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Police Simulator: Patrol Officers News

Our Early Access Roadmap for Police Simulator: Patrol Officers!



[h3]Fellow officers,[/h3]
you probably know it already, but here's a quick reminder: Police Simulator: Patrol Officers will finally release on June 17, 2021! As we're starting in Steam Early Access, our plan is to involve you, the player community, early on. Your feedback is very important: Together with you, we want to create a great user experience while expanding the game bit by bit in the upcoming months.

We see this game as a challenge, a big chance, and an extraordinary journey. We will try to improve Police Simulator: Patrol Officers and enhance it wherever possible. That said, everyone on the team is looking forward to collaborating closely with you - so, be prepared! Grab your badge and get ready for duty!

[h2]A few things about the roadmap[/h2]

With this roadmap, we want to give you an overview of what is planned in the near and broader future of Police Simulator: Patrol Officers. As you can see, we've already laid out the first four 'bigger' updates, starting with The Background Check Update coming in early July. However, thanks to your feedback, we've already collected so many new ideas which we want to bring to the game! We don't have an exact date for these yet, but we'll inform all of you as soon as we can. Of course, everything is always subject to change... game development is often unpredictable.

Speaking of informing you: We will regularly update our official Trello board with all details surrounding the latest developments in Police Simulator: Patrol Officers! You should definitely bookmark it to stay up-to-date at all times!



[h2]I've taken a look at the Trello board - what do the different labels mean?[/h2]

It's actually pretty simple!

  • Green Label - Indicates that this piece has been shipped! It is now part of the game.
  • Yellow Label - Indicates that development on this piece has been completed and that it is ready to ship with the next update.
  • Orange Label - Indicates that an item is in beta mode and currently being tested.
  • Purple Label - Indicates that we started working on this item with no ETA yet.
  • Blue Label - Indicates that work has not started on this piece and that we're still evaluating the scope, the fit, and all other connected constraints and possibilities. Tell us your opinion why you want a blue labeled item in the game and vote for it!
  • Red Label - For the moment we have decided against implementing this item. There are various reasons, why we had to make this decision. There may be a time where this item gets re-evaluated.

[h2]How do you evaluate and conclude if a suggestion gets a Blue or Red Label in the Trello Board? [/h2]

Our developers and designers will come together regularly with the community managers to discuss and evaluate all available input. We want to have a good mixture of user impressions and aim to achieve the following goals:

  • We want to stay with our current quality level or even improve it if possible.
  • We want to have a low bug amount and especially no critical or blocker gameplay bugs.
  • We want to secure save game stability so that you don't need to replay the game from the beginning after we release a new update.
  • We want to show steady and healthy progress during Early Access. 
  • We want to grow the game by adding new features, new content and further improvements

Okay, our goals are clear! But what's still missing are our criteria for deciding which content and features will make it into the game. While evaluating them, we go by the following questions:
  • Does the item fit into our roadmap timewise?
  • Does the item meet our goals (see above)?
  • Is the staff with the right skill set available in the next weeks and months?
  • Is the item connected to the gameplay?
  • Is the item connected to other items already in the game? Do we need to develop prerequisites first or refactor an existing system or feature?

[h2]How will your updates look like?[/h2]

We have decided to introduce three different categories for our updates:
  • Hotfix - Fast fixes of broken but existing items in our current game version.
  • Patch - Fixes bugs, adds improvements and tiny, small or sometimes medium items.
  • Package - Bigger update with focus on a special topic. Several months and multiple developers contribute here. Includes especially huge and large items.

[h2]We need your feedback![/h2]

Nothing is more important than your feedback - so keep it coming! We've gotten so much great input in the last few weeks and we're so overwhelmed by all your amazing suggestions.

If you want to get in touch directly with the team, feel free to follow us anywhere to take part in the conversation:


Oh, and wishlist the game now to get notified when the game releases in Steam Early Access on June 17!

https://store.steampowered.com/app/997010?snr=1_2108_9__2107

Police Simulator: Patrol Officers releases on June 17, 2021!



[h3]Fellow officers,[/h3]
in the last few weeks, it became clear that most of you can't wait for Police Simulator: Patrol Officers to launch. When we announced the game in February, we did mention a release window this Spring - and we will keep our promise!

Police Simulator: Patrol Officers will release on June 17, 2021 in Steam Early Access!

Phew, it does feel good that we're finally able to reveal it...

[h2]Oh wow, that's great![/h2]

We agree! We've spent our last few months reading all of your feedback (there has been a lot!) and have evaluated it constantly. As we strive to work alongside you, the community, your impressions and wishes are extremely important to us. For example, some of you have given us lots of inspiration regarding new violations, duties, and features. A free roam mode? In the works. Additional cars? Already planned. Being able to handcuff and escort criminals to jail yourself? Definitely coming! And that's not even all, new events like vandalism or bag thieves are also part of our roadmap... plus much, much more.

Next week, we will reveal our content roadmap as we develop the game further and further during Steam Early Access. You can already bookmark our official Trello board which will receive an update soon. However, we also follow your feedback closely here on Steam, our official Social Media profiles, and Discord. Keep it coming!

In addition, we have already made countless changes to the game based on your feedback. One example is the lighting: Some of you had a lot of valid criticism, prompting us to tweak it further and put a lot of additional work into it. We're quite happy now...

[h2]What awaits me at release?[/h2]

You will be able to step into the shoes of a patrol officer and experience the day-to-day-life of them. When we launch in Early Access, lots of content will already be included. Of course, as mentioned a few lines before, this is just the start!

Here's just a small overview of everything awaiting you at release:
  • Parking Violations
  • Speeding Violations
  • Traffic Violations
  • Traffic Accidents
  • Other violations like jaywalking, littering, robberies...
  • A fully dynamic traffic system
  • The very first district with five neighborhoods: Melting Pot
  • A progression system to unlock new duties, neighborhoods and violations
  • Two different game modes: Casual and Simulation
  • Interrogations
  • Investigations
  • Intuition System
  • ... and much more!

[h2]Follow us around and join the community![/h2]

Thank you so, so much for your incredible support in the last few months. Your engagement is truly inspiring and we can't wait to make the game even better and expand it together with you. It will be a hell of a ride :)

Oh, not to forget: We put together some new screenshots and gameplay footage! You can check out the fresh stuff down below!

To keep up with all things regarding Police Simulator: Patrol Officers, don't forget to follow us anywhere to take part in the conversation:


Oh, and wishlist the game now to get notified when the game releases in Steam Early Access on June 17!

https://store.steampowered.com/app/997010?snr=1_2108_9__2107



[previewyoutube][/previewyoutube]

Police Duties: Secure the site at traffic accidents!



[h3]Fellow officers,[/h3]
As a police officer, it is your duty to ensure the safety of all citizens. This concept also applies to accidents, making it your responsibility to find out what might have caused them. Police Simulator: Patrol Officers offers you a deep set of content and lots of tasks when handling accidents. Today, we're going to give you a few insights into the process!

But let's take a look in-game, first!

[previewyoutube][/previewyoutube]
[hr][/hr][h2]How does an accident look like in Police Simulator: Patrol Officers?[/h2]



Patrol officers of Brighton serve an important role in gathering evidence at a motor vehicle accident scene. Your duty's range is pretty wide: Typical tasks include interrogating nearby witnesses and involved drivers, documentation about caused damage, helping injured citizens, executing drug tests, and much more. As you see, your job is invaluable. You're important. Yes, you!

Of course, not every accident is the same. We distinguish between Minor Accidents and Major Accidents. The difference is defined by both the gravity of the damage and the number of involved citizens.

As part of our advanced simulation system, accidents are either created completely organically, happening right in front of your own beautiful eyes, or via callout in which you'll receive a call for assistance. Regular callouts are meant for minor accidents while emergency callouts will seek help for major accidents. The entire system is so dynamic, even we can't predict them:
„Dynamic accidents happen out of the traffic simulation through various balancing and environmental influences. Even for us developers, it is not predictable where and when accidents may happen.“ - Florian "Flo" Reichhold, Programmer
Multiple reasons can lead to accidents. For example: Driving under the influence of drugs or alcohol. drivers ignoring traffic rules like red stoplights, rear-end-collisions, pedestrians ignoring traffic rules like jaywalking, and other stuff.

[hr][/hr][h2]When the damage is over 9000[/h2]



I'm sure you've watched the clip above, right? In that case, you've definitely seen the need to call for a tow truck as the car was quite damaged and also badly smoking. Please press F to pay respects.

The car is clearly not in an operational state anymore. In this case, you have to call for a tow truck as you want to clear the scene as fast as possible - otherwise, you're risking quite a traffic jam. Imagine not towing the car away: After a few decades of just standing there, it would quickly become a tourist destination. Yes, that's one we can refuse.

Mostly, Brighton's tow truck service is reliable and fast. But there are situations where they might take a while because no tow truck is available at the moment or the wrecker cannot easily reach its destination. In those cases, the tow truck service will tell patrol officers that it
might take up to 24 hours, and patrol officers are allowed and advised to leave. We are in constant communication with the tow truck service to improve the service even further in the future. Still better than a few decades.

[hr][/hr][h2]Helping your citizens[/h2]



Sometimes, it's not just the cars taking damage - pedestrians can get injured, too! You know what to do: Call for an ambulance to let them receive the help they badly need.

Oftentimes, injured or hurt persons cannot make an own decision whether or not they want to call an ambulance or be treated. For example, when they are unconscious. In this case, a first responder and paramedics operate on the principle of "implied consent": The circumstances imply that a first responder can assume that a person would consent to call an ambulance and being treated by
paramedics, if they could.

Just assume the best possible scenario.

[hr][/hr][h2]Let the investigation begin![/h2]



Car damaged. People hurt. But who's at fault?

This is where most of the work begins: It's time to investigate! One tool that turns out to be quite useful is the Photo Camera, available as equipment via the tool menu, with the main purpose of securing all evidence.

Once you have arrived at an accident site, equip the photo camera and aim at the damaged car parts. When aiming, an icon is displayed which evidence that can be photographed - go take a picture! Icons only appear if the autozoom and the player position are sufficient. All evidence photos contribute to the progress of handling accidents. Not all evidence is needed to be recorded to get a sufficient accident report - but it's recommended to capture them all for generating a complete report.
„We initially designed to have a first-person view for better immersion when capturing photos, but decided against it and went for an over-the-shoulder close-up view to be more consistent with all other patrol officer tools.“ - Jitesh Panchal, Design Director

[hr][/hr][h2]Okay, report, got it. What does the report contain?[/h2]



Not just taking pretty pictures, of course. In the callout UI, you can see a progress bar that shows the current status of the accident investigation. To let the report progress, you can...
  • Interview pedestrian witnesses
  • Interview driver witnesses
  • Ask for ID of witnesses
  • Take pictures of evidence
  • Perform drug/alcohol tests
  • Take a look at license plates

The more accurate the report is, the more shift points will be earned for giving out reports. There are multiple states of report completeness: Poor, sufficient, extensive, and complete. The more, the better.

If you think that you have to arrest one of the involved drivers, you should give them the report before calling for an arrest transport. Otherwise, the report cannot be given to the citizen anymore.

[hr][/hr][h2]Time for questions...[/h2]



An accident is anything but silent - someone will probably notice it. In Police Simulator: Patrol Officers, nearby pedestrians are an extremely important part of your investigation!

These pedestrians stand on the sidewalk, for the patrol officer to come over and ask some juicy questions. Interrogate them to find out clues and how the accident happened. Once the accident investigation is resolved, they will leave even if the officer didn't let them go, as by the law of the fourth amendment, they are not officially detained and free to leave. You can also ask for their ID as in Brighton, witnesses are legally obligated to identify themselves if asked for their ID by an officer.

In this game, accident witnesses are being automatically "detained" without any proactive detaining action of the officer, even if that status might not be legally correct. As mentioned previously, they are not officially detained. Still, this way allows for a much simpler way of handling witnesses.

We've improved the whole concept of interrogations quite extensively throughout development:
„For accident interrogations, we first had a system in place which didn't differentiate what caused the accident, so that accident witnesses would only respond with generic phrases. For better gameplay depth and roleplay possibilities, we established the 'advanced traffic accident interrogation' system, which introduced multiple accident causes. Witnesses now tell the driver what caused the accident. And drivers might even lie about it.“ - Thomy, Project Manager

[hr][/hr][h2]What's happening with the drivers?[/h2]



Good question! Of course, drivers must also be interrogated - after all, they're the owners of the car. I mean, self-driving cars are a thing but they're probably not cruising through the streets completely alone. Oh god, that would be scary.

Drivers are also counted as witnesses. In contrast to pedestrian witnesses, you are allowed to
frisk driver witnesses and order them to perform a drug test. When you let them go, they will either return into their car and drive away or walk away should their car be too damaged for driving. Make sure you finish your accident investigation prior to letting them go!

Frisking means - as described here in more detail - that you can scan the suspect's visible garments with their hands to determine if the person is an illegal item. This is only allowed should you have reasonable suspicion that the detained person shows signs of driving under the influence of alcohol or illegal substances. Dilated pupils, red eyes, or green crumbs on their clothes are quite a hint that this is indeed the case.

Wait, DRUGS? ALCOHOL? Yeah, that's not good. You can order the drivers to perform a DUI test if they were involved in an accident. Fun fact: Unlike other police departments, Brighton's police uses Breathalyzers instead of Field Sobriety Tests.

[hr][/hr][h2]More to come![/h2]

Here's a fun fact from behind the scenes:
„While development, we had some bug reports describing "accidents" as "crashes" which led to confusion between game crashes (bad!) and accidents (good!) - we now have established a clear differentiation of these terms.“ - Benjamin "Benni" Barz, Lead Programmer
Well, let's be thankful for that.

So, you're ready for an investigation? When Police Simulator: Patrol Officers launches in Steam Early Access this Spring, you'll be able to!

If you want to be the first to catch all news regarding Police Simulator: Patrol Officers, join us on all our Socials:


https://store.steampowered.com/app/997010?snr=1_2108_9__2107

Police Duties: Interview, Interrogate, Investigate!



[h3]Fellow officers,[/h3]
As a police officer, you must always make the right decision when handling violations against the law. To guide you through this process, Police Simulator: Patrol Officers offers you a variety of options to interview witnesses, suspects, or other citizens. Today, we're showing you some of the available options!

So, how does all of it look like in-game? Check out the video below to see the entire footage!

[previewyoutube][/previewyoutube]
[hr][/hr][h2]When can you interrogate people?[/h2]



In general, it's quite easy: If you want to talk to a citizen, simply proceed to them and start a conversation. However, you should only begin an interrogation if you actually have actual suspicion or reason towards that person. Did you see that they committed a crime or violation? Are they witnesses?

If you have reasonable suspicion that to believe that a person may have committed a crime, you can detain them, frisk them and follow up with additional actions. We'll get back to that later!

If you stumble upon probable cause, you need more details to proceed. This means that more evidence or clues are required: You need to make it believable that a person is very likely to have committed a crime. Probable cause does allow you to search a person or their car respectively and make an arrest.

In this blog post, we'll focus on the situations you saw in the clip above and explain them in more detail.

[hr][/hr][h2]Take immediate action[/h2]



Right at the beginning of the clip, you see a man litter the streets in the distance. With your eagle eyes, you've spotted this violation immediately - and now you can act without having to hesitate!

Without the need for more details, you can issue a fine or at least a verbal warning. This option is available if it is a violation for drivers of car accidents, if you have pulled-over drivers or if these are civil infractions by pedestrians. Whether you decide to let them pay the bill or simply hear how bad they behaved... that's at your own discretion. Do whatever you feel is right.

By the way: You can hand out tickets without detaining somebody first - and not having to fear negative consequences. But detaining them first will reward you with some extra juicy Shift Points.
„During playtests, we realized that a lot of players do not detain citizens before giving them tickets or warnings. That's why we decided that detaining will be made an optional action which is rewarded with extra points.“ - Thomy, Project Manager

[hr][/hr][h2]What if I go too far?[/h2]



Law and order apply to both citizens and officers: If you have crossed a line, well, you'll lose Conduct Points.

Yes, you want to keep as many as possible...

[hr][/hr][h2]Asking for an ID[/h2]



If you have reasonable suspicion that a person committed a violation or if they are a witness, you can ask them to identify themselves. If you request them to do so, they are required to cooperate.

As an officer in Brighton, you are allowed to ask for identification if the person looks like a wanted suspect, probably committed a crime like assault, took part in a robbery, stole a car, violated any traffic rules by car or on foot, violated any laws like littering, drove suspiciously, simply behaves suspiciously, appears to have taken illegal substances, carries an illegal item or flees while being detained.

Yeah.. that's a lot.

We strongly recommend comparing the person's appearance to the photo on the ID. If they don't match, the ID is probably stolen. In addition, people are not allowed to wear any accessories on ID photos. If that's the case, that's quite a strong hint that something isn't quite right.

[hr][/hr][h2]Let's make some progress![/h2]



A car accident? An assault? A robbery? In a city like Brighton, most likely another citizen has witnessed what happened and can therefore be interrogated.

You should always interrogate as many witnesses as possible to find out clues and get an idea of how the accident happened. Near car accidents, this includes both outside pedestrians and the involved drivers. We'll skip a bit over the options for car accidents as we'll have a dedicated clip for that coming very soon!

So, let's focus on crime witnesses: Very often, they can be encountered at the coherent crime scene. The more witnesses you interrogate, the more hints can be collected about the crime suspect. If you reached a point where you collected enough hints, a wanted suspect callout appears. If not enough hints are available, a search for the person is simply not possible. In this case, the investigation is completed automatically.

Here's some useful information: Accident and crime witnesses are being automatically detained without any proactive detaining action of the officer - even if that status might not be legally correct. This decision allows for a much simpler way of handling witnesses. No need to search half a city for this.

[hr][/hr][h2]Use your intuition![/h2]



You're a very good officer full of experience. No wonder that your intuition can help you a lot when speaking with citizens! Using it gives you extremely important information, for example, if their behavior looks out of order.

The intuition system displays information of multiple types in certain situations and is displayed as text overlay beneath the compass at the top of the screen. Possible information gives you hints about potential drug influence, their reaction to questions, and lots of other stuff.

[hr][/hr][h2]Oh no, they're fleeing! Arrest them![/h2]



If you question suspicious people or approach wanted suspects, they'll sometimes decide to flee. Sigh, they could have made their lives a lot easier. Well, in this case, you do have to chase them and bring them to stop. Most likely, you'll even have to draw your pistol or your stun gun to.. uh... politely advise them to raise their hands and give up.

A deadly force like shooting a suspect with a gun needs to be avoided and will be punished by the game! In general, aiming at a fleeing person with your pistol is only allowed when the wanted suspect was probably involved in an actual crime scene you have previously investigated. You can use the stun gun for other cases.

In many cases, you can and have to arrest these suspects afterwards. Simply handcuff them and call for a backup arrest transport. This option is not just allowed after they fled, you can also choose it if you know for sure they carry illegal items, drove under the influence of alcohol, have a fake ID, have a fake driver's license, or drove a stolen car.

[hr][/hr][h2]Search & Frisk[/h2]



Now we get to the point where you rightfully ask: Wait, how do I find out if they carry illegal items?

Well, you can both search and frisk suspects to find out! Frisking a person is allowed if they probably committed a crime, show suspicious or aggressive behavior, show signs of driving under the influence of alcohol or illegal substances or fled while being detained. Everything else goes too far.

The game is even more strict when it comes to searching for a person. This is considered to be more thorough and invasive than a frisk. The officer not only touches the visible clothing of a suspect but also inspects the content of a person's pockets, bag or car in detail. Therefore, it is only justified if the suspect is handcuffed rightfully, carries an illegal item (found out by having frisked them previously), committed a crime, shows signs of driving under the influence of substances, or fled while being detained.

So yeah, there are situations where you can decide to either search or frisk them but not all of them.

[hr][/hr][h2]More to come![/h2]

We hope we were able to give you a few insights into how interrogations work in Police Simulator: Patrol Officers! If you want to see other tasks as well, we'll definitely have more to show in the coming weeks!

If you want to be the first to catch all news regarding Police Simulator: Patrol Officers, join us on all our Socials:


https://store.steampowered.com/app/997010?snr=1_2108_9__2107

Police Duties: Stop the speeders on the streets of Brighton City!



[h3]Fellow officers,[/h3]
After explaining the variety of options when it comes to parking violations, we want to continue with more background information about Police Simulator: Patrol Officers! Today, we'll give you a few insights on how to punish speeders on the streets of Brighton - and how to detect them!

First things first, tho! Check out our clip dedicated to this important responsibility:

[previewyoutube][/previewyoutube]
[hr][/hr][h2]So... how do I even spot speeders?[/h2]



As you patrol the streets of Brighton, you should carefully pay attention to the speed limit signs along the sidewalk. These tell you exactly what the speed limit on your currently patrolled street is - usually, the standard speed limit in Brighton is 25mph. Smaller streets, however, are often defined to have a speed limit of 15mph while bigger streets allow for speeds at up to 35mph. Simple rules and simple numbers and some still won't follow them... tss.

If you report speeders rightfully, you will earn Shift Points which, together with Duty Stars, are necessary to unlock new gameplay options and neighborhoods. Of course, the opposite holds true as well: Handing out a false ticket will be penalized by losing Conduct Points and you really don't want to lose too many of them. You're a good officer, after all!

Honestly, catching speeders is quite fun. As soon as we implemented the radar gun for reporting speeders, we even had internal high score challenges to find out who can report the most speeders in one shift. Gotta catch 'em all, you know.

Pro tip! Make sure to find good spots in your neighborhood and remember them. There are locations in the city where drivers tend to drive faster than in other locations (these people, man).

And now... let's get into more detail about the methods you can use to catch these nasty speeders!

[hr][/hr][h2]Your most important tool: The Radar Gun[/h2]



To catch speeders, the radar gun is an important and essential tool for every patrol officer. You can easily equip it straight from the tool wheel to measure the speed of motor vehicles. Handling it is quite comfortable: Just aim at the car and press the trigger to take a picture! The Brighton Police Department has state-of-the-art radar gun models that automatically send the report, photo, and parsed license plate to the HQ. The future is now!

Even though the radar gun can measure the speed reliably at up to 100 meters, the picture itself might not turn out good at such a distance. You should always ensure that the license plate and the measured speed are both visible in the picture if you want to issue a ticket violation. We highly recommend positioning yourself at a safe place with a good view along a street to ensure good results. Stay calm, avoid relocating too much and you'll be good!

You're in luck: The Radar Gun is always by your side. That wasn't always the case!
„Initially it was designed that players need to fetch the radar gun from their patrol car's trunk. But we decided to have it always available so that players can also use it during foot patrols.“ - Christian Heintz, Gameplay Programmer

[hr][/hr][h2]Pacing with your Patrol Car[/h2]



You don't wanna walk and therefore prefer a shift by car? No problem, of course, you can still fulfill your duty as an officer. To catch speeders, you can use your car to measure the speed of others by pacing!

When driving behind another vehicle on the street, that vehicle's speed will be automatically measured. In the screenshot above, you can see the handy bar at the top displaying it! Technology nowadays is truly fascinating. Speeders can immediately be pulled over.

btw: The car itself will be unlocked once you collect enough Shift Points and Duty Stars, making it possible to perform car patrol shifts.

[hr][/hr][h2]Wait, pulling over?[/h2]



Yes, pulling over! To talk with the sinful driver, you need to get them straight to the sideline. Honestly, what you perform is nothing less but the detention of the person inside the car - which can therefore only be performed rightfully if there's reasonable suspicion. Obviously, driving above the speed limit is... quite a valid reason.

To pull over a car, start your signals when you're driving behind them. This will result in a short sequence of sirens and emergency lights to signal the vehicle in front of you to pull over - and what a signal that is.

Here's another tip from our developers:
„Drivers who were pulled over are released from detainment when police officers remove themselves from the pulled-over car. So make sure to stay close.“
One last detail: It's difficult to pull over in a street where there is no free parking spot. So make sure you pull over cars in spots with free parking spots if you want to be as efficient as possible.

[hr][/hr][h2]A small journey through time[/h2]

It took quite a while until we got the radar gun to the point where we're pretty satisfied with it. Below, we've included a GIF, showing off how it looked like in previous iterations.

This version isn't too old and looks already close to the current version but still a bit rough around the edges. Oh and yeah, most buildings were just white blobs.



Obviously, compared to the final version, this doesn't look too pretty - but back then this was only meant to demonstrate how the mechanic could look like once it is actually finished. At one point it could literally not take its eyes away from the cars:
„We had a prototype of the radar gun feature where the game camera followed the car. It was later on abandoned, as it was just too unrealistic and took the player's control away.“ - Thomy, Project Manager

[hr][/hr][h2]More to come[/h2]

We hope we were able to give you a few insights when it comes to speeding violations in Police Simulator: Patrol Officers! In the coming weeks, we'll go into more detail with all other tasks as well - please look forward to it! :)

If you want to be the first to catch all news regarding Police Simulator: Patrol Officers, join us on all our Socials:


https://store.steampowered.com/app/997010?snr=1_2108_9__2107