1. Police Simulator: Patrol Officers
  2. News

Police Simulator: Patrol Officers News

Made in Germany: Police Simulator is now 30% off!



Did you know... that Police Simulator: Patrol Officers is being developed by a passionated team from Munich, Germany? Well, now you do! 🥨

Together with other developers from Germany, we're celebrating our nation's games industry with a huge sale, lasting from today until June 29, 2023. We highly welcome everybody to the country of Spezi, Schnitzel and Sauerkraut!

For a limited time only, you can save 30% on Police Simulator: Patrol Officers and get access to the streets of Brighton at a discount.

https://store.steampowered.com/app/997010/Police_Simulator_Patrol_Officers/

Other games from the fantastic astragon lineup are also part of the sale! Check out these fantastic offers:
Check out the Games Germany Sale page for more details and a full overview!

See you soon on your next shift,
Your Police Simulator Team

Hotfix Update 9.1.0



[h3]Fellow officers,[/h3]
today we're shipping an update focusing on issues that came up with the recent Stacking Charges Update. Thanks to your feedback we figured out some weird bugs concerning the validity of stacked charges and resolved a bunch of crashes related to traffic behavior.

A lot more fixes will be released with the upcoming 10.0.0 Update - so please continue to provide your feedback, we're reading every single comment. For crashes, please provide all your crashlogs here. These crashlogs are of incredible value for a fix! :)

Have a look at the full changelog here:

[h2]Changelog - Update 9.1.0[/h2]

Stacking Charges
  • Fixed some justification issues for stacking liabilities
  • Added some justified liabilities when searching the car of an arrested person as this previously caused CP loss
  • Fixed an issue that caused liabilities to be grayed out without any reason
Crashes
  • Fixed crash when pulling NPV over
  • Fixed a crash that happened when hitting someone else with a patrol car
  • Fixed a crash that happened after leaving the patrol car
  • Fixed a crash after kicking someone from a multiplayer session
  • Fixed a few other crashes
Other Changes
  • Improved performance for patrol car mirrors
Your Police Simulator Team

https://store.steampowered.com/app/997010

https://store.steampowered.com/app/2009550/Police_Simulator_Patrol_Officers_Urban_Terrain_Vehicle_DLC/

Now available: The Stacking Charges Update



[h3]Fellow officers,[/h3]
Today we’re happy to finally release The Stacking Charges Update, now available to all players of Police Simulator: Patrol Officers!

[h2]Introducing: Stack and hand out multiple charges [/h2]

This feature was one of the most frequently requested, constantly being on top of the most upvoted ones on our official Trello Roadmap. As it provides another layer of realism – and quality of life, that’s for sure – it was an absolute no-brainer to start working on it.

To ensure that this feature actually works, the team had to overhaul the UI when interacting with an NPC. When selecting ‘Issue Violations’, a new window called ‘Select Violations’ is shown on the right side of the screen. Selected violations will be put into this window, providing a constant overview of the applied charges, in addition to them being highlighted in the general interaction wheel. This way, you can give multiple or all violations at the same time – and are also able to arrest NPCs for multiple liabilities. Good to know: You will of course receive SP (or lose CP!) for every handed-out violation.

So, if they were spraying graffiti, start fleeing, stole their ID card, and possess a ton of drugs… well, time to overwhelm them with charges!



[h2]What else is in the update?[/h2]

In addition to this feature, we have fixed a number of bugs and resolved a lot of crashes, improving the overall stability of the game. Always nice to see, heh?

Since the release of 8.0.0, a lot of you reported that too few or too many callouts were coming in. Our team investigated the issue intensively and discovered what was causing it, which ultimately required a rebalancing of the underlying system that causes callouts to be triggered. If you discover anything else in this regard, please send us a report and we’ll take a look :)



[h2]So, what’s coming next?[/h2]

Just two weeks ago, we revealed our plans for the future of PS:PO – sharing a first look at the very next update, and the features we have greenlit and will be part of future updates.

If you want to dive into details, please check out the blog post for more information, it’s worth it!

https://steamcommunity.com/games/997010/announcements/detail/6521815776484645649

[h2]Here are the official patch notes for Update 9.0.0[/h2]

New Features
  • During NPC interactions you are now able to stack charges and give multiple or all violations at the same time
  • You are now able to arrest NPCs for multiple liabilities
  • Changed the interaction UI to make room for the new feature
Balancing
  • Rebalanced the callout frequency and improved the overall behavior of callouts being triggered
  • Fixed some issued that caused callouts to not be triggered
Crash Fixes
  • Fixed a crash at the end of the shift that was related to the traffic system
  • Fixed a crash that occurred when attempting to close the game
  • Fixed a crash related to player pathfinding
  • Fixed a crash when occupied spaces were being updated
  • Fixed a crash that occurred when pressing the return & submit button at the same time
  • Fixed a crash that happened to the host in multiplayer when the client was performing a wait gesture
  • Fixed a crash that occurred when colliding in high speed with an NPV
  • Fixed a crash that occurred when joining a multiplayer session while being in the shift selection screen
  • Fixed a crash that happened when a player interacts with an NPC
  • Fixed a crash in multiplayer that happened when the host kicked the client
  • Fixed a crash that happened when the player character was sitting inside a vehicle
  • Fixed a crash that occurred after some strange behavior during an escort
  • Fixed some other crashes


Bug Fixes MULTIPLAYER
  • Fixed an issue that caused the Background Checks to not update for the client after asking for an ID during accidents
  • Fixed an issue that caused missing information to be displayed after the host crashes their patrol car into an NPV
  • Fixed an issue that caused arrested and escorted NPCs to start fleeing when the other player called a tow truck
  • Fixed an issue that enabled both players to escort an NPC to a holding cell at the same time
  • Fixed an issue that disabled the option to switch between Open Patrol and Shift Patrol with a controller enabled
  • Fixed an issue that caused the client to not see cars that are present to the host
  • Fixed an issue that disabled the option to place arrestees into the back of the Cruiser for both players
  • Fixed an issue that caused a desynced display of an arrested NPC
PLAYER CHARACTER & NPCs
  • Fixed an issue that caused NPCs to get stuck near the park in Chester
  • Fixed an issue that caused NPCs to not exit their vehicle after an accident
  • Fixed an issue that caused an NPC to become unresponsive after handcuffing them at an accident site
  • Fixed an issue that made it possible to interact with the driver of a pulled over NPV before it even stopped
  • Fixed an issue that let an NPC to not be interactable after asking them to leave their vehicle, also making it possible to just walk through them
PATROL CAR / EMERGENCY CAR / TRAFFIC CAR
  • Fixed an issue that caused the Cruiser to not have cracked windows after a crash
  • Fixed an issue that caused cracked windows to not follow the door animations
  • Fixed an issue that caused the doors of the Gladiator 6 to not have a proper animation when opening them
  • Fixed an issue that caused parked cars to not receive any damage
  • Fixed car engine sounds to not work properly
  • Fixed an issue with the optimization of parked cars which had an impact on performance
  • Fixed an issue that caused parked cars to be placed between parking spots
  • Fixed an issue that led to CP loss for ticketing a car parked on a sidewalk
  • Fixed an issue that occurred after towing an NPV, leading to the spawn of an identical NPV nearby, causing further issues like another accident or input freezes
  • Improved pathfinding of NPVs
WORLD, PERFORMANCE & GRAPHICS
  • Fixed an issue causing the player character to float at the entrance of metro stations
  • Fixed some subway stations that had a collision at their entrance
  • Fixed some faulty objects in the Northpoint precinct [Xbox Only]
  • Fixed a floating fence inside the park in Chester
  • Fixed an issue with the optimization of the navmesh which had an impact on performance
  • Created blockers for buildings
  • Created a persistent blocker geometry for object which have not loaded yet
UI
  • Fixed a weird devil emoji present in the background check tutorial
  • Fixed an issue with the UI layers in the shift selection screen


https://store.steampowered.com/app/997010

The future of PS:PO



Fellow officers,

we hope you had a good start into spring and are already looking forward to Easter! We looked around, filled our baskets, and found some amazing surprises along the way... including a first look at what's ahead of us when it comes to new content for Police Simulator: Patrol Officers!

Earlier this year, we went through all your wishes, the most upvoted Trello cards, thousands of comments, and evaluated their scope and possibility. That took quite a while (sorry for keeping you waiting!) but we have now greenlit a lot of things that are planned for the next updates in 2023 and beyond.

[h2]Changes in updates 9.0.0 and 10.0.0[/h2]

First things first: Last year, we already announced the content that comes with the updates 9.0.0 and 10.0.0. Considering the updates that will come afterwards we decided that some changes needed to be made.

Being able to tackle a suspect will unfortunately not come with the next update 9.0.0, currently scheduled to release later this month. We believe that it makes much more sense to include it in a future update together with some additional, very fitting features. No worries, tackling suspect will still come – but at a later date :)

Update 10.0.0 will change completely: We're happy to announce that it is now themed around our patrol cars which truly deserve an overhaul and additional care. With the update, you will have the ability to change your car via a garage that you can find directly in-game. Change your selection of cars in front of the precinct according to your personal preference. You are also able to repair your cars via the garage! You will also be able to manage which trunk tools you want to take on patrol via the garage so you are perfectly prepared for your next callout.

Another change you can look forward to relates to the entire physics system and car handling and physics of our PVs: We're introducing an entirely new physics engine, switching to Chaos Physics. We'll share more details about the content of 10.0.0 the closer we get to it and we can't wait for it!

[h2]What comes next?[/h2]

The future looks bright: Internally, we have laid out a plan for the entirety of 2023 and even the beginning of 2024. On our Trello, we shifted a bunch of cards (including a lot of highly upvoted ones) into the 'Community Feedback: Officially Greenlit' column, meaning that we plan to include them in future updates. Please be aware that this column is not 100% final, some things miiiiiiight be subject to change, but we have them all in mind and are really looking forward to them!

However, we also removed some of the older stuff in the column as it has been severly outdated. That might sound disappointing but we believe that we included much more frequently requested features that provide more value.

The features and improvements you see in the column are not sorted by updates yet – that's why only updates 9.0.0 and 10.0.0 are currently present. We will shift them into the update packages (11.0.0, 12.0.0, 13.0.0...) the closer we get to one. Keep an eye on Trello and do not forget to vote for your favorite remaining features, there's a chance they will be considered in the future as well!

We can't wait for all your feedback and wish you a lot of fun going through the greenlit features and discover what we have planned for the future of PS:PO.

[h2]Self-Defense[/h2]

De-escalation, self-defense, and usage of a service pistol: We are actively and intensively researching the possibilities of including such scenarios in the game. It is important to us not to change the nature of the game but be as close as possible to reality. We take the matter very seriously, which is why the evaluation may take a while. Next to our research, we are consulting a bunch of former and active police officers from the United States and talk to those who have been part of the police in bigger cities. Please bear with us while we are working on the scope of these features, we do have them in mind, but we would like to give it a purpose, make it meaningful, keep it realistic and be aware of the consequences.

Just to provide an insight into another hurdle we are trying to work out: Currently, PS:PO is rated T (= age 13 and up) and their equivalent in most regions, primarily because a scenario where you must use the gun is not present at the moment. This causes a huge issue: If we introduce gun usage, there IS a risk that the age rating will be raised, causing a lot of problems as people who have already bought the game might have expected it to stay at this rating – and not for it to be completely different. We have to keep in mind the expectations of all our players and really want to do things right. In the meantime, we are talking to all agencies and partners involved to check if there's a solution, but it will take a while.

Thank you all for your patience, we know stuff hasn't been perfect in the last few months. The teams at both Aesir and astragon love PS:PO so much and we work hard to polish and advance it further. Thank you for your support, your feedback, your understanding, your engagement, your passion. We do not take it for granted.

Your Police Simulator Team

https://store.steampowered.com/app/997010/Police_Simulator_Patrol_Officers/

https://store.steampowered.com/app/2009550/Police_Simulator_Patrol_Officers_Urban_Terrain_Vehicle_DLC/

Steam Spring Sale: Police Simulator is now 20% off!



Flowers are blooming, trees grow blossoms, the sun comes out: Welcome to this year's Steam Spring Sale, now running until March 23 at 6PM CET! 🌸

For a limited time only, you can save 20% on Police Simulator: Patrol Officers and get access to the streets of Brighton at a discount.

https://store.steampowered.com/app/997010/Police_Simulator_Patrol_Officers/

Other simulation games from the fantastic astragon lineup are also part of the sale! Check out these fantastic offers:
...and many more! You should definitely complete your collection of simulation games, that's for sure.

Check out the Spring Sale Sale page for more details and a full overview!

See you soon on your next shift,
Your Police Simulator Team