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Police Simulator: Patrol Officers News

Hotfix Update 2.0.3



[h2]Changelog - Hotfix Update 2.0.3[/h2]

Crash Fixes
  • Fixed a crash for multiplayer during loading screen
  • Fixed a crash for client when joining multiplayer
  • Fixed a lot of other crashes related to multiplayer - yes, a lot of them
  • Fixed a crash when interacting with accident driver
  • Fixed a crash when client blips service vehicles

[hr][/hr]
PS: We'll continue to work on game stability and will further minimize the occurance of crashes.

[previewyoutube][/previewyoutube]

Hotfix Update 2.0.2



[h2]Changelog - Hotfix Update 2.0.2[/h2]

World
  • Removed invisible collisions of locked cars in front of precincts
Gameplay
  • Fixed that searching NPVs always rewarded SP if justified and not just the first time
  • Fixed an issue that caused witnesses to have no audio or subtitles
  • Fixed that no RB key was set on the controller and it did nothing
Multiplayer
  • Fixed an issue that caused a crash after loading screen
  • Fixed an issue that caused a crash while taking photos during a large accident callout
  • Fixed an issue that caused a crash after driving into a light post with police car as client
  • Fixed an issue that caused a crash after trying to join a multiplayer session

[hr][/hr]
PS: Other hotfixes are already in the works as we're prioritizing game stability at the moment and not all crashes have been fixed thus far. Keep your reports coming!

[previewyoutube][/previewyoutube]

Hotfix Update 2.0.1



[h2]Changelog - Hotfix Update 2.0.1[/h2]

Gameplay
  • Fixed an issue that blocked players from setting waypoints
  • Fixed an issue that let driver witnesses become invisible or missing
  • Fixed an issue that made it possible to give reports multiple times
Multiplayer
  • Fixed an issue that caused the game to crash when standing up from the desk
  • Fixed an issue that caused the game to crash during a loading screen
  • Fixed an issue that caused the game to crash while walking through the first district
  • Fixed an issue that caused the game to crash when arrested NPC despawns before arrest transport arrives
  • No worries, we've fixed some other crash issues as well!
  • Fixed an issue that caused you to stay in cursor mode after forceful end of shift (e.g. losing a shift)
  • Fixed an issue that caused the shift selection to flicker (when selecting one at day plus car patrol)
Miscellaneous
  • Fixed an issue that hindered players from starting the game at all
  • Fixed an issue that caused the game to become unresponsive when opening a menu or when a tutorial gets triggered while the UI is hidden

[hr][/hr]
PS: Other hotfixes are already in the works as we're prioritizing game stability at the moment and not all crashes have been fixed thus far. Keep your reports coming!

[previewyoutube][/previewyoutube]

OUT NOW: The Nightshift with Friends Update



[h3]Fellow officers,[/h3]
we're pleased to announce that The Nightshift with Friends Update is now available for Police Simulator: Patrol Officers!

[previewyoutube][/previewyoutube]
[h2]What's inside The Nightshift with Friends Update?[/h2]

Well, the name of the update kinda spoils it a little... we now have nightshifts. And a co-op multiplayer mode for two players. Oh and a bunch of other stuff. I hope you're hyped.

Let's start with the Co-Op Multiplayer: You can now patrol through the streets of Brighton as a team - and protect your city, together. You can resolve accidents together. You can drive through the streets in a police car together. You can hand out parking tickets together. Isn't that great?

In addition, we're finally introducing Night Shifts! The night is dark and full of terror... at least that's what they said in Game of Thrones. Not here though! While it can certainly get pretty dark in Brighton, there are some lanterns all around. And if you feel a bit lost anyway, you can now use your new Flashlight! Praise the artificial sun! Ah, yeah, we're also introducing Road Flares which you can use to, for example, mark accident sites more clearly.

That's not all! After reading all your feedback, it became clear that you want to see some new violations as well. So, here they are:
  • New Traffic Violation: Smoking Exhaust
  • New Traffic Violation: Engine Too Loud
  • New Traffic Violation: Driving without Light
Oh, and also a bunch of other stuff. More about that down below.
[previewyoutube][/previewyoutube]
[h2]Something else I need to know?[/h2]

Yes. I hope you've seen our last post in which we've announced that starting with the new update, save games will be handled completely differently from now on.

Please read the post for full information.

In addition, I also hope that you've seen our little disclaimer! Due to the multiplayer aspect, we had to skip the planned beta because of multiple factors associated with it which could lead to more problems than we've anticipated during testing. So please keep in mind that things won't be perfect - but your feedback will be extremely important!

Please read our disclaimer about that as well!

[h2]Update 2.0.0 - Full Patchnotes[/h2]

It's time for your favourite list once again! Here's the full list of patchnotes and everything you need to know about Update 2.0.0!

New Features

  • New Feature: Added 2 Player Co-op Multiplayer
  • New Feature: Night Shifts
  • New Tool: Road Flares
  • New Tool: Flash Light for Player
  • New Violation: Smoking Exhaust
  • New Violation: Engine too loud
  • New Violation: Broken Headlights
  • New Feature: Standard key binding for Focus Mode
  • New Feature: Customizable shift duration
  • New Feature: Hotkeys for frequently used functions (like 1-7 for tools, M for map or H for handbook)


Gameplay

  • Reduced the chances for dynamic accidents to happen by ~50% overall
  • Implemented pause while handbook, board computer or map is open
  • CP loss and SP gain are now displayed immediately
  • Adjusted XP calculation to reduce the effect of CP loss
  • Added Stolen Car detainment reason in background checks
  • Fixed an issue that caused pulling over a vehicle after being verified with speeding gun to be marked as unjustified
  • Balanced the priorities of evidence intuition feedback based on the severity of violation types


Police Car & Traffic

  • Improved camera when interacting with vehicles
  • Disabled super bright white emergency lights on stationary ambulances (we got blind just looking at them)
  • Fixed lights on roof of the Arrest Transport Vehicle
  • Moved rear license plate of Kirishima Avalanche to a lower position on the trunk cover so it's better readable during parking duty (thanks,
  • GmsGarcia!)
  • Added handicapped placards and improved handicapped license plates for faster recognition
  • Added private taxi company Shift! stickers
  • Fixed issue where NPCs were standing while driving
  • Fixed issue with invisible collision around precincts
  • Fixed issue which led to unwanted collisions with the patrol car leading to game over
  • Fixed issue where NPCs are able to push the patrol car into the ground
  • Fixed issue with vehicle light balancing being wrongly applied (more cars should have their lights on now!)


World

  • Fixed the outdoor lighting of the precincts Baytown, Beaufort Landing, and Brianna
  • Fixed some cases where an interaction camera would clip into the environment


Localization & Texts
  • Updated text to reflect 'four' new shifts instead of 'two' new shifts in the handbook


UI

  • Added new loading screen tooltips for Handicap Placard and Brighton's private taxi company Shift!
  • Added new tutorial images for multiple languages
  • You can now open the Police Computer (including the map and background check) while talking to NPCs (e.g. during ID checks)
  • Updated casual mode highlight arrow (which is now yellow and looks a lot nicer!)
  • Fixed some minor text formatting issues on ID cards


Miscellaneous

  • Added distinction for beta and stable savegames
  • Fixed honking while exiting the patrol car causing the game to crash
  • Fixed issue that could lead the game to crash when accepting a major accident callout
  • Fixed a bunch of other crashes (more than we could ever list here)
  • Fixed issue with loading savegames that were corrupted by quitting out of the game during first loading screen
  • Fixed an issue where wanted NPC didn't match description
  • Updated startup logos


Bug Fixes

  • Fixed like dozen other things - so many, it's way too many to even list them here :'(


https://store.steampowered.com/app/997010?snr=1_2108_9__2107

A 'Nightshift with Friends Update' Update - Patchnotes, Save Games, No Beta



[h3]Fellow officers,[/h3]
Later this month, the long-awaited Nightshift with Friends Update will finally release. Now the unavoidable question: Beta, where?

Yes, you're right - usually, the beta phase of the next update should have started by now. It didn't, tho. And that's mainly because we've decided to cancel it this time due to a number of technical reasons.

[previewyoutube][/previewyoutube]
[h2]Wait, why?[/h2]

As planned, we were working on the Nightshift with Friends Beta until just recently. However, after a bunch of discussions, we realized that it might not make sense to push out the update into beta - mainly because of the multiplayer aspect.

Creating a functional multiplayer is extremely challenging and could bring a lot of potential problems with it. Performance, glitches, bugs... you know? While we're making good progress and have fixed quite a lot in the past few months, we believe that there's still unforeseen stuff that we couldn't anticipate in our internal tests.

That's why we definitely need as much feedback and data as possible - and therefore the largest pool there could be. Which is, obviously, on the public branch! We know that the multiplayer might not run perfectly right from the start but that might be a risk worth taking. Together with you, we'll find out potential issues and improve them further down the line!

[h2]RIP Betas? :([/h2]

Of course not! Just to make it clear: This is an exception due to the multiplayer aspect.

But yeah, we get it. It must seem weird that after announcing that we'll have a beta before each bigger update, we're skipping it right at the second. Totally understandable.

But no worries, we will continue to host betas in the future and ship them prior to the full release of bigger updates. Hosting the last beta helped us a lot and we certainly can't wait for the next one!

[h2]An important notice about savegames[/h2]

Starting with the Nightshift with Friends Update, we'll change how savegames are handled when playing on both the public and the beta branches. From then on, savegames can not be transferred between beta and public anymore and we'll have two different folders and markings so that you can switch between the branches at any time - without having to hassle with backing up savegames when doing so.

This change brings a side-effect with it: All existing beta save games will no longer be treated as beta savegames and will automatically transform into a public savegame. This means that all previously created savegames, public and beta, are now public savegames.

Should you have primarily played on the beta branch, this savegame can now continue to be used on the public branch. Should you possess both beta and public savegames, we recommend deciding on one to keep for the public branch. It's just the beta branch on which everyone needs to start from scratch after the update.

You can find your current savegame here:
C:\Users\”USER”\AppData\Local\Boston\Saved\SaveGames You can find these more easily by typing %localappdata% into Windows search.

Here's an overview of the different scenarios:



Savegame created...

Save game is now...



on the public branch before the update

public



on the beta branch before the update

public



on the public branch after the update

public



on the beta branch after the update

beta



[h2]A first look into the patch notes[/h2]

As we will not offer you a beta this time, we at least wanted to share the current state of the patch notes for the Nightshift with Friends Update with you! It's anything but complete yet and some aspects are still in development, meaning that there's still stuff missing and everything's subject to change.

New Features
  • New Feature: Added 2 Player Co-op Multiplayer
  • New Feature: Night Shifts
  • New Tool: Road Flares
  • New Tool: Flash Light for Player
  • New Violation: Smoking Exhaust
  • New Violation: Engine too loud
  • New Feature: Standard key binding for Focus Mode
  • New Feature: Customizable shift duration
  • New Feature: Hotkeys for frequently used functions (like 1-7 for tools, M for map or H for handbook)
Gameplay
  • Reduced the chances for dynamic accidents to happen by ~50% overall
  • Implemented pause while handbook, board computer or map is open
  • CP loss and SP gain are now displayed immediately
  • Adjusted XP calculation to reduce the effect of CP loss
  • Added Stolen Car detainment reason in background checks
  • Fixed an issue that caused pulling over a vehicle after being verified with speeding gun to be marked as unjustified
  • Balanced the priorities of evidence intuition feedback based on the severity of violation types
Police Car & Traffic
  • Improved camera when interacting with vehicles
  • Disabled super bright white emergency lights on stationary ambulances (we got blind just looking at them)
  • Fixed lights on roof of the Arrest Transport Vehicle
  • Moved rear license plate of Kirishima Avalanche to a lower position on the trunk cover so it's better readable during parking duty (thanks, GmsGarcia!)
World
  • Fixed the outdoor lighting of the precincts Baytown, Beaufort Landing, and Brianna
  • Fixed some cases where an interaction camera would clip into the environment
Localization & Texts
  • Updated text to reflect 'four' new shifts instead of 'two' new shifts in the handbook
UI
  • Added new loading screen tooltips for Handicap Placard and Brighton's private taxi company Shift!
  • Added new tutorial images for multiple languages
  • You can now open the Police Computer (including the map and background check) while talking to NPCs (e.g. during ID checks)
Miscellaneous
  • Added distinction for beta and stable savegames
  • Fixed honking while exiting the patrol car causing the game to crash
  • Fixed issue that could lead the game to crash when accepting a major accident callout
  • Fixed a bunch of other crashes (more than we could ever list here)
  • Fixed issue with loading savegames that were corrupted by quitting out of the game during first loading screen


https://store.steampowered.com/app/997010/Police_Simulator_Patrol_Officers/