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Patch v13.39 (beta only)

Improved upright bipeds


  • Added arm swing animation for animals with arms
  • Upright bipeds no longer have their feet clip through the ground when placed
  • Upright bipeds no longer slowly sink into the ground when walking
  • Prevented walking animation problems for creatures with limbs that do not walk, like fins or arms


Other animation improvements


  • Revised walking animation parameters for the 'long but lightweight leg' and 'sturdy' limbs
  • Remodeling the hopping leg to better work with the procedural walking system
  • Improved special animation for 'water surface walker' (thanks Komodo, TealClaw, Jupiter hater!)
  • Avoid some weird looking idle animations for animals with arthropod legs
  • Created special dying, sleeping and egg laying animations for animals with arthropod legs


Fixes for seasons


  • Climate zones are now updated when a season changes mid simulation
  • When looking at the statistics overlay while the season changes, the terrain no longer becomes solid white or black (thanks Izaiah Bradford!)


Fixing terrain height bugs


  • In the planet editor, when you start drawing land on top of an existing mountain, the new land will now be even higher than that mountain so you can see what you are drawing (thanks UltraNeonGodPet!)
  • Fungi are now repositioned if you change the height of a continent (thanks Shemariguess!)


Misc


  • Made greenhouse scenario way easier by removing the whole carnivore requirement


[h3]I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or [email protected].[/h3]

Patch v13.33 (beta only)

Resurrected the scenarios


  • Tested and rebalanced all scenarios to work with the new features of the movement update
  • Redesigned the soil statistic button to have a planet icon
  • Added new terrain overlay steepness stats and climate zones to all scenarios
  • For all scenarios, added new limbs to 'anchored body parts' (which don't require mutations to reach) wherever it made sense
  • Prevented plants spreading all of their seeds in the beginning of their life (which could happen with large seed surpluses that the disaster scenario requires)


Resurrected the daily challenge


  • Linked the new random terrain generator to the challenge generator
  • Made the 'ocean floor walker' leg always unlocked, to give players easy access to the new arthropod limbs if they want to
  • Disabled terrain editing tools
  • Fixed the upper half of the 'let's go' button not registering clicks


Fixes for small map sizes


  • Drawing stats no longer causes the game to freeze (thanks, Jupiter hater!)
  • Switching to smaller map sizes while in manual stats mode no longer causes the game to freeze (thanks, Jupiter hater!)
  • Meteorites craters now appear on the correct location (thanks, Jupiter hater, azul1462, Col. caboose!)
  • Hovering continents is now (much) more precize
  • Volcano smoke now appears above the volcanoes
  • Highlighting continents now continues to work after editing the terrain


Polishing the walking animation


  • Revised walking animation parameters for the 'hoof', 'webbed', 'sturdy walker', 'very sturdy' limb, 'hangs upside down', 'lightweight webbed foot' and 'sharp talons' limbs
  • Remodeled 'fast two-toed runner' to better work with the walking animation


Fixes for upright animals


  • You can no longer by accident attach the sessile foot to a slot that is not the bottom one
  • Fixed how animation bones are connected for upright animals


Misc


  • Fixed the limb stats in the animal editor showing the max weight for walking where it should show max weight for climbing (thanks UltraNeonGodPet!)
  • Made fade animation more robust to edge cases
  • Made it possible to select continents very far away from the camera mid simulation







[h3]I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or [email protected].[/h3]

Patch v13.31 (beta only)

Reintroduced the 'randomize all' button


The new version of the button generates small and large landmasses at random, using the new continent system. They can be moved and changed by the player. Most of the other random changes (like temperature, moisture, rings, etc) could be reused from the previous iteration of this button, but they're now also linked to the climate zone system so you can quickly see what has been generated for you.

Polishing walking animations


  • Fixed 'lightweight foot', 'fast hopping' and 'hopping' limbs not showing the hopping animation
  • Made it possible for some (fast) legs to lift the feet higher, so it looks more like running
  • Remodeled 'clawed, walking on toes' limb to better work with with the walking animation system
  • Made it less likely that legs move in the incorrect order for any nr of legs (2, 4, 6, etc)
  • Polished walking animation settings for 'knee', 'besides the body', 'long toes', 'mountain climbing hoof' and 'adhesive pads' limbs
  • Revised arthropod walking limb animation bones to work better with walking animation


Fixes for upright/sessile animals


  • Fixed mouths on top or near the bottom duplicating, causing illegal animals (thanks theGreyHanded!)
  • Fixed sessile animal's diets not being tracked (thanks Ultraneongodpet!)
  • Made it so that the sessile foot mutate into jets (at random) it also moves the jets to the side of the animal (thanks Ultraneongodpet!)


Misc


  • Fixed exterminating alga spores


[h3]I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or [email protected].[/h3]

Patch v13.30 (beta only)

More work on animation


  • Added sleeping animations: animals squatting, moving head down and to the side
  • Added egg laying animation (best visible in animals with a tail, because they move it up)
  • Optimized specializing animations to player designed animals, and made it possible for an animation to only affect the first limbs (instead of all of them)
  • Changed animation where tailless aquatic animal swim with their fins: they now only move the first set of fins
  • More natural flying animation: made downwards wing movement faster and upwards wing movement slower
  • Made undulating swimming animation symmetrical


Working on limb body parts


  • Added animation weights to 'ocean floor walker', 'filiform', 'hopping', 'spindly' and 'swings between branches' limbs (which reveal they need a separate set of animations)
  • Went over all limb stats in detail for a first balancing iteration


Fixes for seasons in the planet editor


  • Previewing seasons in the planet editor now shows the correct stats and climate zones (thanks azul1462, ultraneongodpet)
  • Going to the season editor no longer toggles the planet editor to manually drawn statistics
  • Turning off seasons now removes the season indicator
  • If you are looking at another season than season A while turning off seasons, update the terrain overlay


Other planet editor fixes


  • The correct map editor tool button is already selected when you enter the editor
  • Fixed the continent highlighting textures carrying over to a new game session (thanks azul1462, Taylor Lilius, DayzeDaisy!)
  • Made it so the planet editor always uses gravity for planet size in spherical mode (rotating planet), but map size when showing the flat map view (thanks saralb123!)
  • Adding planet rings when manually drawing stats no longer causes the planet editor to freeze
  • Increased default deep ground water (thanks Ultraneongodpet!)


Small UI fixes


  • Made it so pressing ESC when something else is open first removes that thing, preventing situations where it overlaps with other UI
  • Prevented UI overlapping when a dropdown is open and you click an organism


Sessile animal fixes


  • Turns out my fix for the ballistic mouth broke all other mouths on top
  • facepalm*. Now they all work. (thanks Ultraneongodpet!)
  • Fixed problem where lowering the terrain height did not update how high sessile animals grow
  • 'Slow moving tube feet' no longer swim around like they're not sessile at all (thanks Cody beaver!)


Misc


  • Updating the terrain mid simulation while the camera is underwater will no longer lead to unexpected moiré patterns on the ocean floor


[h3]I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or [email protected].[/h3]

Patch v13.27 (beta only)

Introducing save file format 13


  • Includes steepness of the terrain
  • Remembers manual mode in the soil statistics view
  • Updated the loading view explanation (which formats are supported)


Working on flight with insect wings


  • Animals with insect wings no longer stop moving when flying at normal time speeds
  • Actually play the fluttery flight animation in the game
  • Added aerial idle animations for rapid and fluttery flight styles
  • Cleaned up buzzing noise, made it loopable, and start and stop it together with the flight animation
  • Regular noise and flight noise are no longer mixed up
  • Made the buzzing noise you hear (as example) in the editor much shorter
  • No longer visualize movement noise with a growing sphere (like how calls and generic noise are visualized)


Fixes for sessile animals


  • Upright bodies no longer become thin at the base when there are sessile feet (thanks Cody Beaver!)
  • Made 'sessile foot' limb connect to the torso seamlessly
  • Putting the ballistic mouth on top no longer crashes the game


Working on limb body parts


  • Fixed labels of small and large bas bags, and added the latter to the statistics file
  • Fixed the membrane positions for 'thin membrane for gliding', 'membrane from long finger for flying', 'small gas bag' and 'large gas bag' during animation
  • Added animation weights to 'adhesive' and 'sprawling foot with long toes' limb types
  • Improved animation weights for 'attractive vestigial wing' and 'cartilage fin'
  • Revised the 'venomous spines' model, so it works with animation this time


Small fixes for the legend when looking at soil statistics mid simulation


  • Centered it
  • Also show one for steepness
  • Remove it for climate zones


Cleanin up other UI


  • The top row button animations is now way faster, so you don't have to wait for (thanks Julenissen!)
  • The new soil statistic view no longer mixes overlaps with other views


[h3]I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or [email protected].[/h3]