelog - Hotfix Update 3.0.1[/h2]

World
  • Removed an invisible object in front of Callahan precinct (no more bumping, wooh!)
Sounds & Subtitles
  • Removed some recently introduced new subtitles due to missing voice lines which lead to confusion if it's a bug or not
  • Fixed an issue that caused old voice lines not to play anymore
  • Fixed an issue that caused certain ambient sounds not to play anymore


[previewyoutube][/previewyoutube]

Hotfix Update for 3.0.0



[h2]Changelog - Hotfix Update for 3.0.0[/h2]

Critical Fixes
  • Fixed an issue where changing the language in settings was not changing the language in-game and player was still seeing subtitles/UI in English
  • Fixed an issue where user was able to interact with NPV when it should not be possible and this was leading to user being blocked

[hr][/hr]
Note regarding missing voice-overs:

We are currently receiving a lot of feedback regarding the lack of voice-overs in some of the new dialogues and interactions. Of course we want to keep you up to date and are happy to be able to tell you now: Don't worry, rescue is near!

If you should come across dialogues without voice-overs since update 3.0.0, this is not a bug. Their lack is due to the fact that they have not yet been recorded.

Why is that?

We always collect newly added lines of dialogue a little before we ask the speakers to come to the recording studio for a recording session. This is done in order to make the implementation as efficient as possible for them and us. However, we will be able to bring the newly recorded dialogues into the game very soon with one of the next updates, presumably with The Keys-to-the-City Update! Should you see someone stumbling upon this 'bug', please feel free to share this message with them! :)


[previewyoutube][/previewyoutube]

OUT NOW: The Operation Anti-Drug Update



[h3]Fellow officers,[/h3]
we're pleased to announce that The Operation Anti-Drug Update is now available for Police Simulator: Patrol Officers!

[previewyoutube][/previewyoutube]
[h2]What's inside The Operation Anti-Drug Update?[/h2]

A new district

A third district will enrich the city of Brighton even further: Welcome to Brickston, the oldest district in the entire city - consisting of the neighborhoods of Sharnwick, Nelson Hill, Brianna, Wilcox, and Bannock. The iconic red brick houses are still considered a unique sight as history truly comes alive in this district. The street scene is characterized by a large number of narrow one-way streets while also housing the Brighton Hospital.

Greater, better, faster

In addition, we're introducing the Panther Z, a new car waiting for you in the parking lot. Choose your vehicle and go on car patrol, officer. While we're talking about mobility: We've expanded the player character animation system, making it more robust, dynamic, and responsive. Player movements should feel better now. Welcome to what we call Advanced Locomotion!

New violations

Oh, we're also adding some new violations to the game. First, some nasty people are putting graffiti all over the map. Poor houses. Second, some careless drivers started to block bus stops. Third, drug dealers are now present in the area and must be caught.

Bugfixing

But our main priority with this update is bugfixing, bugfixing, bugfixing. We are trying to work on as many bugs as we can, of which you reported a bunch. Thank you so much for that!

This time, we were able to resolve a bunch of issues related to multiplayer and have made the game a lot more stable, which should lead to way fewer crashes. In addition, a lot of bugs where arrests, tows, frisking and searching plus handing out tickets were considered to be unjustified - even though they were definitely justified.

Good news: Issues connected to the use of gamepads, including not accepting inputs from the A button, were also fixed. You can find the full list of fixed bugs further below as we resolved some other issues connected to UI, NPCs, Patrol Cars, and Traffic Cars as well.

Balancing

Some events happened too often - and some were way too rare. That's why we rebalanced some of them, increasing a bunch while reducing some others. Yay!

Your wishes, our duty

Your voices have been heard: Suspects will now be handcuffed from the back. Last but not least, we're adding more alleys to allow better traversing on both car and foot patrol!



[h2]Update 3.0.0 - Full Patchnotes[/h2]

New features, fresh content, fixed bugs - there's a lot to mention in today's patchnotes. Without further ado, here we go:

New Features & Improvements
  • New District: Brickston
  • New Car: Panther Z
  • New Violation: Drug Dealing
  • New Violation: Vandalism - Graffiti Spraying
  • New Parking Violation: Blocking a bus stop
  • Improvement: Handcuffing behind the back
  • Improvement: Player character locomotion updated
Game balancing
  • Increased chance of 'Missing Profiles' within 'Stolen ID'
  • Increased chance of 'Stolen Car'
  • Increased chance of NPC to stop fleeing when ordered to stop by the player
  • Reduced chance of 'Expired ID' in 'Stolen ID'
  • Reduced the chance of 'Too Loud Engine'
  • Reduced the chances of carrying illegal item, e.g. a Switchblade (thanks, DeputyNuggets)
  • Tweaked intuition feedback priorities when focusing, now intuition of more severe violation would trigger first
  • Increased number of drug dealers in the world (thank you, beta testers!)
Bug Fixes GAMEPLAY
  • During NPC interaction: Fixed an issue where player suddenly interacts with a wrong NPC
  • Fixed an issue where wanted NPC didn't match description
  • Fixed an issue where NPCs with Fake ID can not be arrested with justification
  • Fixed an issue where intuition feedback is triggered when focusing on NPCs before reaching the crime callout
  • Fixed an issue where expired ID is sometimes not reflected correctly in background check
  • Fixed cases where sometimes calling a tow truck was considered to be unjustified
  • Fixed the issue where finding a switchblade by frisking / searching was considered to be unjustified
  • Fixed an issue where gun aim was not working correctly
  • Fixed issue where cars couldn't be ticketed for parking in front of a bus stop when they were also in a taxi zone (thank you, beta testers!)
  • Fixed some issue with accidents spawning underground (thanks, GreeDee!)
  • Fixed an issue where pull over sign could be used on same NPV to farm points (thank you, ELF_567!)
  • Fixed an issue with Roadflares where sometimes the outline was not visible
  • Fixed an issue where in single player ending the shift showed waiting for partner countdown (thank you, ItsKapselPL & GreeDee!)
  • Fixed an issue where sometimes the progress bar does not increase when interviewing crime witness NPC

MULTIPLAYER Host: The player hosting the multiplayer session
Client: The player joining the multiplayer session
  • Fixed the issue where frisking/searching and finding Switchblade was giving unjustified points
  • Fixed an issue where a player can't enter a patrol car in the next shift after the other player caused a 'Game Over'
  • Fixed an issue where the client can't enter co-driver seat after the host exited the co-driver seat while the player is still sitting in the driver seat
  • Fixed an issue where co-driver has no engine sound during car patrol
  • Fixed an issue where the client got completely stuck after entering police car
  • Fixed an issue where car color is different for host and client
  • Fixed an issue related to the movement of the client
  • Fixed an issue where camera tracking during interview from host applied to client and left camera stuck for client
  • Fixed an issue where location of the player from previous shift when leaving the area of jurisdiction is still displayed in the new shift
  • Fixed an issue where sometimes player could not exit the vehicle or open police computer
NPC BEHAVIOUR
  • NPCs now behave more realistic when arriving at a waypoint and then choosing a new one - no more stuttering
  • Fixed an issue where a lot of NPCs are standing still in a particular alley
  • Fixed an issue where NPCs are sliding while getting into the ambulance
  • Fixed an issue where the accident NPC were standing upside down or in weird positions (thank you, EpicDarks!)
  • Fixed an issue where sometimes NPC face and neck skin tones did not match
  • Fixed some issues where wanted suspects were in unreachable places
  • Fixed an issue were drug dealers & wanted suspects never flee
  • Fixed an issue in Beta with drug dealers navigation where sometimes they did not walk and stayed at their position even after letting them go (thank you, beta testers!)
  • Fixed an issue where graffiti sprayers did not flee when patrol officer approached them when sprinting (thanks, beta testers!)
PATROL CAR & TRAFFIC CARS
  • Fixed an issue where the patrol car might sometimes not be available in car shifts
  • Fixed an issue where an NPV crashes into an existing accident, leading to a pile-up
  • Fixed an issue where a tow truck picks a random NPV not involved in the accident
  • Fixed an issue where the player can get NPVs towed while the driver is still inside
  • Fixed an issue where a vehicle has the expired license plate intuition displayed incorrectly when focusing on the license plate of pulled-over NPV
  • Fixed an issue where the front of the police cars have a spot that opens the trunk
  • Fixed an issue where emergency lights are activated for the client if they were turned on in the previous shift
  • Fixed an issue where patrol car would disappear from game when failing the previous shift (thanks, Mirage!)
  • Fixed an issue where sometimes player could not enter the patrol vehicles
  • Fixed an issue where NPV do not stop after colliding with police car when shift timer is over
  • Fixed an issue where player was able to enter the car, but not exit it when the car door was blocked by an object
  • Fixed an issue with arrest transport where sometimes it would clip with other accident NPV in an accident
  • Fixed an issue where drivers heads were out when driving
WORLD
  • Fixed issues where some graffiti areas were black (thank you, beta testers!)
  • Fixed a level design issue where some trees were blocking NPC movement
  • Fixed an issue where a lot of NPC were stuck in Chester Park (thanks, JalapenoPepsi!)
  • Fixed an issue with floating fences in Chester park
  • Fixed an issue with rocks missing collision
  • Fixed a couple of level design issues with assets clipping
  • Fixed issue with barrier asset infront of parking lots where it was flipped
  • Fixed a level design issue where a building was blocking the sidewalk in Brickston
  • Adjusted placement of some bus stops which made no sense (thank you, beta testers!)
  • And a lot more small level design and asset issues have been fixed
UI
  • Fixed an issue where mouse gets stuck in center or corner of the screen
  • Fixed an issue where clicking on board computer icon on the bottom left of the shift report screen leads to a blue screen
  • Fixed an issue with camera where the icons were stuck on the screen (thank you, vengefulgod!)
CONTROLS
  • Gamepad: Fixed an issue where walking speed switches to "walk" when person flees
  • Gamepad: Fixed an issue where the game will sometimes not accept inputs from the A button
  • Fixed an issue where keybinds for mouse and keyboard are reset after restarting the game (Specific keys like special characters, ex: +, ?)
  • Fixed the HUD issue caused by the shortcut key “U”, by removing the shortcut
  • Fixed an issue where you could not move the map around when invoked from interaction wheel
SOUND
  • Fixed an issue with looping/beeping sound when background check was open
  • Fixed an issue where patrol car sounds were audible in the pause menu
  • Fixed an issue where there was no footsteps sound for officer (thank you, beta testers!)
  • Fixed an issue where NPC did not have audio or subtitles when interacting with them
MISCELLANEOUS
  • Fixed an issue with player sitting animation when ending the shift with a tool in hand
  • Fixed an issue where the gun model was completely broken (thank you to thousands of beta testers reporting it every single day and the hilarious screenshots as a result!)
CRASHES
  • Fixed a random crash for client when driving around in patrol car
  • Fixed a crash while talking to accident npc
  • Fixed a random host crash when talking to wanted suspect and giving back their ID
  • Fixed random crash when focusing on NPV
  • Fixed a random crash when joining a multiplayer session
  • Fixed a crash when accepting a major accident callout
  • Fixed a crash when host exists the game
  • Fixed a crash for host when the connection to client gets lost
  • Fixed a crash when resolving a dynamic accident
  • Fixed an user reported crash which was caused when the NPV which needs to be towed despawned before the tow truck arrived due to player being out of range
  • Fixed a lot of other user reported crashes


https://store.steampowered.com/app/997010?snr=1_2108_9__2107

How to unlock everything in the beta of The Operation Anti-Drug Update!



[h3]Fellow Officers,[/h3]
We heard you. Some of you don't want to restart your entire progress, just to play the Open Beta of The Operation Anti-Drug Update.

We fully understand this. Having to unlock everything from the start must feel annoying. After lots of you asked us if we could provide a save game where everything is already unlocked, we looked into this - and now have a solution for you!

[previewyoutube][/previewyoutube]
By visiting this link, you can download a save game that you can use on the beta branch (and only on the beta branch!). Yes, you can trust this link. You also need to know that you must copy the save game into the following folder:

C:\Users\username\AppData\Local\Boston\Saved\SaveGames You can find the folder more easily by typing %localappdata% into the Windows search.

Since the save is named Career_0beta.sav, you have to delete an other save game which might also be called Career_0beta.sav. We recommend doing a backup of the old save game as well should you want to keep it for the future. That would be a good idea, honestly!

Of course, this is completely optional and intended to help those who want to see everything unlocked in the beta from the very start. The old method of unlocking stuff does still work.

Have fun with the beta and see you on the streets of Brighton!

https://store.steampowered.com/app/997010?snr=2_9_100006_100202_apphubheader

Beta Balance: Too many Fake ID? Not enough Drug Dealers? Give us your feedback!



[h3]Fellow Officers,[/h3]
The Open Beta for The Operation Anti-Drug Update has started last week and we have already received so much feedback. We can't thank you enough for that as it is extremely important to push out the full release as perfectly as possible.

However, we also heard that some of you are currently not happy at all with the balancing of the events occurring in the Open Beta. As we increased the chances of 'Fake ID & Stolen ID', for example, it appears like they now happen way too often.

[previewyoutube][/previewyoutube]
Should we reduce them?

In addition, many players think that they can not really spot Drug Dealers at all and are basically searching for them forever without spotting a single one. Small disclaimer: Look out for them in parks or alleys. Wait a bit and keep your distance from suspicious people. During Nightshift, also turn off your flashlight because that might scare them off (or not initiate a deal).

Do you still think there are not enough Drug Dealers in Brighton? Should we increase the chance of them spawning?

However, the chance of Graffiti Sprayers appearing seems to be quite good.

Do you agree with that?

What else do you think happens too often? What should happen more often, what is just about right?

We need your feedback and want to balance the game even further to ensure all of you have an amazing shift ahead!

By the way: We're working on a solution to provide you with a save game that unlocks everything on the Beta Branch. Of course, this is only an optional way to unlock the new features. You can still unlock them by playing as usual.

Thank you so much, [h3]The Police Simulator: Patrol Officers Team :)[/h3]

https://store.steampowered.com/app/997010?snr=2_9_100006_100202_apphubheader