OUT NOW: The Nightshift with Friends Update

[h3]Fellow officers,[/h3]
we're pleased to announce that The Nightshift with Friends Update is now available for Police Simulator: Patrol Officers!
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[h2]What's inside The Nightshift with Friends Update?[/h2]
Well, the name of the update kinda spoils it a little... we now have nightshifts. And a co-op multiplayer mode for two players. Oh and a bunch of other stuff. I hope you're hyped.
Let's start with the Co-Op Multiplayer: You can now patrol through the streets of Brighton as a team - and protect your city, together. You can resolve accidents together. You can drive through the streets in a police car together. You can hand out parking tickets together. Isn't that great?
In addition, we're finally introducing Night Shifts! The night is dark and full of terror... at least that's what they said in Game of Thrones. Not here though! While it can certainly get pretty dark in Brighton, there are some lanterns all around. And if you feel a bit lost anyway, you can now use your new Flashlight! Praise the artificial sun! Ah, yeah, we're also introducing Road Flares which you can use to, for example, mark accident sites more clearly.
That's not all! After reading all your feedback, it became clear that you want to see some new violations as well. So, here they are:
- New Traffic Violation: Smoking Exhaust
- New Traffic Violation: Engine Too Loud
- New Traffic Violation: Driving without Light
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[h2]Something else I need to know?[/h2]
Yes. I hope you've seen our last post in which we've announced that starting with the new update, save games will be handled completely differently from now on.
Please read the post for full information.
In addition, I also hope that you've seen our little disclaimer! Due to the multiplayer aspect, we had to skip the planned beta because of multiple factors associated with it which could lead to more problems than we've anticipated during testing. So please keep in mind that things won't be perfect - but your feedback will be extremely important!
Please read our disclaimer about that as well!
[h2]Update 2.0.0 - Full Patchnotes[/h2]
It's time for your favourite list once again! Here's the full list of patchnotes and everything you need to know about Update 2.0.0!
New Features
- New Feature: Added 2 Player Co-op Multiplayer
- New Feature: Night Shifts
- New Tool: Road Flares
- New Tool: Flash Light for Player
- New Violation: Smoking Exhaust
- New Violation: Engine too loud
- New Violation: Broken Headlights
- New Feature: Standard key binding for Focus Mode
- New Feature: Customizable shift duration
- New Feature: Hotkeys for frequently used functions (like 1-7 for tools, M for map or H for handbook)
Gameplay
- Reduced the chances for dynamic accidents to happen by ~50% overall
- Implemented pause while handbook, board computer or map is open
- CP loss and SP gain are now displayed immediately
- Adjusted XP calculation to reduce the effect of CP loss
- Added Stolen Car detainment reason in background checks
- Fixed an issue that caused pulling over a vehicle after being verified with speeding gun to be marked as unjustified
- Balanced the priorities of evidence intuition feedback based on the severity of violation types
Police Car & Traffic
- Improved camera when interacting with vehicles
- Disabled super bright white emergency lights on stationary ambulances (we got blind just looking at them)
- Fixed lights on roof of the Arrest Transport Vehicle
- Moved rear license plate of Kirishima Avalanche to a lower position on the trunk cover so it's better readable during parking duty (thanks,
- GmsGarcia!)
- Added handicapped placards and improved handicapped license plates for faster recognition
- Added private taxi company Shift! stickers
- Fixed issue where NPCs were standing while driving
- Fixed issue with invisible collision around precincts
- Fixed issue which led to unwanted collisions with the patrol car leading to game over
- Fixed issue where NPCs are able to push the patrol car into the ground
- Fixed issue with vehicle light balancing being wrongly applied (more cars should have their lights on now!)
World
- Fixed the outdoor lighting of the precincts Baytown, Beaufort Landing, and Brianna
- Fixed some cases where an interaction camera would clip into the environment
Localization & Texts
- Updated text to reflect 'four' new shifts instead of 'two' new shifts in the handbook
UI
- Added new loading screen tooltips for Handicap Placard and Brighton's private taxi company Shift!
- Added new tutorial images for multiple languages
- You can now open the Police Computer (including the map and background check) while talking to NPCs (e.g. during ID checks)
- Updated casual mode highlight arrow (which is now yellow and looks a lot nicer!)
- Fixed some minor text formatting issues on ID cards
Miscellaneous
- Added distinction for beta and stable savegames
- Fixed honking while exiting the patrol car causing the game to crash
- Fixed issue that could lead the game to crash when accepting a major accident callout
- Fixed a bunch of other crashes (more than we could ever list here)
- Fixed issue with loading savegames that were corrupted by quitting out of the game during first loading screen
- Fixed an issue where wanted NPC didn't match description
- Updated startup logos
Bug Fixes
- Fixed like dozen other things - so many, it's way too many to even list them here :'(
https://store.steampowered.com/app/997010?snr=1_2108_9__2107