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Patch v11.12

Plankton now floats below the water surface!

Other alga fixes:
* The glitch with anchored algae at incorrect heights is now fixed
* When lowering the ocean level, all algae that are now on dry land die immediately
* Fixed that plankton particles were sometimes visible when the camera was above the water surface
* Plankton particles now have the correct size in the cladogram view
* Changed alga model growing speed, to have less of a 'jump' when the alga becomes an adult (was really noticable with the highest time speed)

Volcano fixes:
* You can no longer put volcanoes on top of each other
* The weird pink stages after placing volcanoes is gone
* You no longer get volcanoes next to the map if you change map size
* You can now click everywhere, even with the volcano cursor

World UI fixes:
* The button 'mutate' when looking at a creature works again (was always unavailable before)
* The animation 'buttons sliding in one by one from the top' is now played much more frequently
* The objective button for the scenarios is animating correctly again, so you can actually use it

Instinct view fixes:
* Decreases font size so you can see the full text for all labels
* The 'see color' color picker now shows above the instincts for the lower instincts, so it doesn't go below the screen

Plant editor fixes:
* The mount points no longer lose their position when rotating with WASD
* All leaves now perfectly attach to the stem or branch

Scenario fixes:
* Changed the soil stats for the greenhouse scenario so it is playable again
* Disabled the root tab in the plant editor for scenarios where it does not make sense
* In the first scenario where the alga holdfast is not unlocked yet, the labels are now also greyed out

Misc:
* I think I solved the problem where grass could evolve into giant individual grass plants

Patch v11.10

Corrected spelling to vOlcano :P

Plankton and algae fixes:
* Only non-plankton algae can now involve into plants
* Plankton can now evolve into macro-algae and vice versa
* Plankton is now limited to 1 per cell, and no longer stacks (plankton towers)
* Algae are no longer invisible after manual placement
* Mutating an alga no longer leads to plankton by default

Grass fixes:
* Grass now continues to spread after saving and loading
* Grass does now mutate into single plants and vice vesra

Plant editor and seed fixes:
* The camera no longer goes wild when selecting rotes while rotating
* You no longer get a crash if you have two different seeds and then use the space bar

Plant fixes:
* You can no longer evolve plants where the roots are far below the rest of the plant
* There are now low poly models for all possible fruits, so your fruit design in the world looks similar to how it looked in the plant editor

Instinct editor fixes:
* Using the instinct editor no longer accidentally removes bodyparts
* The game no longer glitches out after removing instincts

Ocean level fixes:
* Starting the game with a season with non-default ocean hight no longer leads to a crash
* Raising the ocean on smaller map sizes no longer leads to strange organism sizes

Sandbox UI fixes:
* The epoch view should now work with all screen sizes
* The game no longer incorrectly shows the sandbox panel during organism placement

Misc fixes:
* The scenario list no longer shows duplicate scenarios
* The default resolution is no longer your native one (because the game only supports 16:9, while your native might be something different)

The devlog series for the next update has started!

The content of the next big update will be revealed step by step in a series of 6 weekly devlogs, starting with this one:

[previewyoutube][/previewyoutube]

Patch v10.30 (hotfix for smaller map sizes)

Turns out the ice age fixes in the latest patch actually broke smaller map sizes, which was totally missed during playtests. This should fix it, apologies!

Let me know if there are any other problems you encounter (in particular things that worked before this weekend), via [email protected] or the Steam forums.

Patch v10.29

[h2]Achievement fixes[/h2]
* Fixed the completionist achievement never firing
* Moved the completionist check to the main menu

[h2]Visualization fixes[/h2]
* Adding aquatic animals with wings no longer make the game crash (but their animation is still not correct)
* Fixed eyesight and hearing ranges displaying on the terrain floor

[h2]Simulation fixes[/h2]
* Aquatic animals with 'go towards' instincts now actually go towards it
* Plants no longer die of old age during dormancy
* Blow holes are no longer counted as 'mouths' for eating purposes
* The first flower with petals now can also spread pollen by wind
* Added a potential fix for the plant multiplication bug
* Added a potential fix for aquatic animals with the 'go away instinct' going to non-existant places

[h2]UI fixes[/h2]
* Using the notification list view no longer breaks all other UI
* The population counts are now updated every time you open the list view
* Fixed the list view round buttons being irresponsible when coming out of the family view
* The random mutations menu now scales with the screen size
* In the animal editor, you no longer need to touch the brightness slider before the animal color is updated live while using the hue slider
* The Shift+C cheat menu now has a background

[h2]Camera fixes[/h2]
* Moving the camera while clicking the 'roots' button will no longer make you lose control
* Slowed down the camera in the plant editor when using the up/down arrow keys
* Deactivated the up/down arrow keys in the animal editor

[h2]Ice age fixes[/h2]
* Saving and reloading no longer makes the ice disappear
* Going into an editor no longer makes the ice disappear